~Sens Posted June 4, 2013 Posted June 4, 2013 Το Fake Death μου όταν το πατάω ο παίκτης πέφτει κάτω κανονικά, αλλά όταν το πατάω δεν σηκώνεται ξέρει κάνεις πως μπορώ να το κάνω έτσι ?
0 ~Sens Posted June 5, 2013 Author Posted June 5, 2013 On 6/5/2013 at 1:37 PM, Bοss said: Όχι στο xml αρχείο αλλά στο core side /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.skills.effects; import com.l2jfrozen.gameserver.model.L2Effect; import com.l2jfrozen.gameserver.network.SystemMessageId; import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage; import com.l2jfrozen.gameserver.skills.Env; /** * @author mkizub */ final class EffectFakeDeath extends L2Effect { public EffectFakeDeath(Env env, EffectTemplate template) { super(env, template); } @Override public EffectType getEffectType() { return EffectType.FAKE_DEATH; } /** Notify started */ @Override public void onStart() { getEffected().startFakeDeath(); } /** Notify exited */ @Override public void onExit() { getEffected().stopFakeDeath(this); } @Override public boolean onActionTime() { if(getEffected().isDead()) return false; double manaDam = calc(); if(manaDam > getEffected().getCurrentMp()) { if(getSkill().isToggle()) { SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); getEffected().sendPacket(sm); return false; } } getEffected().reduceCurrentMp(manaDam); return true; } }
0 xdem Posted June 5, 2013 Posted June 5, 2013 @Override public void onExit() { getEffected().stopFakeDeath(this); + getEffected().standUp(); } to standUp() 9a stilei kai status change packet kai 9a sikosei ton char, logika 9a doulevei
0 ~Sens Posted June 5, 2013 Author Posted June 5, 2013 Search if(effect != null) { //fake death exception if (skill.getId() != 60) effect.exit(false); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return; } TOGGLE_USE = System.currentTimeMillis(); Delete //fake death exception if (skill.getId() != 60) Παίζει να δουλέψει σωστά αυτό ?
0 Guest Elfocrash Posted June 5, 2013 Posted June 5, 2013 File mou apla pragmata. To retail einai ws ekshs. Patas mia to skill kai pefteis katw kai meta mono me /stand sikwnese
0 DnR Posted June 5, 2013 Posted June 5, 2013 On 6/5/2013 at 4:22 PM, ~Sens said: Search if(effect != null) { //fake death exception if (skill.getId() != 60) effect.exit(false); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return; } TOGGLE_USE = System.currentTimeMillis(); Delete //fake death exception if (skill.getId() != 60) Παίζει να δουλέψει σωστά αυτό ? Apla svisto kai 8a doulevei opws 8es.
0 ~Sens Posted June 5, 2013 Author Posted June 5, 2013 On 6/5/2013 at 2:10 PM, xdem said: @Override public void onExit() { getEffected().stopFakeDeath(this); + getEffected().standUp(); } to standUp() 9a stilei kai status change packet kai 9a sikosei ton char, logika 9a doulevei Όχι αγορίνα μια κόκκινη γραμμή έχει κάτω από το "standUp" Quote Apla svisto kai 8a doulevei opws 8es. Πετάει Blue Screen με το που πατάω το Fake Death !!! Quote File mou apla pragmata. To retail einai ws ekshs. Patas mia to skill kai pefteis katw kai meta mono me /stand sikwnese Ναι δεν είπα τίποτα απλά εγώ θέλω αν το κάνω να το πατάς γίνεται ??
0 xdem Posted June 5, 2013 Posted June 5, 2013 dokimase getEffected().stopFakeDeath(null); ekei pou sou edi3a
0 ~Sens Posted June 5, 2013 Author Posted June 5, 2013 On 6/5/2013 at 6:10 PM, xdem said: dokimase getEffected().stopFakeDeath(null); ekei pou sou edi3a Έτσι ? /** Notify exited */ @Override public void onExit() { getEffected().stopFakeDeath(this); getEffected().stopFakeDeath(null); }
0 xdem Posted June 5, 2013 Posted June 5, 2013 On 6/5/2013 at 6:28 PM, ~Sens said: Έτσι ? /** Notify exited */ @Override public void onExit() { getEffected().stopFakeDeath(this); getEffected().stopFakeDeath(null); } oxi , apla kane to this null min afiseis kai ta dio
0 ~Sens Posted June 5, 2013 Author Posted June 5, 2013 On 6/5/2013 at 6:30 PM, xdem said: oxi , apla kane to this null min afiseis kai ta dio Δεν δούλεψε φίλε μου, έτσι όμως που το έκανα δεν σηκώνεται ούτε με /stand και έχω και error στο game server !!!!
0 xdem Posted June 5, 2013 Posted June 5, 2013 getEffected().standUp(); einai sto frozen den katalavenw giati na vgazei errors ...
0 ~Sens Posted June 5, 2013 Author Posted June 5, 2013 On 6/5/2013 at 6:48 PM, xdem said: getEffected().standUp(); einai sto frozen den katalavenw giati na vgazei errors ... Κανένας άλλος τρόπος ?
0 DnR Posted June 6, 2013 Posted June 6, 2013 Einai auto pou s pa. Empodizei to toggle na apenergopoih8ei. Twra to blue screen pou mou les einai 8ema tou frozen. Loipon, afairese ti grammi pou sou eixa pei kai pigaine kai sto EffectFakeDeath, afairese to getEffected().stopFakeDeath(this); kai vale getEffected().standUp(); Ekei stelnei ena epipleon ChangeWaitType packet, mporei na uparxei kapoios logos. Episis sto L2Character: public final void stopFakeDeath(L2Effect effect) { + setIsFakeDeath(false); if(effect == null) { stopEffects(L2Effect.EffectType.FAKE_DEATH); } else { removeEffect(effect); } - setIsFakeDeath(false); setIsFallsdown(false); // if this is a player instance, start the grace period for this character (grace from mobs only)! if(this instanceof L2PcInstance) { ((L2PcInstance) this).setRecentFakeDeath(true); } ChangeWaitType revive = new ChangeWaitType(this, ChangeWaitType.WT_STOP_FAKEDEATH); broadcastPacket(revive); broadcastPacket(new Revive(this)); getAI().notifyEvent(CtrlEvent.EVT_THINK, null); revive = null; }
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~Sens
Το Fake Death μου όταν το πατάω ο παίκτης πέφτει κάτω κανονικά, αλλά όταν το πατάω δεν σηκώνεται ξέρει κάνεις πως μπορώ να το κάνω έτσι ?
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