Sta parakatw configs gia ta agouments gnwrizetai na m eksigisete ti prepei na allaksw apodw oste oi high nanai 20% kai oi top lifestone na einai 30 % ?
Well, you can use them as they are supposed to be used, to begin with.
Of course your tasks will be delayed, and this behavior is not strange at all, you don't have control over when the JVM will move them to a carrier thread.
You still need an executor for delayed task, and regarding instant task, they are simply executed using regular virtual thread.
Delayed tasks handling was anyway reverted back due to VT's pinning / strange behavior.
If you got something better to propose, you can also contribute rather than "??".
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Question
kavaliwths
Geia sas paidia,
Sta parakatw configs gia ta agouments gnwrizetai na m eksigisete ti prepei na allaksw apodw oste oi high nanai 20% kai oi top lifestone na einai 30 % ?
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 10
AugmentationMidSkillChance = 10
AugmentationHighSkillChance = 10
AugmentationTopSkillChance = 25
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
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