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Java-OpenGL: First Person Shooter


Pauler
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I started developing a first person shooter game from the scratch using java.

 

I would like to let you know that if you are interested in helping the project you are free to, just send me a message or post below.

 

Here is a photo:

 

2s83hbs.png

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If i was in that box, i wish i knew a little java to make some magic to get away from it. :P

 

Anyway, good luck with your project. Keep it up.

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Cool, but i still dont see u using jme3 XD

 

It turns out I am enjoying creating things from scratch, and have a better overall control at my engine.

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It turns out I am enjoying creating things from scratch, and have a better overall control at my engine.

Happy for you, that's the way to do it actually. Learn that is.

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  • 2 months later...

Cool, but i still dont see u using jme3 XD

+1 Can't agree more. Making a game from scratch is way too difficult. It includes many concepts you will find trouble programming at, fragment shaders, vertex shaders, complex math for many effects and physics.

 

JME3 provides all those out of the box. You don't need to know how to render with lwjgl, nor manage lower level aspects as buffers. 

 

Back when I was working with lwjgl, I tried to implement Space Screen Ambient Oclusion myself. The thing was really tough and challenging. Then I took a look at jme3 and it was already implemented there :P

 

Also, don't use raw sockets, use netty. The world progresses because people keep building things on top of each other, not by reinventing the wheel. There's only one group of programmers I've met that are stupid enough to reinvent the wheel all the time. They are the l2jserver developers :P

Edited by Leluche
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