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How change spawn after death?


numl0ckas

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Index: java/net/l2jalpha/gameserver/network/clientpackets/RequestRestartPoint.java
===================================================================
--- java/net/l2jalpha/gameserver/network/clientpackets/RequestRestartPoint.java	(revision 26)
+++ java/net/l2jalpha/gameserver/network/clientpackets/RequestRestartPoint.java	(working copy)
@@ -18,7 +18,6 @@
  */
package net.l2jalpha.gameserver.network.clientpackets;

-import net.l2jalpha.gameserver.ThreadPoolManager;
import net.l2jalpha.gameserver.datatables.sql.MapRegionTable;
import net.l2jalpha.gameserver.instancemanager.CastleManager;
import net.l2jalpha.gameserver.instancemanager.ClanHallManager;
@@ -176,8 +175,13 @@
			_log.warning("Living player ["+activeChar.getName()+"] called RestartPointPacket! Ban this player!");
			return;
		}
+		
+		activeChar.teleToLocation(0, 0, 0, true);
+		activeChar.doRevive();
+		activeChar.setCurrentHpMp(activeChar.getMaxHp(), activeChar.getMaxMp());
+		activeChar.setCurrentCp(activeChar.getMaxCp());

-		Castle castle = CastleManager.getInstance().getCastle(activeChar.getX(), activeChar.getY(), activeChar.getZ());
+		/*Castle castle = CastleManager.getInstance().getCastle(activeChar.getX(), activeChar.getY(), activeChar.getZ());
		if (castle != null && castle.getSiege().getIsInProgress())
		{
			if (activeChar.getClan() != null && castle.getSiege().checkIsAttacker(activeChar.getClan()))
@@ -191,7 +195,7 @@
			}
		}

-		ThreadPoolManager.getInstance().scheduleGeneral(new DeathTask(activeChar), 1);
+		ThreadPoolManager.getInstance().scheduleGeneral(new DeathTask(activeChar), 1);*/
	}


 

Where 0, 0, 0 add your x, y, z coords.

 

WARNING: That will modify the respawn location even if player is in siege etc.

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		if (!activeChar.isDead())
	{
		_log.warning("Living player [" + activeChar.getName() + "] called RequestRestartPoint packet.");
		return;
	}

	Castle castle = CastleManager.getInstance().getCastle(activeChar.getX(), activeChar.getY(), activeChar.getZ());
	if (castle != null && castle.getSiege().getIsInProgress())
	{
		if (activeChar.getClan() != null && castle.getSiege().checkIsAttacker(activeChar.getClan()))
		{
			// Schedule respawn delay for attacker
			ThreadPoolManager.getInstance().scheduleGeneral(new DeathTask(activeChar), Siege.getAttackerRespawnDelay());

			if (Siege.getAttackerRespawnDelay() > 0)
				activeChar.sendMessage("You will be teleported in " + Siege.getAttackerRespawnDelay() / 1000 + " seconds.");

			return;
		}
	}

	// run immediately (no need to schedule)
	new DeathTask(activeChar).run();
}
}

 

how adapt? because i get errors

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An4rchy ? :o

 

If you mean custom spawn point when you click 'To Village', here it is.

 

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java	(revision 8)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java	(working copy)
@@ -138,7 +138,7 @@
					break;

				default:
-					loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);
+					loc = new Location(45786,49070 ,-3095); // x,y,z your coords
					break;
			}

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