Jump to content
  • 0

[Request]-Death Manager


Question

Posted

Long time i'm looking for this 6116402a.jpg I rly need this.

After your death a panel is showing up and shows the person that killed you and his stats.(e.x Enchant's, Hp, Cp, Mp.)

who can create or say link to this super code, thanks.

8 answers to this question

Recommended Posts

  • 0
Posted

Long time i'm looking for this 6116402a.jpg I rly need this.

After your death a panel is showing up and shows the person that killed you and his stats.(e.x Enchant's, Hp, Cp, Mp.)

who can create or say link to this super code, thanks.

it is implemented in the pvp rank system o mathew go check it out

  • 0
Posted

Hey Guys. I want that too..if someone could make them for l2jhellas or frozen..would be awesome

Just go L2PcInstance doDie() method and add a html window there.. pretty basic stuff.

  • 0
Posted

Just go  L2PcInstance doDie() and add this

{
		NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
		TextBuilder replyMSG = new TextBuilder("<html><body>");
		replyMSG.append("<center>Teddy Killer Panel</center><br>");
		final L2PcInstance player = killer.getActingPlayer();
		replyMSG.append("<center>----->" + player.getName() + "<-----</center><br>");
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">HP:</font> "+ player.getCurrentHp() + "/<font color=\"009900\">"+ player.getMaxHp() + "</font></td></tr>");
		replyMSG.append("<tr><td><font color=\"009900\">CP:</font> "+ player.getCurrentCp() + "/<font color=\"009900\">"+ player.getMaxCp() + "</font></td></tr>");
		replyMSG.append("<tr><td><font color=\"009900\">MP:</font> "+ player.getCurrentMp() + "/<font color=\"009900\">"+ player.getMaxMp() + "</font></td></tr>");
		replyMSG.append("</table>");
		replyMSG.append("<tr><td>==================================</tr></td>");
		//Weapon
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant:</font><font color=\"A80000\"> The player doesn't have weapon.</font></tr></td></table>");
	    }
		//helmet
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant:</font><font color=\"A80000\"> The player doesn't have helmet.</font></tr></td></table>");
	    }
		//chest
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant:</font><font color=\"A80000\"> The player doesn't have chest.</font></tr></td></table>");
		}
		//Legs
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant:</font><font color=\"A80000\"> The player doesn't have legs.</font></tr></td></table>");
		}
		//Gloves
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant:</font><font color=\"A80000\"> The player doesn't have gloves.</font></tr></td></table>");
		}
		//Boots
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant:</font><font color=\"A80000\"> The player doesn't have boots.</font></tr></td></table>");
		}
		//Necklace
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant:</font><font color=\"A80000\"> The player doesn't have necklace.</font></tr></td></table>");
		}
		//L-Earring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have l-earring.</font></tr></td></table>");
		}
		//R-Earring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have r-earring.</font></tr></td></table>");
		}
		//L-Ring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have l-ring.</font></tr></td></table>");
		}
		//R-Ring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have r-ring.</font></tr></td></table>");
		}
		replyMSG.append("</body></html>");

		adminReply.setHtml(replyMSG.toString());
		sendPacket(adminReply);

		adminReply = null;
		replyMSG = null;
	}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • just with this extender that I have shared it is not possible to start with c4 client, you have to make some changes to the extender and it works with c4 client perfectly. regarding the updates in this last revision   🔹dll is not packaged with vmprotect   New custom zone types have been added: 🔹 NO_NOBLESS begin MinX=84638 MaxX=92616 MinY=-87170 MaxY=-82018 MinZ=-6000 MaxZ=0 Type=NO_NOBLESS KickOutPos=83007/148057/-3464 end   ▶️ This zone checks if the character is noble. If it does not meet the condition, it will be automatically kicked to the indicated position (KickOutPos). 🔹 CUSTOM_SPAWN_ZONE begin MinX=77275 MaxX=85704 MinY=10122 MaxY=18066 MinZ=-8000 MaxZ=5000 Type=CUSTOM_SPAWN_ZONE OutPos=83007/148057/-3464 Spawns={{82984/18066/-5256}};{{79275/15147/-5248}};{{82922/14263/-5256}};{{83704/10122/-5288}} end ▶️ This zone allows characters, upon death, to respawn with full buff, CP, HP and MP if they press “Fixed”. They will only be able to revive in one of the positions defined in Spawns. 🔧 Both zones are fully configurable from territorydata.txt
    • Could you tell me what changed in this update?   more one question: Is it possible to log in through the c4 client instead of interlude? That would be great  
    • ➡ Discount for your purchase: JULY2025 (11% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
    • ➡ Discount for your purchase: JULY2025 (11% discount) ➡ Our Online Shop: https://socnet.store  ➡ Our SMM-Boosting Panel: https://socnet.pro  ➡ Telegram Shop Bot: https://socnet.shop  ➡ Telegram Support: https://t.me/solomon_bog  ➡ Telegram Channel: https://t.me/accsforyou_shop  ➡ Discord Support: @AllSocialNetworksShop  ➡ Discord Server: https://discord.gg/y9AStFFsrh  ➡ WhatsApp Support: https://wa.me/79051904467 ➡ WhatsApp Channel: https://whatsapp.com/channel/0029Vau0CMX002TGkD4uHa2n  ➡ Email Support: solomonbog@socnet.store 
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock