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Posted

If is instant will cause lagg,  thats elfo is better

 

You just told me that when players use command /sit they makes more lag then when they are talking with NPC's... and connectiong to net via java...

Posted

lot of ppl yes, will cause lot of lagg is better to wait..

anyway gl, your code, your rules :D

 

Lol... you just amaze me...

Posted

no, you amaze me, i give to you the free share of elfocrash vote reward, you say to me help help i dont know any of java help and u are selling "YOUR VOTE REWARD"? how u made it? haha later i ask myself why elfocrash say to me i was reselling her code and dont trust me, noobs like u made it

Posted

no, you amaze me, i give to you the free share of elfocrash vote reward, you say to me help help i dont know any of java help and u are selling "YOUR VOTE REWARD"? how u made it? haha later i ask myself why elfocrash say to me i was reselling her code and dont trust me, noobs like u made it

 

Lol, i've code this system by myself its based on php.

Eat your pants... and let me do my buisness LOL!

Why do you care? Its not connected with the one you gave me... it has nothing similar with it, not even the HTML...

Posted

If is instant will cause lagg,  thats elfo is better

lot of ppl yes, will cause lot of lagg is better to wait..

anyway gl, your code, your rules :D

Just stop answering! You make your self rediculus with such replys!

Elfos system do 2 checks (throught java )for every voter! (even he is not voted)

This system takes the ip from voter throught website (php) and in game you just use .reward command to take your rewards!

So let me think ............

mmm yes this is way more laggy

 

 

Ps: I dont know about his knowleque he asked me for help about this and he got it! Now just say a good luck and leave from here

Posted

Ps: I dont know about his knowleque he asked me for help about this and he got it! Now just say a good luck and leave from here

 

Actualy yeah i've asked NeverMore™ for advice... and he knows i did it by myself...

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    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
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