https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
tsapas
ekana no-ip
kai otan tin evala sto external host
dn mporousa na mpo
mono i friend mou ginotan na mpoun :( :'(
10 answers to this question
Recommended Posts