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Posted

i dont understand anything pfff

Type I could not make the file. Class of error so you could have done it for the l2joneo do interlude or a tutorial on how to file. Class because ja tried by the command cmd javac and I could not

Posted

That tutorial its for l2j...if you want it for anything else like emu, l2jfree or whatever else, go learn java and modify it...Not much to do :)

  • 3 weeks later...
  • 3 weeks later...
Posted

how to enable this ?? help me pls man

 

 

Index: /java/config/l2jmods.properties
===================================================================
--- /java/config/l2jmods.properties	(revision 174)
+++ /java/config/l2jmods.properties	(working copy)
@@ -161,4 +161,62 @@
#----------------------------------
EnableWarehouseSortingClan = False
EnableWarehouseSortingPrivate = False
-EnableWarehouseSortingFreight = False
\ No newline at end of file
+EnableWarehouseSortingFreight = False
+
+# ---------------------------------------
+# Section: PvP Title Color Change System by Level
+# ---------------------------------------
+# Each Amount will change the name color to the values defined here.
+# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
+# according to the ColorForAmount value.
+# Note: Colors Must Use RBG format
+EnablePvPColorSystem = false
+
+# Pvp Amount & Name color level 1.
+PvpAmount1 = 500
+ColorForAmount1 = CCFF00
+
+# Pvp Amount & Name color level 2.
+PvpAmount2 = 1000
+ColorForAmount2 = 00FF00
+
+# Pvp Amount & Name color level 3.
+PvpAmount3 = 1500
+ColorForAmount3 = 00FF00
+
+# Pvp Amount & Name color level 4.
+PvpAmount4 = 2500
+ColorForAmount4 = 00FF00
+
+# Pvp Amount & Name color level 5.
+PvpAmount5 = 5000
+ColorForAmount5 = 00FF00
+
+# ---------------------------------------
+# Section: PvP Nick Color System by Level
+# ---------------------------------------
+# Same as above, with the difference that the PK counter changes the title color.
+# Example:  PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change
+# according to the Title For Amount
+# WAN: Colors Must Use RBG format
+EnablePkColorSystem = false
+
+# Pk Amount & Title color level 1.
+PkAmount1 = 500
+TitleForAmount1 = 00FF00
+
+# Pk Amount & Title color level 2.
+PkAmount2 = 1000
+TitleForAmount2 = 00FF00
+
+# Pk Amount & Title color level 3.
+PkAmount3 = 1500
+TitleForAmount3 = 00FF00
+
+# Pk Amount & Title color level 4.
+PkAmount4 = 2500
+TitleForAmount4 = 00FF00
+
+# Pk Amount & Title color level 5.
+PkAmount5 = 5000
+TitleForAmount5 = 00FF00
\ No newline at end of file
Index: /java/net/sf/l2j/Config.java
===================================================================
--- /java/net/sf/l2j/Config.java	(revision 174)
+++ /java/net/sf/l2j/Config.java	(working copy)
@@ -544,6 +546,28 @@
     public static boolean	L2JMOD_ENABLE_WAREHOUSESORTING_CLAN;
     public static boolean	L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE;
     public static boolean	L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT;
+	public static boolean		PVP_COLOR_SYSTEM_ENABLED;
+	public static int			PVP_AMOUNT1;
+	public static int			PVP_AMOUNT2;
+	public static int			PVP_AMOUNT3;
+	public static int			PVP_AMOUNT4;
+	public static int			PVP_AMOUNT5;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT1;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT2;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT3;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT4;
+	public static int			NAME_COLOR_FOR_PVP_AMOUNT5;
+	public static boolean		PK_COLOR_SYSTEM_ENABLED;
+	public static int			PK_AMOUNT1;
+	public static int			PK_AMOUNT2;
+	public static int			PK_AMOUNT3;
+	public static int			PK_AMOUNT4;
+	public static int			PK_AMOUNT5;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT1;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT2;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT3;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT4;
+	public static int			TITLE_COLOR_FOR_PK_AMOUNT5;
     
     /** ************************************************** **/
	/** L2JMods Settings -End                              **/
@@ -1654,6 +1678,34 @@
                 L2JMOD_ENABLE_WAREHOUSESORTING_CLAN     = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingClan", "False"));
                 L2JMOD_ENABLE_WAREHOUSESORTING_PRIVATE  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingPrivate", "False"));
                 L2JMOD_ENABLE_WAREHOUSESORTING_FREIGHT  = Boolean.valueOf(L2JModSettings.getProperty("EnableWarehouseSortingFreight", "False"));
+                
+    			// PVP Name Color System configs - Start
+    			PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePvPColorSystem", "false"));
+    			PVP_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount1", "500"));
+    			PVP_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount2", "1000"));
+    			PVP_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount3", "1500"));
+    			PVP_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount4", "2500"));
+    			PVP_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount5", "5000"));
+    			NAME_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount1", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount2", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount3", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00"));
+    			NAME_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("ColorForAmount4", "00FF00"));
+    			// PvP Name Color System configs - End
+    			
+    			// PK Title Color System configs - Start
+    			PK_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePkColorSystem", "false"));
+    			PK_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PkAmount1", "500"));
+    			PK_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PkAmount2", "1000"));
+    			PK_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PkAmount3", "1500"));
+    			PK_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PkAmount4", "2500"));
+    			PK_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PkAmount5", "5000"));
+    			TITLE_COLOR_FOR_PK_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount1", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount2", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount3", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount4", "00FF00"));
+    			TITLE_COLOR_FOR_PK_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount5", "00FF00"));
+    			//PK Title Color System configs - End

                 if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)
                 {
Index: /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java
===================================================================
--- /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java	(revision 174)
+++ /java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java	(working copy)
@@ -177,6 +177,16 @@
         Quest.playerEnter(activeChar);
         activeChar.sendPacket(new QuestList());
         loadTutorial(activeChar);
+
+        // =================================================================================
+        // Color System checks - Start =====================================================
+        // Check if the custom PvP and PK color systems are enabled and if so ==============
+        // check the character's counters and apply any color changes that must be done. ===
+        if (activeChar.getPvpKills()>=(Config.PVP_AMOUNT1) && (Config.PVP_COLOR_SYSTEM_ENABLED)) activeChar.updatePvPColor(activeChar.getPvpKills());
+        if (activeChar.getPkKills()>=(Config.PK_AMOUNT1) && (Config.PK_COLOR_SYSTEM_ENABLED)) activeChar.updatePkColor(activeChar.getPkKills());
+        // Color System checks - End =======================================================
+        // =================================================================================
+        
         
         if (Config.PLAYER_SPAWN_PROTECTION > 0)
             activeChar.setProtection(true);
@@ -3660,7 +3661,75 @@
         	DuelManager.getInstance().broadcastToOppositTeam(this, update);
         }
	}
-    
+
+	// Custom PVP Color System - Start
+	public void updatePvPColor(int pvpKillAmount)
+	{
+		if (Config.PVP_COLOR_SYSTEM_ENABLED)
+		{
+			//Check if the character has GM access and if so, let them be.
+			if (isGM())
+				return;
+			{
+				if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount <= (Config.PVP_AMOUNT2)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT1);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount <= (Config.PVP_AMOUNT3)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT2);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount <= (Config.PVP_AMOUNT4)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT3);
+				}
+				else if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount <= (Config.PVP_AMOUNT5)))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT4);
+				}
+				else if (pvpKillAmount >= (Config.PVP_AMOUNT5))
+				{
+					getAppearance().setNameColor(Config.NAME_COLOR_FOR_PVP_AMOUNT5);
+				}
+			}
+		}
+	}
+	//Custom PVP Color System - End
+	
+	// Custom Pk Color System - Start
+	public void updatePkColor(int pkKillAmount)
+	{
+		if (Config.PK_COLOR_SYSTEM_ENABLED)
+		{
+			//Check if the character has GM access and if so, let them be, like above.
+			if (isGM())
+				return;
+			{
+				if ((pkKillAmount >= (Config.PK_AMOUNT1)) && (pkKillAmount <= (Config.PVP_AMOUNT2)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT1);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT2)) && (pkKillAmount <= (Config.PVP_AMOUNT3)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT2);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT3)) && (pkKillAmount <= (Config.PVP_AMOUNT4)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT3);
+				}
+				else if ((pkKillAmount >= (Config.PK_AMOUNT4)) && (pkKillAmount <= (Config.PVP_AMOUNT5)))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT4);
+				}
+				else if (pkKillAmount >= (Config.PK_AMOUNT5))
+				{
+					getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PK_AMOUNT5);
+				}
+			}
+		}
+	}
+	//Custom Pk Color System - End
+	
     @Override
     public final void updateEffectIcons(boolean partyOnly)
     {
@@ -4996,6 +5065,10 @@
         // Add karma to attacker and increase its PK counter
         setPvpKills(getPvpKills() + 1);

+      //Update the character's name color if they reached any of the 5 PvP levels.
+        updatePvPColor(getPvpKills());
+        broadcastUserInfo();
+
         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
         sendPacket(new UserInfo(this));
     }
@@ -5047,6 +5120,10 @@
         setPkKills(getPkKills() + 1);
         setKarma(getKarma() + newKarma);

+        //Update the character's title color if they reached any of the 5 PK levels.
+        updatePkColor(getPkKills());
+        broadcastUserInfo();
+        
         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
         sendPacket(new UserInfo(this));
     }

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
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