To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new.
Or if you interested tell me your offer. :))
Clean Mail
30 lvl Cleric
Naked
Updated.
Question
SoulsReaper
Hi Guys ...i have pack and source and svn :(
How to set unlimited to connect players
How To change that ^-^
and i have another problem @@ sorry for my bad Qu
there are no monsters in hellbound ... is this bug or i can chang
this in source or pack?
thank you v - m ^-^ ^-^
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