AntiVirusCZ Posted August 12, 2008 Posted August 12, 2008 Nice, im using this in my server too :) Quote
xXxExosoulerxXx Posted August 13, 2008 Posted August 13, 2008 ty for the share.it it realy amazing!!!!!. Quote
acscdc Posted August 21, 2008 Posted August 21, 2008 someone helps me tried to make the file. javac command of the class cmd but the error so someone could help me i copilar this file Quote
acscdc Posted August 21, 2008 Posted August 21, 2008 i dont understand anything pfff Type I could not make the file. Class of error so you could have done it for the l2joneo do interlude or a tutorial on how to file. Class because ja tried by the command cmd javac and I could not Quote
Vago Posted August 21, 2008 Author Posted August 21, 2008 That tutorial its for l2j...if you want it for anything else like emu, l2jfree or whatever else, go learn java and modify it...Not much to do :) Quote
Theonegandalf Posted September 7, 2008 Posted September 7, 2008 i dont understand anything pfff Learn First how to compile & get sme basic knowledge on Java & then try it !! Quote
FakMeImFamous Posted September 10, 2008 Posted September 10, 2008 nice thingy for servers, its add more fun to collect pvp for nice colored nickname! Quote
4fun Posted October 1, 2008 Posted October 1, 2008 how to enable this ?? help me pls man Index: /java/config/l2jmods.properties =================================================================== --- /java/config/l2jmods.properties (revision 174) +++ /java/config/l2jmods.properties (working copy) @@ -161,4 +161,62 @@ #---------------------------------- EnableWarehouseSortingClan = False EnableWarehouseSortingPrivate = False -EnableWarehouseSortingFreight = False \ No newline at end of file +EnableWarehouseSortingFreight = False + +# --------------------------------------- +# Section: PvP Title Color Change System by Level +# --------------------------------------- +# Each Amount will change the name color to the values defined here. +# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change +# according to the ColorForAmount value. +# Note: Colors Must Use RBG format +EnablePvPColorSystem = false + +# Pvp Amount & Name color level 1. +PvpAmount1 = 500 +ColorForAmount1 = CCFF00 + +# Pvp Amount & Name color level 2. +PvpAmount2 = 1000 +ColorForAmount2 = 00FF00 + +# Pvp Amount & Name color level 3. +PvpAmount3 = 1500 +ColorForAmount3 = 00FF00 + +# Pvp Amount & Name color level 4. +PvpAmount4 = 2500 +ColorForAmount4 = 00FF00 + +# Pvp Amount & Name color level 5. +PvpAmount5 = 5000 +ColorForAmount5 = 00FF00 + +# --------------------------------------- +# Section: PvP Nick Color System by Level +# --------------------------------------- +# Same as above, with the difference that the PK counter changes the title color. +# Example: PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change +# according to the Title For Amount +# WAN: Colors Must Use RBG format +EnablePkColorSystem = false + +# Pk Amount & Title color level 1. +PkAmount1 = 500 +TitleForAmount1 = 00FF00 + +# Pk Amount & Title color level 2. +PkAmount2 = 1000 +TitleForAmount2 = 00FF00 + +# Pk Amount & Title color level 3. +PkAmount3 = 1500 +TitleForAmount3 = 00FF00 + +# Pk Amount & Title color level 4. +PkAmount4 = 2500 +TitleForAmount4 = 00FF00 + +# Pk Amount & Title color level 5. +PkAmount5 = 5000 +TitleForAmount5 = 00FF00 \ No newline at end of file Index: /java/net/sf/l2j/Config.java =================================================================== --- /java/net/sf/l2j/Config.java (revision 174) +++ /java/net/sf/l2j/Config.java (working copy) @@ -544,6 +546,28 @@ public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_CLAN; public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE; public static boolean L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT; + public static boolean PVP_COLOR_SYSTEM_ENABLED; + public static int PVP_AMOUNT1; + public static int PVP_AMOUNT2; + public static int PVP_AMOUNT3; + public static int PVP_AMOUNT4; + public static int PVP_AMOUNT5; + public static int NAME_COLOR_FOR_PVP_AMOUNT1; + public static int NAME_COLOR_FOR_PVP_AMOUNT2; + public static int NAME_COLOR_FOR_PVP_AMOUNT3; + public static int NAME_COLOR_FOR_PVP_AMOUNT4; + public static int NAME_COLOR_FOR_PVP_AMOUNT5; + public static boolean PK_COLOR_SYSTEM_ENABLED; + public static int PK_AMOUNT1; + public static int PK_AMOUNT2; + public static int PK_AMOUNT3; + public static int PK_AMOUNT4; + public static int PK_AMOUNT5; + public static int TITLE_COLOR_FOR_PK_AMOUNT1; + public static int TITLE_COLOR_FOR_PK_AMOUNT2; + public static int TITLE_COLOR_FOR_PK_AMOUNT3; + public static int TITLE_COLOR_FOR_PK_AMOUNT4; + public static int TITLE_COLOR_FOR_PK_AMOUNT5; /** ************************************************** **/ /** L2JMods Settings -End **/ @@ -1654,6 +1678,34 @@ L2JMOD_ENABLE_WAREHOUSESORTING_CLAN = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingClan", "False")); L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False")); L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingFreight", "False")); + + // PVP Name Color System configs - Start + PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePvPColorSystem", "false")); + PVP_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount1", "500")); + PVP_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount2", "1000")); + PVP_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount3", "1500")); + PVP_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount4", "2500")); + PVP_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount5", "5000")); + NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount1", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount2", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount3", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00")); + NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00")); + // PvP Name Color System configs - End + + // PK Title Color System configs - Start + PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePkColorSystem", "false")); + PK_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PkAmount1", "500")); + PK_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PkAmount2", "1000")); + PK_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PkAmount3", "1500")); + PK_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PkAmount4", "2500")); + PK_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PkAmount5", "5000")); + TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount1", "00FF00")); + TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount2", "00FF00")); + TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount3", "00FF00")); + TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount4", "00FF00")); + TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount5", "00FF00")); + //PK Title Color System configs - End if (TVT_EVENT_PARTICIPATION_NPC_ID == 0) { Index: /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java =================================================================== --- /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java (revision 174) +++ /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java (working copy) @@ -177,6 +177,16 @@ Quest.playerEnter(activeChar); activeChar.sendPacket(new QuestList()); loadTutorial(activeChar); + + // ================================================================================= + // Color System checks - Start ===================================================== + // Check if the custom PvP and PK color systems are enabled and if so ============== + // check the character's counters and apply any color changes that must be done. === + if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills()); + if (activeChar.getPkKills()>=(Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePkColor(activeChar.getPkKills()); + // Color System checks - End ======================================================= + // ================================================================================= + if (Config.PLAYER_SPAWN_PROTECTION > 0) activeChar.setProtection(true); @@ -3660,7 +3661,75 @@ DuelManager.getInstance().broadcastToOppositTeam(this, update); } } - + + // Custom PVP Color System - Start + public void updatePvPColor(int pvpKillAmount) + { + if (Config.PVP_COLOR_SYSTEM_ENABLED) + { + //Check if the character has GM access and if so, let them be. + if (isGM()) + return; + { + if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT2))) + { + getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT3))) + { + getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT4))) + { + getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3); + } + else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT5))) + { + getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4); + } + else if (pvpKillAmount >= (Config.PVP_AMOUNT5)) + { + getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT5); + } + } + } + } + //Custom PVP Color System - End + + // Custom Pk Color System - Start + public void updatePkColor(int pkKillAmount) + { + if (Config.PK_COLOR_SYSTEM_ENABLED) + { + //Check if the character has GM access and if so, let them be, like above. + if (isGM()) + return; + { + if ((pkKillAmount >= (Config.PK_AMOUNT1)) && (pkKillAmount <= (Config.PVP_AMOUNT2))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT1); + } + else if ((pkKillAmount >= (Config.PK_AMOUNT2)) && (pkKillAmount <= (Config.PVP_AMOUNT3))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT2); + } + else if ((pkKillAmount >= (Config.PK_AMOUNT3)) && (pkKillAmount <= (Config.PVP_AMOUNT4))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT3); + } + else if ((pkKillAmount >= (Config.PK_AMOUNT4)) && (pkKillAmount <= (Config.PVP_AMOUNT5))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT4); + } + else if (pkKillAmount >= (Config.PK_AMOUNT5)) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT5); + } + } + } + } + //Custom Pk Color System - End + @Override public final void updateEffectIcons(boolean partyOnly) { @@ -4996,6 +5065,10 @@ // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); + //Update the character's name color if they reached any of the 5 PvP levels. + updatePvPColor(getPvpKills()); + broadcastUserInfo(); + // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } @@ -5047,6 +5120,10 @@ setPkKills(getPkKills() + 1); setKarma(getKarma() + newKarma); + //Update the character's title color if they reached any of the 5 PK levels. + updatePkColor(getPkKills()); + broadcastUserInfo(); + // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } Quote
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