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scoria pack - gameserver freezes


scr3ative

Question

My problem is that I launch login server, game server and after like 2-3 hours gameserver freezes, shows as online but doesn't let to connect, needs restarting. It happens even when I test it, like i am the only one connected. Telnet still works, navicat can connect to mysql fine. Do you know what could the problem be? I found one similar problem on google and the problem was with my.cnf not sure though. I use centOS 6.4 mysql 5.5.

 

My.cnf:

 

##  _______________________________________________________________________ 
## / Rackspace MySQL 5.5 Terse Configuration File                          \
## |                                                                       |
## | This is a base configuration file containing the most frequently used |
## | settings with reasonably defined default values for configuring and   |
## | tuning MySQL. Note that these settings can likely be further tuned in |
## | order to get optimum performance from MySQL based upon the database   |
## | configuration and hardware platform.                                  |
## |                                                                       |
## | While the settings provided are likely sufficient for most            |
## | situations, an exhaustive list of settings (with descriptions) can be |
## | found at:                                                             |
## | http://dev.mysql.com/doc/refman/5.5/en/server-system-variables.html   |
## |                                                                       |
## | Take care to only add/remove/change a setting if you are comfortable  |
## | doing so! For Rackspace customers, if you have any questions or       |
## | concerns, please contact the MySQL Database Services Team. Be aware   |
## | that some work performed by this team can involve additional billable |
## \ fees.                                                                 /
##  ----------------------------------------------------------------------- 
##         \   ^__^
##          \  (oo)\_______
##             (__)\       )\/\
##                 ||----w |
##                 ||     ||

[mysqld]
## General
datadir                         = /var/lib/mysql
tmpdir                          = /var/lib/mysqltmp
socket                          = /var/lib/mysql/mysql.sock
skip-name-resolve
sql-mode                        = NO_ENGINE_SUBSTITUTION
#event-scheduler                = 1

## Cache
thread-cache-size               = 16
table-open-cache                = 4096
table-definition-cache          = 2048
query-cache-size                = 32M 
query-cache-limit               = 1M

## Per-thread Buffers
sort-buffer-size                = 1M
read-buffer-size                = 1M
read-rnd-buffer-size            = 1M
join-buffer-size                = 1M

## Temp Tables
tmp-table-size                  = 128M
max-heap-table-size             = 128M

## Networking
back-log                        = 100
max-connections                 = 300
max-connect-errors              = 10000
max-allowed-packet              = 16M
#interactive-timeout             = 3600
wait-timeout                    = 28800

### Storage Engines
#default-storage-engine         = InnoDB
innodb                          = FORCE

## MyISAM
key-buffer-size                 = 128M
myisam-sort-buffer-size         = 100M

## InnoDB
innodb-buffer-pool-size        = 2G
innodb-log-file-size           = 1G
innodb-log-buffer-size         = 1G
innodb-file-per-table          = 1
innodb-open-files              = 300
innodb_flush_log_at_trx_commit = 2

## Replication
server-id                       = 1
#log-bin                        = /var/log/mysql/bin-log
#relay-log                      = /var/log/mysql/relay-log
relay-log-space-limit           = 16G
expire-logs-days                = 7
#read-only                      = 1
#sync-binlog                    = 1
#log-slave-updates              = 1
#binlog-format                  = STATEMENT
#auto-increment-offset          = 1
#auto-increment-increment       = 2

## Logging
#log-output                      = FILE
#slow-query-log                  = 1
#slow-query-log-file             = /var/log/mysql/slow-log
#log-slow-slave-statements
#long-query-time                 = 2

[mysqld_safe]
log-error                       = /var/log/mysqld.log
open-files-limit                = 65535

[mysql]
no-auto-rehash

 

I start my server with:

cd /folder/folder/folder && ./login_loop.sh &

cd /folder/folder/folder && ./GameServer_loop.sh &

 

Games/login server shows no errors

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Unclosed connection, I told it in my previous post.

 

Use the ConnectionCloser class from L2J or use Java 7 system of try-with-ressource to replace all "try ... finally close".

 


 

Btw if I'm right, changing from 100 to 1000 will just increase the lifetime of the server by 10 before it freezes anew.

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The problem was due to scoria not closing sleeping connections. When it reaches maximum connections, gameserver stops accepting new connections. How could this be fixed? I am using default scoria pack, no add-ons.

This wait_timeout doesn't seem to close sleeping connections also.

 

Any ideas? For now I increased the connection limit

 

Also these processes don't have any 'state' & 'info'.

Some of these connections time is: 3110

 

Use L2jFrozen. Scoria it's 99% source code of L2jFrozen.

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