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Server Sided and Client Sided (Memory Hacking)

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What's the Story?

In an unknown world, hackers and developers alike fight in a constant war. It's not fought with your common choice of weapon. It's fought with memory, information, and how it can be manipulated. Before we can understand both sides of the story, we must understand how the client and server works. The client is what is basically what you use to play the game and sends information to the server. The server plays a role of receiving information. This could be your account information, how much money it holds, your stats, etc. The client of course also receives information from the server as well as the server sends information to the client.


How It Affects You

The real battle to be won is who holds the valuable information. The client or the server. Hackers want the information to be client sided(information or memory on the client) instead of server sided(information or memory held on the server). The best way to explain would be using an example. Lets say for instance that you have a character in a game that is a certain level. You memory scan your level and come up unsuccessful in changing your level(value). When you do memory scans, it scans the information on the client, not the server. The server will obviously hold the vital information such as your level. The reason behind all this can't be more obvious. Developers mainly wish to keep that information off of your hands. This basically explains that you won't always have the information on your client to manipulate.

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