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it's a normale files contain this

 

Index: head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/ChangePassword.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/ChangePassword.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/ChangePassword.java	(revision 0)
@@ -0,0 +1,91 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;
+
+import java.util.StringTokenizer;
+
+import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.thread.LoginServerThread;
+
+
+
+
+/**
+ *
+ * @author Nik
+ *
+ */
+public class ChangePassword implements IVoicedCommandHandler
+{
+	private static final String[] _voicedCommands =
+	{
+		"changepassword"
+	};
+	
+	@Override
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+	{
+		if (target != null)
+		{
+			StringTokenizer st = new StringTokenizer(target);
+			try
+			{
+				String curpass = null, newpass = null, repeatnewpass = null;
+				if (st.hasMoreTokens()) curpass = st.nextToken();
+				if (st.hasMoreTokens()) newpass = st.nextToken();
+				if (st.hasMoreTokens()) repeatnewpass = st.nextToken();
+				
+				if (!(curpass == null || newpass == null || repeatnewpass == null))
+				{
+					if (!newpass.equals(repeatnewpass))
+					{
+						activeChar.sendMessage("The new password doesn't match with the repeated one!");
+						return false;
+					}
+					if (newpass.length() < 3)
+					{
+						activeChar.sendMessage("The new password is shorter than 3 chars! Please try with a longer one.");
+						return false;
+					}
+					if (newpass.length() > 30)
+					{
+						activeChar.sendMessage("The new password is longer than 30 chars! Please try with a shorter one.");
+						return false;
+					}
+					
+					LoginServerThread.getInstance().sendChangePassword(activeChar.getAccountName(), activeChar.getName(), curpass, newpass);
+				}
+				else
+				{
+					activeChar.sendMessage("Invalid password data! You have to fill all boxes.");
+					return true;
+				}
+			}
+			catch (Exception e)
+			{
+				activeChar.sendMessage("A problem occured while changing password!");
+				//_log.log(Level.WARNING, "", e);
+			}
+		}
+		else
+		{
+			//showHTML(activeChar);
+			String html = HtmCache.getInstance().getHtm("en", "data/html/mods/ChangePassword.htm");
+			if (html == null)
+				html = "<html><body><br><br><center><font color=LEVEL>404:</font> File Not Found</center></body></html>";
+			activeChar.sendPacket(new NpcHtmlMessage(1, html));
+			return true;
+		}
+		return true;
+	}
+
+	@Override
+	public String[] getVoicedCommandList()
+	{
+		return _voicedCommands;
+	}
+}
Index: head-src/com/l2jfrozen/gameserver/thread/LoginServerThread.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/thread/LoginServerThread.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/thread/LoginServerThread.java	(working copy)
@@ -32,6 +32,7 @@
import java.security.spec.RSAPublicKeySpec;
import java.util.List;
import java.util.Map;
+import java.util.logging.Level;
import java.util.logging.Logger;

import javolution.util.FastList;
@@ -48,12 +49,14 @@
import com.l2jfrozen.gameserver.network.gameserverpackets.AuthRequest;
import com.l2jfrozen.gameserver.network.gameserverpackets.BlowFishKey;
import com.l2jfrozen.gameserver.network.gameserverpackets.ChangeAccessLevel;
+import com.l2jfrozen.gameserver.network.gameserverpackets.ChangePassword;
import com.l2jfrozen.gameserver.network.gameserverpackets.GameServerBasePacket;
import com.l2jfrozen.gameserver.network.gameserverpackets.PlayerAuthRequest;
import com.l2jfrozen.gameserver.network.gameserverpackets.PlayerInGame;
import com.l2jfrozen.gameserver.network.gameserverpackets.PlayerLogout;
import com.l2jfrozen.gameserver.network.gameserverpackets.ServerStatus;
import com.l2jfrozen.gameserver.network.loginserverpackets.AuthResponse;
+import com.l2jfrozen.gameserver.network.loginserverpackets.ChangePasswordResponse;
import com.l2jfrozen.gameserver.network.loginserverpackets.InitLS;
import com.l2jfrozen.gameserver.network.loginserverpackets.KickPlayer;
import com.l2jfrozen.gameserver.network.loginserverpackets.LoginServerFail;
@@ -378,6 +381,9 @@
							doKickPlayer(kp.getAccount());
							kp = null;
							break;
+						case 0xF8:
+							new ChangePasswordResponse(decrypt);
+							break;
					}
				}
			}
@@ -605,6 +611,20 @@
	{
		return _maxPlayer;
	}
+	
+	public void sendChangePassword(String accountName, String charName, String oldpass, String newpass)
+	{
+			ChangePassword cp = new ChangePassword(accountName, charName, oldpass, newpass);
+			try
+			{
+				sendPacket(cp);
+			}
+			catch (IOException e)
+			{
+				if (Config.DEBUG)
+					_log.log(Level.WARNING, "", e);
+			}
+		}

	/**
	 * @param id 
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -27,6 +27,8 @@
import com.l2jfrozen.gameserver.datatables.sql.AdminCommandAccessRights;
import com.l2jfrozen.gameserver.handler.AdminCommandHandler;
import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;
+import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
+import com.l2jfrozen.gameserver.handler.VoicedCommandHandler;
import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2World;
@@ -287,6 +288,48 @@

+                            else if (_command.startsWith("voice "))
+			         {
+				 //only voice commands allowed in bypass for html (bypass -h voice .changepassword)
+				if (_command.length() > 7
+						&& _command.charAt(6) == '.')
+				{
+					final String vc, vparams;
+					final int endOfCommand = _command.indexOf(" ", 7);
+					if (endOfCommand > 0)
+					{
+						vc = _command.substring(7, endOfCommand).trim();
+						vparams = _command.substring(endOfCommand).trim();
+					}
+					else
+					{
+						vc = _command.substring(7).trim();
+						vparams = null;
+					}
+					if (vc.length() > 0)
+					{
+						final IVoicedCommandHandler vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(vc);
+						if (vch != null)
+							vch.useVoicedCommand(vc, activeChar, vparams);
+					}
+				}
+			}
			else if(_command.startsWith("Quest "))
			{
				if(!activeChar.validateBypass(_command))
Index: head-src/com/l2jfrozen/gameserver/network/loginserverpackets/ChangePasswordResponse.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/loginserverpackets/ChangePasswordResponse.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/network/loginserverpackets/ChangePasswordResponse.java	(revision 0)
@@ -0,0 +1,38 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.network.loginserverpackets;
+
+import com.l2jfrozen.gameserver.model.L2World;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+
+
+
+
+public class ChangePasswordResponse extends LoginServerBasePacket
+{
+
+	public ChangePasswordResponse(byte[] decrypt)
+	{
+		super(decrypt);
+		//boolean isSuccessful = readC() > 0;
+		String character = readS();
+		String msgToSend = readS();
+		
+		L2PcInstance player = L2World.getInstance().getPlayer(character);
+		
+		if (player != null)
+			player.sendMessage(msgToSend);
+	}
+}
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/network/gameserverpackets/ChangePassword.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/gameserverpackets/ChangePassword.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/network/gameserverpackets/ChangePassword.java	(revision 0)
@@ -0,0 +1,41 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package com.l2jfrozen.gameserver.network.gameserverpackets;
+
+import java.io.IOException;
+
+
+/**
+ * @author UnAfraid
+ *
+ */
+public class ChangePassword extends GameServerBasePacket
+{
+	public ChangePassword(String accountName, String characterName, String oldPass, String newPass)
+	{
+		writeC(0x1F);
+		writeS(accountName);
+		writeS(characterName);
+		writeS(oldPass);
+		writeS(newPass);
+	}
+
+	@Override
+	public byte[] getContent() throws IOException
+	{
+		return getBytes();
+	}
+}
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/cache/HtmCache.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/cache/HtmCache.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/cache/HtmCache.java	(working copy)
@@ -213,6 +213,26 @@

		return content;
	}
+	
+	//added for gethtm
+	public String getHtm(String prefix, String path)
+	{
+		String newPath = null;
+		String content;
+		if (prefix != null && !prefix.isEmpty())
+		{
+			newPath = prefix + path;
+			content = getHtm(newPath);
+			if (content != null)
+				return content;
+		}
+		
+		content = getHtm(path);
+		if (content != null && newPath != null)
+			_cache.put(newPath.hashCode(), content);
+		
+		return content;
+	}

	public String getHtm(String path)
	{
Index: head-src/com/l2jfrozen/loginserver/GameServerThread.java
===================================================================
--- head-src/com/l2jfrozen/loginserver/GameServerThread.java	(revision 986)
+++ head-src/com/l2jfrozen/loginserver/GameServerThread.java	(working copy)
@@ -41,12 +41,14 @@
import com.l2jfrozen.gameserver.datatables.GameServerTable.GameServerInfo;
import com.l2jfrozen.loginserver.network.gameserverpackets.BlowFishKey;
import com.l2jfrozen.loginserver.network.gameserverpackets.ChangeAccessLevel;
+import com.l2jfrozen.loginserver.network.gameserverpackets.ChangePassword;
import com.l2jfrozen.loginserver.network.gameserverpackets.GameServerAuth;
import com.l2jfrozen.loginserver.network.gameserverpackets.PlayerAuthRequest;
import com.l2jfrozen.loginserver.network.gameserverpackets.PlayerInGame;
import com.l2jfrozen.loginserver.network.gameserverpackets.PlayerLogout;
import com.l2jfrozen.loginserver.network.gameserverpackets.ServerStatus;
import com.l2jfrozen.loginserver.network.loginserverpackets.AuthResponse;
+import com.l2jfrozen.loginserver.network.loginserverpackets.ChangePasswordResponse;
import com.l2jfrozen.loginserver.network.loginserverpackets.InitLS;
import com.l2jfrozen.loginserver.network.loginserverpackets.KickPlayer;
import com.l2jfrozen.loginserver.network.loginserverpackets.LoginServerFail;
@@ -189,6 +191,9 @@
					case 06:
						onReceiveServerStatus(data);
						break;
+					case 0x1F:
+						new ChangePassword(data);
+						break;
					default:
						_log.warning("Unknown Opcode (" + Integer.toHexString(packetType).toUpperCase() + ") from GameServer, closing connection.");
						forceClose(LoginServerFail.NOT_AUTHED);
@@ -702,6 +707,19 @@

		kp = null;
	}
+	
+	public void ChangePasswordResponse(byte successful, String characterName, String msgToSend)
+	{
+			ChangePasswordResponse cpr = new ChangePasswordResponse(successful, characterName, msgToSend);
+			try
+			{
+				sendPacket(cpr);
+			}
+			catch (IOException e)
+			{
+				e.printStackTrace();
+			}	
+	}

	/**
	 * @param gameExternalHost 
Index: head-src/com/l2jfrozen/loginserver/network/gameserverpackets/ChangePassword.java
===================================================================
--- head-src/com/l2jfrozen/loginserver/network/gameserverpackets/ChangePassword.java	(revision 0)
+++ head-src/com/l2jfrozen/loginserver/network/gameserverpackets/ChangePassword.java	(revision 0)
@@ -0,0 +1,120 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.loginserver.network.gameserverpackets;
+
+import java.security.MessageDigest;
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+import java.sql.ResultSet;
+import java.util.Collection;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+import com.l2jfrozen.crypt.Base64;
+import com.l2jfrozen.gameserver.datatables.GameServerTable;
+import com.l2jfrozen.gameserver.datatables.GameServerTable.GameServerInfo;
+import com.l2jfrozen.loginserver.GameServerThread;
+import com.l2jfrozen.loginserver.network.clientpackets.ClientBasePacket;
+import com.l2jfrozen.util.database.L2DatabaseFactory;
+
+
+
+/**
+ * @author Nik
+ */
+public class ChangePassword extends ClientBasePacket
+{
+	protected static Logger _log = Logger.getLogger(ChangePassword.class.getName());
+	private static GameServerThread gst = null;
+	
+	public ChangePassword(byte[] decrypt)
+	{
+		super(decrypt);
+		
+		String accountName = readS();
+		String characterName = readS();
+		String curpass = readS();
+		String newpass = readS();
+		
+		//get the GameServerThread
+		Collection<GameServerInfo> serverList = GameServerTable.getInstance().getRegisteredGameServers().values();
+		for (GameServerInfo gsi : serverList)
+			if (gsi.getGameServerThread() != null && gsi.getGameServerThread().hasAccountOnGameServer(accountName))
+				gst = gsi.getGameServerThread();
+		
+		if (gst == null)
+			return;
+		
+		if (curpass == null || newpass == null)
+			gst.ChangePasswordResponse((byte) 0, characterName, "Invalid password data! Try again.");
+		else
+		{
+			Connection con = null;	
+			try
+			{
+				MessageDigest md = MessageDigest.getInstance("SHA");
+				
+				byte[] raw = curpass.getBytes("UTF-8");
+				raw = md.digest(raw);
+				String curpassEnc = Base64.encodeBytes(raw);
+				String pass = null;
+				int passUpdated = 0;
+				
+				// SQL connection
+				con = L2DatabaseFactory.getInstance().getConnection();
+				PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
+				statement.setString(1, accountName);
+				ResultSet rset = statement.executeQuery();
+				if (rset.next())
+					pass = rset.getString("password");
+				rset.close();
+				statement.close();
+				
+				if (curpassEnc.equals(pass))
+				{
+					byte[] password = newpass.getBytes("UTF-8");
+					password = md.digest(password);
+					
+					// SQL connection
+					PreparedStatement ps = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
+					ps.setString(1, Base64.encodeBytes(password));
+					ps.setString(2, accountName);
+					passUpdated = ps.executeUpdate();
+					ps.close();
+					
+					_log.log(Level.INFO, "The password for account " + accountName + " has been changed from " + curpassEnc + " to " + Base64.encodeBytes(password));
+					if (passUpdated > 0)
+						gst.ChangePasswordResponse((byte) 1, characterName, "You have successfully changed your password!");
+					else
+					{
+						gst.ChangePasswordResponse((byte) 0, characterName, "The password change was unsuccessful!");
+						L2DatabaseFactory.close(con);
+					}
+				}
+				else
+					gst.ChangePasswordResponse((byte) 0, characterName, "The typed current password doesn't match with your current one.");
+			}
+			catch (Exception e)
+			{
+				_log.warning("Error while changing password for account " + accountName + " requested by player " + characterName + "! " + e);
+			}
+			finally
+			{
+				// close the database connection at the end
+				L2DatabaseFactory.close(con);
+			}
+		}
+	}
+}
\ No newline at end of file
Index: head-src/com/l2jfrozen/loginserver/network/loginserverpackets/ChangePasswordResponse.java
===================================================================
--- head-src/com/l2jfrozen/loginserver/network/loginserverpackets/ChangePasswordResponse.java	(revision 0)
+++ head-src/com/l2jfrozen/loginserver/network/loginserverpackets/ChangePasswordResponse.java	(revision 0)
@@ -0,0 +1,43 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.loginserver.network.loginserverpackets;
+
+import java.io.IOException;
+
+import com.l2jfrozen.loginserver.network.serverpackets.ServerBasePacket;
+
+
+
+
+/**
+ * @author Nik
+ */
+public class ChangePasswordResponse extends ServerBasePacket
+{
+	public ChangePasswordResponse(byte successful, String characterName, String msgToSend)
+	{
+		writeC(0xF8);
+		//writeC(successful); //0 false, 1 true
+		writeS(characterName);
+		writeS(msgToSend);
+	}
+	
+	@Override
+	public byte[] getContent() throws IOException
+	{
+		return getBytes();
+	}
+	
+}
\ No newline at end of file

 

but dunno where to put it in source

  • 0
Posted

but dunno where to put it in source

 

Index: head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/ChangePassword.java

Index: head-src/com/l2jfrozen/gameserver/thread/LoginServerThread.java

 

and so on

 

Btw, did you open the server during making a compile or taking a ready pack from here or somewhere?

 

I think it's obvious he's using precompiled, since he don't know what's the sources.

  • 0
Posted

compiled by a friend ...

 

So, you're not able to add this code. Read any tutorial, check frozen's forum, surely there is one. Download sources and add it.

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This topic is now closed to further replies.


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    • Hey Dexters! Https://lineage2dex.com SKADI server starting TODAY! ✅ On 18:00 (UTC +2) We allow you to login for create character! To restrict your name and transfer ToDs/Starter packs in game. Make it before start! On start, we can have problems with WEB! It is IMPORTANT to prepare everything for starting the game RIGHT NOW, do not postpone for later, during the opening there may be problems with the web part of the project and you simply can not register. ## [ - REGISTRATION AND FILES](https://lineage2dex.com/en/start) ✨ Get a +15% bonus on all TOD orders! The bonus is active until February 1st, 23:00 and also applies to UNION. ✅ What you need to know at the start: ➡️ All Epic Raid Bosses dead on start. Re-spawn time you can check in game ALT+B Raid tab ➡️ All other RBs (for difficult 1 location) alive on server start (including Sub and Nobl RB) ➡️ Max enchant for items +10, this limits will be change with server time ➡️ Difficulty 1 locations are available ➡️ Locations drop Basic and Advanced tier resources, allowing you to craft B and A grade equivalent gear ➡️ School of Dark Arts — PvP zone with x5 drop. Its intance Zone, to enter it you need make TP from GateKeeper. If you will teleport on it by map, you will go on regular zone, not pvp ➡️ Only B-grade equivalent equipment is available for purchase (common, its dont have durability) ➡️ Tier 1 talents are available to learn ➡️ Talent Point Shop is available [ - Roadmap](https://wiki.lineage2dex.com/road-map/en) [ - Basic server description](https://wiki.lineage2dex.com/general-description-skadi-x100/en) Thank you for participating in the beta! All players who spent more than 1 hour on the beta server will receive useful items for autofarming and equipment repair. The rewards will be granted to the first character on the same account that participated in the beta. All items will be placed in the Quest Inventory. Good luck everyone! And have a fun on new Skadi server!
    • ## [1.5.1] - 2026-01-30   ### 🐛 Bug Fixes - **Top Voters**: Top voters list now loads correctly for inactive servers (previously showed "Server not found"). - **View Counter**: Server info page view count now records correctly for inactive servers.   ### 🔄 Improvements - **My Servers – Hide/Active**: The hide/active toggle now works correctly and is only shown when the server is approved (active) by an admin. Owner hide/show is separate from admin status. Toggling no longer causes a full page refresh. - **Accessibility**: Form fields across the site now have proper labels and IDs for screen readers and autofill — server info edit form, add server form, My Servers edit, Admin Panel (Email, Vote System, pricing, filters, logs), and related inputs.
    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
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