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Posted

Server Launches 19-7-2013

 

www.L2Valyria.com

 

Rates

x20 Exp/Sp

x20 Drop

x15 Spoil

x23 Adena

x2 Raid Drop

x3 Party Exp/Sp Rate

 

Server Features

Npc Scheme Buffer

Mana Potions

Gm shop - "S80+ is Craft/Raid only"

Auto Class Transfer

Auto Learn Skills

Offline Shops enabled

Accounts are Auto-Create

All Buffs 1 Hour

Dances/Songs 1 Hour

 

Player Commands

.changepassword

 

Dedicated Server Stats

3.5 i7 2600k Intel

32 Gigs Ram 2133

Solid State HDD - No Item Transaction lag

Ddos Protection

 

Internet Connection Speed

150/Mbps Download - 50/Mbps Upload for a NO LAG Environment.

Posted

To bad all the effort went onto a gamble hoping that old hardcore players will come back...

 

 

Wake up.

 

You need one server that is fresh and offers something NEW new not OLD new that can collect a big amount of players from all the small servers.

This is literally a few config file changes away from 200 other servers.

 

Why do people choose to ignore the reality and just waste time. You srsly have nothing else to do than setting up copy paste servers?

Posted

The server has an active 40-75 players right now.  with an average of 20-30 on at any given time.  More have been joining daily,      The server is hosting events for its first weekend open as a Grand Opening weekend event.  Come check it out an give it a shot...  what do you have to lose?    you might just help us make the best private server yet...    I am the admin,  and i am very passionate about bringing Lineage 2 back to its glory of what it should be...          Come on guys..  Help me make the best private server there is...  www.L2Revived.com  I apologize for the delay in response as i have been working on the server...

Posted

x100 is not clearly pvp server, u for real ?

are you for real?  cant you read?  i said "why dont you"  there is no point in playing a 100x server that will take you an hour to get everything you need to play...  why not have it instant then was my point.    i did not say "100x is Pvp server"

Posted

are you for real?  cant you read?  i said "why dont you"  there is no point in playing a 100x server that will take you an hour to get everything you need to play...  why not have it instant then was my point.    i did not say "100x is Pvp server"

u look a bit mad.. is that bcs u failed or what ?

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
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