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Posted (edited)

Nice share man, can u answer how i can fix this? Thanks.

 

 

2018.3.27 09:27:57
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 4019 MHz with 2047MB RAM
Video : AMD Radeon HD 6900 Series (1404)

 

 

General protection fault!

 

 

History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial8) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial8) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_18.ShadowProjector112) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_18.ShadowProjector112) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Edited by DemonicAngel

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