ArchangeLBHG Posted March 24, 2013 Share Posted March 24, 2013 Hello guys i have a question .. How can i delete doors ? :P Or at least make them always open ?? Quote Link to comment Share on other sites More sharing options...
Jeremy_ Posted March 24, 2013 Share Posted March 24, 2013 you cant. do it normal target door //open //close Quote Link to comment Share on other sites More sharing options...
xdem Posted March 24, 2013 Share Posted March 24, 2013 go to tour doors.xml and make defaultStyle from "closed" to "open" you cant delete it, you can just delete the code from the server but it will remain on the client but dead Quote Link to comment Share on other sites More sharing options...
ArchangeLBHG Posted March 24, 2013 Author Share Posted March 24, 2013 go to tour doors.xml and make defaultStyle from "closed" to "open" you cant delete it, you can just delete the code from the server but it will remain on the client but dead where is this door.xml ? i can only find door.csv and it doesnt have " closed " / " open " ... you cant. do it normal target door //open //close if i do this will they remain open forever ? or they will close again on server restart ? Quote Link to comment Share on other sites More sharing options...
DeathBringer™ Posted March 24, 2013 Share Posted March 24, 2013 if i do this will they remain open forever ? or they will close again on server restart ? they will close again on server restart Quote Link to comment Share on other sites More sharing options...
ArchangeLBHG Posted March 24, 2013 Author Share Posted March 24, 2013 they will close again on server restart hmm then i need another solution :P Quote Link to comment Share on other sites More sharing options...
xdem Posted March 24, 2013 Share Posted March 24, 2013 hmm then i need another solution :P I told you the soluttion, search your xmls for the door.xml, dont demand everything ready for you, that file is somewhere on your pack, what is your chronicle/pack? Quote Link to comment Share on other sites More sharing options...
ArchangeLBHG Posted March 24, 2013 Author Share Posted March 24, 2013 I told you the soluttion, search your xmls for the door.xml, dont demand everything ready for you, that file is somewhere on your pack, what is your chronicle/pack? interlude... i use l2jfrozen... and i dont wait everything ready...i searched a lot...i deleted the door from doors.cfg and from staticobjects.dat in client but nothing happened . Then you told me about xml and i searched my xmls but i didnt find any door xml :/ I dont think i ask for too much :P Just tell me where your door.xml is :D Thanks . Quote Link to comment Share on other sites More sharing options...
xdem Posted March 24, 2013 Share Posted March 24, 2013 \game\data doorData.xml Quote Link to comment Share on other sites More sharing options...
ArchangeLBHG Posted March 24, 2013 Author Share Posted March 24, 2013 I only have this : door.csv.... And it looks like this : # Doors on region 16_20: #Normil's Garden Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False Normils_garden_02;16200002;-110856;77960;-12848;-110874;77861;-12848;-110838;78060;-12804;158250;644;518;False Normils_garden_03;16200003;-111624;77960;-12848;-111642;77861;-12848;-111606;78060;-12804;158250;644;518;False Normils_garden_04;16200004;-107587;80604;-12946;-107607;80506;-12946;-107573;80702;-12886;158250;644;518;False Normils_garden_05;16200005;-109120;80648;-12944;-109141;80451;-12944;-109100;80844;-12876;158250;644;518;False Normils_garden_06;16200006;-108676;82444;-12912;-108830;82290;-12912;-108521;82599;-12844;158250;644;518;False Normils_garden_07;16200007;-110475;83143;-12912;-110658;83137;-12912;-110287;83150;-12828;158250;644;518;False Normils_garden_08;16200008;-112264;82440;-12912;-112416;82286;-12912;-112109;82594;-12844;158250;644;518;False Normils_garden_09;16200009;-111824;80648;-12944;-111845;80451;-12944;-111804;80844;-12876;158250;644;518;False Normils_garden_10;16200010;-107588;83677;-12913;-107608;83580;-12913;-107575;83776;-12855;158250;644;518;False Normils_garden_11;16200011;-110472;84488;-13008;-110587;84479;-13008;-110357;84499;-12964;158250;644;518;False ( thats only a part of it obviously :P ) ( that "false" in the end is to set if the door is attackable or not ... i tested it ... :/ Quote Link to comment Share on other sites More sharing options...
xdem Posted March 24, 2013 Share Posted March 24, 2013 I will send you a code, which will open the door on server startup then Quote Link to comment Share on other sites More sharing options...
ArchangeLBHG Posted March 24, 2013 Author Share Posted March 24, 2013 I will send you a code, which will open the door on server startup then Ok thanks a lot :D Quote Link to comment Share on other sites More sharing options...
xdem Posted March 24, 2013 Share Posted March 24, 2013 at gameserver.java Util.printSection("Doors"); DoorTable.getInstance().parseData(); + DoorTable.getInstance().getDoor(50).openMe(); + DoorTable.getInstance().getDoor(50).openMe(); where 50 is the doorId (put urs) PS: Doors often use 2 IPs because most are double thats why I added two lines of openMe(); and you can also try: Util.printSection("Doors"); DoorTable.getInstance().parseData(); + DoorTable.getInstance().getDoor(50).openMe(); + DoorTable.getInstance().getDoor(50).openMe(); + DoorTable.getInstance().getDoor(50).decayMe(); decay will remove the door but first try the first code and then this and tell me your results Quote Link to comment Share on other sites More sharing options...
ArchangeLBHG Posted March 24, 2013 Author Share Posted March 24, 2013 at gameserver.java Util.printSection("Doors"); DoorTable.getInstance().parseData(); + DoorTable.getInstance().getDoor(50).openMe(); + DoorTable.getInstance().getDoor(50).openMe(); where 50 is the doorId (put urs) PS: Doors often use 2 IPs because most are double thats why I added two lines of openMe(); and you can also try: Util.printSection("Doors"); DoorTable.getInstance().parseData(); + DoorTable.getInstance().getDoor(50).openMe(); + DoorTable.getInstance().getDoor(50).openMe(); + DoorTable.getInstance().getDoor(50).decayMe(); decay will remove the door but first try the first code and then this and tell me your results You are awesome :D Thanks a lot ! Quote Link to comment Share on other sites More sharing options...
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