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it's a normale files contain this

 

Index: head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/ChangePassword.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/ChangePassword.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/ChangePassword.java	(revision 0)
@@ -0,0 +1,91 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;
+
+import java.util.StringTokenizer;
+
+import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.thread.LoginServerThread;
+
+
+
+
+/**
+ *
+ * @author Nik
+ *
+ */
+public class ChangePassword implements IVoicedCommandHandler
+{
+	private static final String[] _voicedCommands =
+	{
+		"changepassword"
+	};
+	
+	@Override
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+	{
+		if (target != null)
+		{
+			StringTokenizer st = new StringTokenizer(target);
+			try
+			{
+				String curpass = null, newpass = null, repeatnewpass = null;
+				if (st.hasMoreTokens()) curpass = st.nextToken();
+				if (st.hasMoreTokens()) newpass = st.nextToken();
+				if (st.hasMoreTokens()) repeatnewpass = st.nextToken();
+				
+				if (!(curpass == null || newpass == null || repeatnewpass == null))
+				{
+					if (!newpass.equals(repeatnewpass))
+					{
+						activeChar.sendMessage("The new password doesn't match with the repeated one!");
+						return false;
+					}
+					if (newpass.length() < 3)
+					{
+						activeChar.sendMessage("The new password is shorter than 3 chars! Please try with a longer one.");
+						return false;
+					}
+					if (newpass.length() > 30)
+					{
+						activeChar.sendMessage("The new password is longer than 30 chars! Please try with a shorter one.");
+						return false;
+					}
+					
+					LoginServerThread.getInstance().sendChangePassword(activeChar.getAccountName(), activeChar.getName(), curpass, newpass);
+				}
+				else
+				{
+					activeChar.sendMessage("Invalid password data! You have to fill all boxes.");
+					return true;
+				}
+			}
+			catch (Exception e)
+			{
+				activeChar.sendMessage("A problem occured while changing password!");
+				//_log.log(Level.WARNING, "", e);
+			}
+		}
+		else
+		{
+			//showHTML(activeChar);
+			String html = HtmCache.getInstance().getHtm("en", "data/html/mods/ChangePassword.htm");
+			if (html == null)
+				html = "<html><body><br><br><center><font color=LEVEL>404:</font> File Not Found</center></body></html>";
+			activeChar.sendPacket(new NpcHtmlMessage(1, html));
+			return true;
+		}
+		return true;
+	}
+
+	@Override
+	public String[] getVoicedCommandList()
+	{
+		return _voicedCommands;
+	}
+}
Index: head-src/com/l2jfrozen/gameserver/thread/LoginServerThread.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/thread/LoginServerThread.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/thread/LoginServerThread.java	(working copy)
@@ -32,6 +32,7 @@
import java.security.spec.RSAPublicKeySpec;
import java.util.List;
import java.util.Map;
+import java.util.logging.Level;
import java.util.logging.Logger;

import javolution.util.FastList;
@@ -48,12 +49,14 @@
import com.l2jfrozen.gameserver.network.gameserverpackets.AuthRequest;
import com.l2jfrozen.gameserver.network.gameserverpackets.BlowFishKey;
import com.l2jfrozen.gameserver.network.gameserverpackets.ChangeAccessLevel;
+import com.l2jfrozen.gameserver.network.gameserverpackets.ChangePassword;
import com.l2jfrozen.gameserver.network.gameserverpackets.GameServerBasePacket;
import com.l2jfrozen.gameserver.network.gameserverpackets.PlayerAuthRequest;
import com.l2jfrozen.gameserver.network.gameserverpackets.PlayerInGame;
import com.l2jfrozen.gameserver.network.gameserverpackets.PlayerLogout;
import com.l2jfrozen.gameserver.network.gameserverpackets.ServerStatus;
import com.l2jfrozen.gameserver.network.loginserverpackets.AuthResponse;
+import com.l2jfrozen.gameserver.network.loginserverpackets.ChangePasswordResponse;
import com.l2jfrozen.gameserver.network.loginserverpackets.InitLS;
import com.l2jfrozen.gameserver.network.loginserverpackets.KickPlayer;
import com.l2jfrozen.gameserver.network.loginserverpackets.LoginServerFail;
@@ -378,6 +381,9 @@
							doKickPlayer(kp.getAccount());
							kp = null;
							break;
+						case 0xF8:
+							new ChangePasswordResponse(decrypt);
+							break;
					}
				}
			}
@@ -605,6 +611,20 @@
	{
		return _maxPlayer;
	}
+	
+	public void sendChangePassword(String accountName, String charName, String oldpass, String newpass)
+	{
+			ChangePassword cp = new ChangePassword(accountName, charName, oldpass, newpass);
+			try
+			{
+				sendPacket(cp);
+			}
+			catch (IOException e)
+			{
+				if (Config.DEBUG)
+					_log.log(Level.WARNING, "", e);
+			}
+		}

	/**
	 * @param id 
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestBypassToServer.java	(working copy)
@@ -27,6 +27,8 @@
import com.l2jfrozen.gameserver.datatables.sql.AdminCommandAccessRights;
import com.l2jfrozen.gameserver.handler.AdminCommandHandler;
import com.l2jfrozen.gameserver.handler.IAdminCommandHandler;
+import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
+import com.l2jfrozen.gameserver.handler.VoicedCommandHandler;
import com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2World;
@@ -287,6 +288,48 @@

+                            else if (_command.startsWith("voice "))
+			         {
+				 //only voice commands allowed in bypass for html (bypass -h voice .changepassword)
+				if (_command.length() > 7
+						&& _command.charAt(6) == '.')
+				{
+					final String vc, vparams;
+					final int endOfCommand = _command.indexOf(" ", 7);
+					if (endOfCommand > 0)
+					{
+						vc = _command.substring(7, endOfCommand).trim();
+						vparams = _command.substring(endOfCommand).trim();
+					}
+					else
+					{
+						vc = _command.substring(7).trim();
+						vparams = null;
+					}
+					if (vc.length() > 0)
+					{
+						final IVoicedCommandHandler vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(vc);
+						if (vch != null)
+							vch.useVoicedCommand(vc, activeChar, vparams);
+					}
+				}
+			}
			else if(_command.startsWith("Quest "))
			{
				if(!activeChar.validateBypass(_command))
Index: head-src/com/l2jfrozen/gameserver/network/loginserverpackets/ChangePasswordResponse.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/loginserverpackets/ChangePasswordResponse.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/network/loginserverpackets/ChangePasswordResponse.java	(revision 0)
@@ -0,0 +1,38 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.gameserver.network.loginserverpackets;
+
+import com.l2jfrozen.gameserver.model.L2World;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+
+
+
+
+public class ChangePasswordResponse extends LoginServerBasePacket
+{
+
+	public ChangePasswordResponse(byte[] decrypt)
+	{
+		super(decrypt);
+		//boolean isSuccessful = readC() > 0;
+		String character = readS();
+		String msgToSend = readS();
+		
+		L2PcInstance player = L2World.getInstance().getPlayer(character);
+		
+		if (player != null)
+			player.sendMessage(msgToSend);
+	}
+}
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/network/gameserverpackets/ChangePassword.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/gameserverpackets/ChangePassword.java	(revision 0)
+++ head-src/com/l2jfrozen/gameserver/network/gameserverpackets/ChangePassword.java	(revision 0)
@@ -0,0 +1,41 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+package com.l2jfrozen.gameserver.network.gameserverpackets;
+
+import java.io.IOException;
+
+
+/**
+ * @author UnAfraid
+ *
+ */
+public class ChangePassword extends GameServerBasePacket
+{
+	public ChangePassword(String accountName, String characterName, String oldPass, String newPass)
+	{
+		writeC(0x1F);
+		writeS(accountName);
+		writeS(characterName);
+		writeS(oldPass);
+		writeS(newPass);
+	}
+
+	@Override
+	public byte[] getContent() throws IOException
+	{
+		return getBytes();
+	}
+}
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/cache/HtmCache.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/cache/HtmCache.java	(revision 986)
+++ head-src/com/l2jfrozen/gameserver/cache/HtmCache.java	(working copy)
@@ -213,6 +213,26 @@

		return content;
	}
+	
+	//added for gethtm
+	public String getHtm(String prefix, String path)
+	{
+		String newPath = null;
+		String content;
+		if (prefix != null && !prefix.isEmpty())
+		{
+			newPath = prefix + path;
+			content = getHtm(newPath);
+			if (content != null)
+				return content;
+		}
+		
+		content = getHtm(path);
+		if (content != null && newPath != null)
+			_cache.put(newPath.hashCode(), content);
+		
+		return content;
+	}

	public String getHtm(String path)
	{
Index: head-src/com/l2jfrozen/loginserver/GameServerThread.java
===================================================================
--- head-src/com/l2jfrozen/loginserver/GameServerThread.java	(revision 986)
+++ head-src/com/l2jfrozen/loginserver/GameServerThread.java	(working copy)
@@ -41,12 +41,14 @@
import com.l2jfrozen.gameserver.datatables.GameServerTable.GameServerInfo;
import com.l2jfrozen.loginserver.network.gameserverpackets.BlowFishKey;
import com.l2jfrozen.loginserver.network.gameserverpackets.ChangeAccessLevel;
+import com.l2jfrozen.loginserver.network.gameserverpackets.ChangePassword;
import com.l2jfrozen.loginserver.network.gameserverpackets.GameServerAuth;
import com.l2jfrozen.loginserver.network.gameserverpackets.PlayerAuthRequest;
import com.l2jfrozen.loginserver.network.gameserverpackets.PlayerInGame;
import com.l2jfrozen.loginserver.network.gameserverpackets.PlayerLogout;
import com.l2jfrozen.loginserver.network.gameserverpackets.ServerStatus;
import com.l2jfrozen.loginserver.network.loginserverpackets.AuthResponse;
+import com.l2jfrozen.loginserver.network.loginserverpackets.ChangePasswordResponse;
import com.l2jfrozen.loginserver.network.loginserverpackets.InitLS;
import com.l2jfrozen.loginserver.network.loginserverpackets.KickPlayer;
import com.l2jfrozen.loginserver.network.loginserverpackets.LoginServerFail;
@@ -189,6 +191,9 @@
					case 06:
						onReceiveServerStatus(data);
						break;
+					case 0x1F:
+						new ChangePassword(data);
+						break;
					default:
						_log.warning("Unknown Opcode (" + Integer.toHexString(packetType).toUpperCase() + ") from GameServer, closing connection.");
						forceClose(LoginServerFail.NOT_AUTHED);
@@ -702,6 +707,19 @@

		kp = null;
	}
+	
+	public void ChangePasswordResponse(byte successful, String characterName, String msgToSend)
+	{
+			ChangePasswordResponse cpr = new ChangePasswordResponse(successful, characterName, msgToSend);
+			try
+			{
+				sendPacket(cpr);
+			}
+			catch (IOException e)
+			{
+				e.printStackTrace();
+			}	
+	}

	/**
	 * @param gameExternalHost 
Index: head-src/com/l2jfrozen/loginserver/network/gameserverpackets/ChangePassword.java
===================================================================
--- head-src/com/l2jfrozen/loginserver/network/gameserverpackets/ChangePassword.java	(revision 0)
+++ head-src/com/l2jfrozen/loginserver/network/gameserverpackets/ChangePassword.java	(revision 0)
@@ -0,0 +1,120 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.loginserver.network.gameserverpackets;
+
+import java.security.MessageDigest;
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+import java.sql.ResultSet;
+import java.util.Collection;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+import com.l2jfrozen.crypt.Base64;
+import com.l2jfrozen.gameserver.datatables.GameServerTable;
+import com.l2jfrozen.gameserver.datatables.GameServerTable.GameServerInfo;
+import com.l2jfrozen.loginserver.GameServerThread;
+import com.l2jfrozen.loginserver.network.clientpackets.ClientBasePacket;
+import com.l2jfrozen.util.database.L2DatabaseFactory;
+
+
+
+/**
+ * @author Nik
+ */
+public class ChangePassword extends ClientBasePacket
+{
+	protected static Logger _log = Logger.getLogger(ChangePassword.class.getName());
+	private static GameServerThread gst = null;
+	
+	public ChangePassword(byte[] decrypt)
+	{
+		super(decrypt);
+		
+		String accountName = readS();
+		String characterName = readS();
+		String curpass = readS();
+		String newpass = readS();
+		
+		//get the GameServerThread
+		Collection<GameServerInfo> serverList = GameServerTable.getInstance().getRegisteredGameServers().values();
+		for (GameServerInfo gsi : serverList)
+			if (gsi.getGameServerThread() != null && gsi.getGameServerThread().hasAccountOnGameServer(accountName))
+				gst = gsi.getGameServerThread();
+		
+		if (gst == null)
+			return;
+		
+		if (curpass == null || newpass == null)
+			gst.ChangePasswordResponse((byte) 0, characterName, "Invalid password data! Try again.");
+		else
+		{
+			Connection con = null;	
+			try
+			{
+				MessageDigest md = MessageDigest.getInstance("SHA");
+				
+				byte[] raw = curpass.getBytes("UTF-8");
+				raw = md.digest(raw);
+				String curpassEnc = Base64.encodeBytes(raw);
+				String pass = null;
+				int passUpdated = 0;
+				
+				// SQL connection
+				con = L2DatabaseFactory.getInstance().getConnection();
+				PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
+				statement.setString(1, accountName);
+				ResultSet rset = statement.executeQuery();
+				if (rset.next())
+					pass = rset.getString("password");
+				rset.close();
+				statement.close();
+				
+				if (curpassEnc.equals(pass))
+				{
+					byte[] password = newpass.getBytes("UTF-8");
+					password = md.digest(password);
+					
+					// SQL connection
+					PreparedStatement ps = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
+					ps.setString(1, Base64.encodeBytes(password));
+					ps.setString(2, accountName);
+					passUpdated = ps.executeUpdate();
+					ps.close();
+					
+					_log.log(Level.INFO, "The password for account " + accountName + " has been changed from " + curpassEnc + " to " + Base64.encodeBytes(password));
+					if (passUpdated > 0)
+						gst.ChangePasswordResponse((byte) 1, characterName, "You have successfully changed your password!");
+					else
+					{
+						gst.ChangePasswordResponse((byte) 0, characterName, "The password change was unsuccessful!");
+						L2DatabaseFactory.close(con);
+					}
+				}
+				else
+					gst.ChangePasswordResponse((byte) 0, characterName, "The typed current password doesn't match with your current one.");
+			}
+			catch (Exception e)
+			{
+				_log.warning("Error while changing password for account " + accountName + " requested by player " + characterName + "! " + e);
+			}
+			finally
+			{
+				// close the database connection at the end
+				L2DatabaseFactory.close(con);
+			}
+		}
+	}
+}
\ No newline at end of file
Index: head-src/com/l2jfrozen/loginserver/network/loginserverpackets/ChangePasswordResponse.java
===================================================================
--- head-src/com/l2jfrozen/loginserver/network/loginserverpackets/ChangePasswordResponse.java	(revision 0)
+++ head-src/com/l2jfrozen/loginserver/network/loginserverpackets/ChangePasswordResponse.java	(revision 0)
@@ -0,0 +1,43 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfrozen.loginserver.network.loginserverpackets;
+
+import java.io.IOException;
+
+import com.l2jfrozen.loginserver.network.serverpackets.ServerBasePacket;
+
+
+
+
+/**
+ * @author Nik
+ */
+public class ChangePasswordResponse extends ServerBasePacket
+{
+	public ChangePasswordResponse(byte successful, String characterName, String msgToSend)
+	{
+		writeC(0xF8);
+		//writeC(successful); //0 false, 1 true
+		writeS(characterName);
+		writeS(msgToSend);
+	}
+	
+	@Override
+	public byte[] getContent() throws IOException
+	{
+		return getBytes();
+	}
+	
+}
\ No newline at end of file

 

but dunno where to put it in source

  • 0
Posted

but dunno where to put it in source

 

Index: head-src/com/l2jfrozen/gameserver/handler/voicedcommandhandlers/ChangePassword.java

Index: head-src/com/l2jfrozen/gameserver/thread/LoginServerThread.java

 

and so on

 

Btw, did you open the server during making a compile or taking a ready pack from here or somewhere?

 

I think it's obvious he's using precompiled, since he don't know what's the sources.

  • 0
Posted

compiled by a friend ...

 

So, you're not able to add this code. Read any tutorial, check frozen's forum, surely there is one. Download sources and add it.

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This topic is now closed to further replies.


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    • Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side;  we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
    • Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG   🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server  Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry     ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them.   ⚔️ Enhanced Boss Jewelry   💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.  
    • Hello,   im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better.   its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other   contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
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