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Any good working Deleveling scripts/locations?


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Well guys i did a search on fourm, and yes i found scripts, but non of them work char gets stuck here, and there all the time.. :( , and yes i also tried to auto delvling option in walker same problem chars get stuck...

 

so anyone got a good working delving script or know a location where to use the walker delving option..?

 

thx.

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I did a little searching for u :)

 

Edit : It is for talking island

 

SCRIPT FOR FIGHTERS

 

 

LABEL(DELEVEL) /label to jump till the desired level is reached 

CHARSTATUS(LV,<=,20) /here you set the level you want to get 

      SAY(All Right) /message for you 

      RETURN() /returns NULL 

      EXIT() /ends the script 

 

CHANGEWAITTYPE(1) /stands the char 

 

POSINRANGE(-84512,242679,-3728,600) /first possible position 

      MOVETO(-86156,241094,-3728) /move to the nearest door 

      LABEL(NORTHWEST) /label to keep attacking while still alive 

      CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks 

      { 

             FORCEATTACK(Kenyos[iD=30045]) /attacks the Kenyos NPC (archer) 

             DELAY(1000) 

             JMP(NORTHWEST) /this jump keep the attack going till the char die 

      } 

POSINRANGE(-83944,243412,-3728,600) /second possible position 

      MOVETO(-82454,244880,-3728) /move to the nearest door 

      LABEL(SOUTHEAST) /label to keep attacking while still alive 

      CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks 

      { 

             FORCEATTACK(Arnold[iD=30041]) /attacks the Arnold NPC (archer) 

             DELAY(1000) 

             JMP(SOUTHEAST) /this jump keep the attack going till the char die 

      } 

POSINRANGE(-83899,242743,-3728,550) /third possible position 

      MOVETO(-82375,241361,-3728) /move to the nearest door 

      LABEL(NORTHEAST) /label to keep attacking while still alive 

      CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks 

      { 

             FORCEATTACK(Leon[iD=30040]) /attacks the Leon NPC (archer) 

             DELAY(1000) 

             JMP(NORTHEAST) /this jump keep the attack going till the char die 

      } 

POSINRANGE(-84612,243233,-3728,550) 

      MOVETO(-86222,244575,-3728) /move to the nearest door 

      LABEL(SOUTHWEST) /label to keep attacking while still alive 

      CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks 

      { 

             FORCEATTACK(Chiperan[iD=30044]) /attacks the Chiperan NPC (archer) 

             DELAY(1000) 

             JMP(SOUTHWEST) /this jump keep the attack going till the char die 

      } 

DELAY(2000) /delay a little until the return text is displayed 

GOHOME() /return the char to the town 

JMP(DELEVEL) /jump to the Delevel label to keep going till it reaches the desired lvl 

 

 

 

 

SCRIPT FOR MAGES

 

 

 

LABEL(DELEVEL) /label to jump till the desired level is reached 

CHARSTATUS(LV,<=,20) /here you set the level you want to get 

      SAY(All Right) /message for you 

      RETURN() /returns NULL 

      EXIT() /ends the script 

 

CHANGEWAITTYPE(1) /stands the char 

 

POSINRANGE(-84512,242679,-3728,600) /first possible position 

      MOVETO(-86156,241094,-3728) /move to the nearest door 

      LABEL(NORTHWEST) /label to keep attacking while still alive 

      CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks 

      { 

             USESKILL(WIND STRIKE[iD=1177],NPC,Kenyos) /attacks the Kenyos NPC (archer) 

             DELAY(1000) 

             JMP(NORTHWEST) /this jump keep the attack going till the char die 

      } 

POSINRANGE(-83944,243412,-3728,600) /second possible position 

      MOVETO(-82454,244880,-3728) /move to the nearest door 

      LABEL(SOUTHEAST) /label to keep attacking while still alive 

      CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks 

      { 

             USESKILL(WIND STRIKE[iD=1177],NPC,Arnold) /attacks the Arnold NPC (archer) 

             DELAY(1000) 

             JMP(SOUTHEAST) /this jump keep the attack going till the char die 

      } 

POSINRANGE(-83899,242743,-3728,550) /third possible position 

      MOVETO(-82375,241361,-3728) /move to the nearest door 

      LABEL(NORTHEAST) /label to keep attacking while still alive 

      CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks 

      { 

             USESKILL(WIND STRIKE[iD=1177],NPC,Leon) /attacks the Leon NPC (archer) 

             DELAY(1000) 

             JMP(NORTHEAST) /this jump keep the attack going till the char die 

      } 

POSINRANGE(-84612,243233,-3728,550) 

      MOVETO(-86222,244575,-3728) /move to the nearest door 

      LABEL(SOUTHWEST) /label to keep attacking while still alive 

      CHARSTATUS(CHP,>,0) /check the char HP, while alive attaks 

      { 

             USESKILL(WIND STRIKE[iD=1177],NPC,Chiperan) /attacks the Chiperan NPC (archer) 

             DELAY(1000) 

             JMP(SOUTHWEST) /this jump keep the attack going till the char die 

      } 

DELAY(2000) /delay a little until the return text is displayed 

GOHOME() /return the char to the town 

JMP(DELEVEL) /jump to the Delevel label to keep going till it reaches the desired lvl 

 

 

 

The mages script can be used with any meele also only change the skill name and ID so you can hit them faster at lower lvls.

 

 

 

 

*credits go to Varacolaci from http://ltwo.insane-gamers.com

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I am only able to find , Talking island , gludio , giran & dwarven. But i dont think that is usefull for you ?

i can find does too :) but most of them are kinda bugged
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Well guys i did a search on fourm, and yes i found scripts, but non of them work char gets stuck here, and there all the time.. :( , and yes i also tried to auto delvling option in walker same problem chars get stuck...

 

so anyone got a good working delving script or know a location where to use the walker delving option..?

 

thx.

 

User Warned for not posting in the right section.

 

Moved.

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this is how i solved my problem with delvling...

 

2 chars on walker both in same pt, the char u want to delvl u put near 1 guard and then use the walker option to attack only that guard, and the other char u put like 500 resser scrolls and set it up to auto ress.... and thats  who i did it :P

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