Jump to content
  • 0

Mobs


MrB3an

Question

θελω τα mobs/raid boss να μην κουνιουντε καθολου...και οταν τα κανει Aggro/hit κανεις να τρεχουν πανω του!! πως γινετε αυτο??

Link to comment
Share on other sites

14 answers to this question

Recommended Posts

  • 0

θελω τα mobs/raid boss να μην κουνιουντε καθολου...και οταν τα κανει Aggro/hit κανεις να τρεχουν πανω του!! πως γινετε αυτο??

iparxun mobs to opia dn kuniunte katholu oso gia to na trexun panw ston allon mono otan kanei o allos hit vazeis to aggro tu mob "0" kai eise komple!

Link to comment
Share on other sites

  • 0

iparxun mobs to opia dn kuniunte katholu oso gia to na trexun panw ston allon mono otan kanei o allos hit vazeis to aggro tu mob "0" kai eise komple!

8elw merika sigekrimena mobs!!oxi random!! :/

Link to comment
Share on other sites

  • 0

8elw merika sigekrimena mobs!!oxi random!! :/

an thimame kala auto to ftiaxneis apo mysql alla dn eime siguros exw kairo na asxolithw me auta!elpizw kapoios pu na kserei na se voithisei panw se auto oso gia to aggro to testares?

Link to comment
Share on other sites

  • 0

το aggro το ξερω.....αυτο το οτι χωρις να Hit καποιος τα Mobs/RB να μην κουνιουντε θελω να μαθω πως το κανω!!!

Έχεις βάλει 0 aggro σε κάποιο mob και εξακολουθεί να σε ακολουθεί;
Link to comment
Share on other sites

  • 0

Έχεις βάλει 0 aggro σε κάποιο mob και εξακολουθεί να σε ακολουθεί;

 

+1

 

διοτι εφοσον δεν εχει aggro τι ακριβως εννοει να μην κουνιετε? να μην κανει βολτες? ας βρει ενα σταθερο mob.. και αν κανει... ποιο το προβλημα.?

Link to comment
Share on other sites

  • 0

den 8elw na kobei boltes!! :P

exo kairo na asxolitho alla  sta configs iparxi mia epilogi gia afto akrivos to pragma gia to pou tha kanoun respawn afou pethanoun kai se ti emvelia tha kinounte psaksto ligo...to default nomizo einai 300

Link to comment
Share on other sites

  • 0

kai otan ta varas 9a kanoune teleport panw soy i jump ?

 

Λάθος φίλε μου το mob έχει speed & walk speed το walk speed δεν έχει καμία σχέση το με το speed του mob.

Το wall speed πρέπει να κάνει 0 αγορίνα !!!

Link to comment
Share on other sites

  • 0

Λάθος φίλε μου το mob έχει speed & walk speed το walk speed δεν έχει καμία σχέση το με το speed του mob.

Το wall speed πρέπει να κάνει 0 αγορίνα !!!

 

isxuei afto den to skeftika, otan to varas kanei run speed.

 

btw vale code sto spawn kai 9a doulevei mono se monster/raidboss/grandboss

 

instance/L2MonsterInstance.java

@Override
public void onSpawn()
{
+		setIsNoRndWalk(true);

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Posts

    • Yes, something like that. More specifically, the running, attacking and attack wait animations for female human with a bow.
    • Do you mean do something like I did?
    • I tried searching, but couldn't find an answer to my question. That is why I created the topic.
    • Is it worth it listing on any of them? Or its better if i just buy ads on fb/forums/google etc.?
    • I'm looking to edit existing character animations for the L2 Interlude client. What I did successfully so far: Exported the files files from animations/Fighter.ukx (to get the .psk and .psa files) Imported a couple .psk + one .psa file to Blender and made my changes to the animations. Exported the resulting .psa file (which ended up being the same size as the original file, so everything should be fine). I downloaded multiple different UnrealED editors - the one from UT2004, L2Editor posted by lordofdes here, L2Editor posted by 911reg. From there on I had trouble with converting back to .ukx. Below are different methods I've tried and failed. Method 1: Made a new .ukx file inside UT2004's UnrealED, containing only my edited .psa file and 1 .psk file Converted my .ukx file with Gildor's tool Placed the resulting file in the animations folder Used L2FileEdit to change the LineageWarrior.int file in the systems folder in order to reroute to the animations I edited Started up the game, but the changed animations were replaced instead with a simple walking animation for some reason   Method 2: Tried the following workflow with both L2Editors (911reg's version and lordofdes's version) (using and not using Gildor's UnrealED patches) Trying to open the original Fighter.ukx file resulted in some of the L2Editor variants crashing. With the ones that didn't crash, I saved the .ukx file with another name (even tried adding my custom .psa file but the result was the same as below). There was file size difference between the .ukx I made and the original .ukx. I tried both substituting the .ukx file as is in the animations folder and after I encrypted it using 911reg's version's encdec.exe In both cases the game crashed when I was about to go to the character screen (made sense since the file size should have been the same). What am I missing here? Is it at all possible to edit the original character animations?
  • Topics

×
×
  • Create New...