Jump to content
  • 0

[Request]-Death Manager


infectted

Question

Long time i'm looking for this 6116402a.jpg I rly need this.

After your death a panel is showing up and shows the person that killed you and his stats.(e.x Enchant's, Hp, Cp, Mp.)

who can create or say link to this super code, thanks.

Link to comment
Share on other sites

8 answers to this question

Recommended Posts

  • 0

Long time i'm looking for this 6116402a.jpg I rly need this.

After your death a panel is showing up and shows the person that killed you and his stats.(e.x Enchant's, Hp, Cp, Mp.)

who can create or say link to this super code, thanks.

it is implemented in the pvp rank system o mathew go check it out

Link to comment
Share on other sites

  • 0

Hey Guys. I want that too..if someone could make them for l2jhellas or frozen..would be awesome

Just go L2PcInstance doDie() method and add a html window there.. pretty basic stuff.

Link to comment
Share on other sites

  • 0

Just go  L2PcInstance doDie() and add this

{
		NpcHtmlMessage adminReply = new NpcHtmlMessage(5);
		TextBuilder replyMSG = new TextBuilder("<html><body>");
		replyMSG.append("<center>Teddy Killer Panel</center><br>");
		final L2PcInstance player = killer.getActingPlayer();
		replyMSG.append("<center>----->" + player.getName() + "<-----</center><br>");
		replyMSG.append("<table border=0 width=\"100%\">");
		replyMSG.append("<tr><td><font color=\"009900\">HP:</font> "+ player.getCurrentHp() + "/<font color=\"009900\">"+ player.getMaxHp() + "</font></td></tr>");
		replyMSG.append("<tr><td><font color=\"009900\">CP:</font> "+ player.getCurrentCp() + "/<font color=\"009900\">"+ player.getMaxCp() + "</font></td></tr>");
		replyMSG.append("<tr><td><font color=\"009900\">MP:</font> "+ player.getCurrentMp() + "/<font color=\"009900\">"+ player.getMaxMp() + "</font></td></tr>");
		replyMSG.append("</table>");
		replyMSG.append("<tr><td>==================================</tr></td>");
		//Weapon
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Weapon Enchant:</font><font color=\"A80000\"> The player doesn't have weapon.</font></tr></td></table>");
	    }
		//helmet
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Helmet Enchant:</font><font color=\"A80000\"> The player doesn't have helmet.</font></tr></td></table>");
	    }
		//chest
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Chest Enchant:</font><font color=\"A80000\"> The player doesn't have chest.</font></tr></td></table>");
		}
		//Legs
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Legs Enchant:</font><font color=\"A80000\"> The player doesn't have legs.</font></tr></td></table>");
		}
		//Gloves
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Gloves Enchant:</font><font color=\"A80000\"> The player doesn't have gloves.</font></tr></td></table>");
		}
		//Boots
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Boots Enchant:</font><font color=\"A80000\"> The player doesn't have boots.</font></tr></td></table>");
		}
		//Necklace
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">Necklace Enchant:</font><font color=\"A80000\"> The player doesn't have necklace.</font></tr></td></table>");
		}
		//L-Earring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have l-earring.</font></tr></td></table>");
		}
		//R-Earring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Earring Enchant:</font><font color=\"A80000\"> The player doesn't have r-earring.</font></tr></td></table>");
		}
		//L-Ring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">L-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have l-ring.</font></tr></td></table>");
		}
		//R-Ring
		if(player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
		{
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant: </font>+" + player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER).getEnchantLevel() + "</tr></td></table>");
		}
		else
	    {			
			replyMSG.append("<table border=0 width=\"100%\">");
			replyMSG.append("<tr><td><font color=\"009900\">R-Ring Enchant:</font><font color=\"A80000\"> The player doesn't have r-ring.</font></tr></td></table>");
		}
		replyMSG.append("</body></html>");

		adminReply.setHtml(replyMSG.toString());
		sendPacket(adminReply);

		adminReply = null;
		replyMSG = null;
	}
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore1 Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11
    • L2 ArenaWar: Low Rate PvP Server with Free Buffs & Autofarm [PVP]⚔️ [Free]🆓 Classic Interlude with  3x XP rates! Free starter pack(no grade) to kickstart your adventure! Autofarm for convenient grinding! Free buffs to keep you fighting fit! (2 job buffs) No experience loss on death! (Except with Karma) Clear Karma system to keep things fair! ⚖️ Active community of 800-1k players! Join our Discord to learn more! >> Discord <<     Server website: https://l2arenawar.com/en/    
    • This is dedication! 2 years working on a problem. Congratulations!
    • You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.   It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.   If you got a solution, I would happy to integrate it.   You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.   https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads  
    • we sell website templates, make websites to order. Great selection at very good prices. My contacts discord : advert1231 telegram : https://t.me/ggwpins  
  • Topics

×
×
  • Create New...