Jump to content

Recommended Posts

Posted

Hey You got courage and made the Killer Panel.Photo: Update

killerpanel.png

Code go to L2PcInstance paste line 7491

		public void dodiepanel(L2Character killer)
{
	NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
	TextBuilder replyMSG = new TextBuilder("<html><body>");
	replyMSG.append("<center>Server-Name Killer Panel</center><br>");
	final L2PcInstance player = killer.getActingPlayer();
	replyMSG.append("<center>----->" + player.getName() + "<-----</center><br>");
	replyMSG.append("<table border=0 width=\"100%\">");
	replyMSG.append("<tr><td><font color=\"009900\">HP:</font> "+ player.getCurrentHp() + "/<font color=\"009900\">"+ player.getMaxHp() + "</font></td></tr>");
	replyMSG.append("<tr><td><font color=\"009900\">CP:</font> "+ player.getCurrentCp() + "/<font color=\"009900\">"+ player.getMaxCp() + "</font></td></tr>");
	replyMSG.append("<tr><td><font color=\"009900\">MP:</font> "+ player.getCurrentMp() + "/<font color=\"009900\">"+ player.getMaxMp() + "</font></td></tr>");
	replyMSG.append("</table>");
	replyMSG.append("<tr><td>==================================</tr></td>");
	//Weapon
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant:</font><font color=\"A80000\"> The player doesn't have weapon.</font></tr></td></table>");
    }
	//helmet
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant:</font><font color=\"A80000\"> The player doesn't have helmet.</font></tr></td></table>");
    }
	//chest
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant:</font><font color=\"A80000\"> The player doesn't have chest.</font></tr></td></table>");
	}
	//Legs
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant:</font><font color=\"A80000\"> The player doesn't have legs.</font></tr></td></table>");
	}
	//Gloves
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant:</font><font color=\"A80000\"> The player doesn't have gloves.</font></tr></td></table>");
	}
	//Boots
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant:</font><font color=\"A80000\"> The player doesn't have boots.</font></tr></td></table>");
	}
	//Necklace
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant:</font><font color=\"A80000\"> The player doesn't have necklace.</font></tr></td></table>");
	}
	//L-Earring
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have l-earring.</font></tr></td></table>");
	}
	//R-Earring
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have r-earring.</font></tr></td></table>");
	}
	//L-Ring
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have l-ring.</font></tr></td></table>");
	}
	//R-Ring
	if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
	{
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER).getEnchantLevel() + "</tr></td></table>");
	}
	else
    {			
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have r-ring.</font></tr></td></table>");
	}
	replyMSG.append("</body></html>");

	adminReply.setHtml(replyMSG.toString());
	sendPacket(adminReply);

	adminReply = null;
	replyMSG = null;
}

go to L2PcInstance doDie Paste this

dodiepanel(killer);

Posted

Mine works like that in doDie :

 

                if (killer instanceof L2PcInstance)

                {

                        L2PcInstance kl = (L2PcInstance)killer;

 

and then kl.getInventory bla bla.

Posted

As we mentioned the code could be reworked a bit, but it does it's job :P

 

I changed a bit htm design and added name of item, so now it looks like that:

 

11507140.png17107759.png

 

Anyway, thanks for share, another file to trash my HDD :troll:

 


 

Also, I think that 'else' in your code is useless, since who care if he got 'legs' or any other item or not. Only show what he got is necessary :P

Posted

iparxounai poloi tropi.

Mine works like that in doDie :

 

                if (killer instanceof L2PcInstance)

                {

                        L2PcInstance kl = (L2PcInstance)killer;

 

and then kl.getInventory bla bla.

 

As you say , java have a lot of ways to be written, everyone of us have their methodology.

 

Anyway, good share :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • someone ban again this piece of shit this guy is a virus we should make an antikara or karabytes
    • 🍂 The cost on Vibe-sms is dropping, like autumn leaves falling from the trees.     It’s a little sad to watch the last days of summer fade away with its warmth, but that’s how the world works  every season has its own rules. The same goes for our prices: they are gradually but steadily going down, opening up new opportunities and great deals. 💸   🌍 USA is already at the minimum, and Europe, Asia, and dozens of other countries will follow soon. Don’t miss out  fresh rates are waiting for you!   Website link — https://vibe-sms.net/ Our Telegram channel — https://t.me/vibe_sms
    • You didn't tell me anywhere that you wanted core.jar as proof, I have everything ready for an independent developer to review. All the conversations, all your edits. I won't settle anything with you, so you can threaten me again and damage my name.
    • So what? Did i say anything wrong? You have no idea what source/compile is. I still wait for your .jar or source to be posted since you say i destroyed the compiled version of yours. Why you don't post it? Are you afraid that people will just see few addon lines and you did not even know that your source and compiled had different things? I should not even waste 2 minute to fix your raidboss_spawnlist thing.    Your mentally ill. What you posted is our primary deal nothing against me.  Because all he does is post whatever i write as if i hide and i did not say any mod to join and check my discord. i want him actual post something against me or any offenses i did. I also requested him several hours ago to post his .jar where my code "HACKED" his server but he wont post.    Nobody should allow open a random topic and cause issues to other's life without proofs. I demand punishment and soon unless he post evidence that i hurt his server or left him or did not make what he asked. 
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock