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  • 2 weeks later...
Posted

file exeis ftiaksi ena gia ola ta video pou exis leo guide  kai na soupo brethka gt poli egrafes leo barethka gt ksero ola afta alla ama di afto to guide sou akomi kai enas 10 xrono pou den kseri tpt tha aniksi  server brabo file gia mena prosopika aksisis +1 kama

Posted

file exeis ftiaksi ena gia ola ta video pou exis leo guide  kai na soupo brethka gt poli egrafes leo barethka gt ksero ola afta alla ama di afto to guide sou akomi kai enas 10 xrono pou den kseri tpt tha aniksi  server brabo file gia mena prosopika aksisis +1 kama

Σ'ευχαριστω ))
Posted

Applauded & topic stickied.

Πολύ καλή κίνηση, το άξιζε το παλικάρι επειδή αφιέρωσε αρκετό χρόνο για να κάνει ότι έκανε.

 

Μπράβο και από μένα WolfGiaS3na.

Posted

Applauded & topic stickied.

Σ'ευχαριστω.. Ευελπιστω να λυσει προβληματα καθως τα περισσοτερα guide ειναι outdate με dead links και δεν εξηγουν πως και γιατι αλλα ακομη βλεπω οτι

πανω απο 20 ατομα την μερα με κανουνε αδδ στο skype :)) ευχαριστω κ παλι ομως!

Posted

poly kalo topic! sygxarhthria! alla mia erwthsh thelw na kanw mono.. afou einai greek section giati ta grafeis sta agglika ?? :?

Posted

poly kalo topic! sygxarhthria! alla mia erwthsh thelw na kanw mono.. afou einai greek section giati ta grafeis sta agglika ?? :?

Δεν νομιζω να ενοχλει σιγα..
Posted

Με τη java ειδικά με έχεις βοηθήσει απίστευτα ! μπράβο !

Νιωθω πολυ καλα που βοηθανε τα βιντεακια ο λογος που τα εφτιαξα ηταν επειδη πολλα guide υπαρχουν αλλα λιγα ειναι αυτα που ειναι updated με valid links και εξηγουν τι κανουν και παντα το βιντεο θα ειναι πιο ωραιο και γραφικο απο τις εικονες που μπορει να παραλειψουν 1 - 2 βηματακια η κουμπακια. 

Συντομα θα ανεβασω βιντεο οπως how to create custom npc buffer . how to create custom weapons with photoshop  - unreal.

how to create custom 3D models in 3D's max and import in l2. How to make GM shop. How to connect website with L2 (am)

how to create custom configs in Eclipse.

 

Συντομα ! απο Octomber και μετα!!!

  • 2 months later...
Posted

Καλως ηρθατε στον οδηγο μου "πως να φτιαξετε ενα l2j server". Μου πηρε ωρες για να κανω recording, editing και upload. Ελπιζω να σας αρεσει.

Συνολικα ειναι 45 λεπτα και τα 3 βιντεο. Στο description περιλαμβανονται ολα τ προγραμματα οπως (Mysql - Navicat(Full) - SVN - Eclipse - File editor)

Οτι θελετε ρωτηστε ελευθερα. Ευχαριστω πολυ (Updated 5/9/2013)

 

Part 1: Compile pack

 

 

Part 2: Setup Server

 

Part 3: Login-Admin

 


New videos!! [5/9/2013]

 

How to add JAVA codes in eclipse part 1 (code by WYATT) MultiFunctionZone shared

### Eclipse Workspace Patch 1.0
#P Core_Freya
Index: java/com/l2jserver/gameserver/model/actor/L2Character.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/L2Character.java  (revision 5631)
+++ java/com/l2jserver/gameserver/model/actor/L2Character.java  (working copy)
@@ -205,8 +205,9 @@
        public static final byte ZONE_ALTERED = 19;
        public static final byte ZONE_NOBOOKMARK = 20;
        public static final byte ZONE_NOITEMDROP = 21;
+       public static final byte ZONE_MULTIFUNCTION = 22;
       
-       private final byte[] _zones = new byte[22];
+       private final byte[] _zones = new byte[23];
        protected byte _zoneValidateCounter = 4;
       
        private L2Character _debugger = null;
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java        (revision 5631)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java        (working copy)
@@ -170,6 +170,7 @@
 import com.l2jserver.gameserver.model.quest.QuestState;
 import com.l2jserver.gameserver.model.quest.State;
 import com.l2jserver.gameserver.model.zone.type.L2BossZone;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
 import com.l2jserver.gameserver.network.L2GameClient;
 import com.l2jserver.gameserver.network.SystemMessageId;
 import com.l2jserver.gameserver.network.communityserver.CommunityServerThread;
@@ -5684,6 +5685,7 @@
                        // Add karma to attacker and increase its PK counter
                        setPvpKills(getPvpKills() + 1);
                       
+                       L2MultiFunctionZone.givereward(this);
                        // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
                        sendPacket(new UserInfo(this));
                        sendPacket(new ExBrExtraUserInfo(this));
Index: dist/game/config/MultiFunctionZone.properties
===================================================================
--- dist/game/config/MultiFunctionZone.properties       (revision 0)
+++ dist/game/config/MultiFunctionZone.properties       (revision 0)
@@ -0,0 +1,60 @@
+# ---------------------------------------------------------------------------
+# MultiFunctionZone - custom addon for your server
+# ---------------------------------------------------------------------------
+# This option will turn on PvP flag to all people when entering to the zone
+EnablePvP = True
+
+# If set to false, zone will be no-restart zone
+NoRestartZone = False
+
+# If set to false, zone will be no-logout zone
+NoLogoutZone = False
+
+# If set to false, zone will be no-store zone
+NoStoreZone = False
+
+# Give noblesse after revive?
+ReviveNoblesse = False
+
+# Heal after revive?
+ReviveHeal = False
+
+# Delay, in seconds, to wait before revive
+# 0 to disable
+ReviveDelay = 10
+
+# Set the spawn points where players will be teleported on revive, if enabled
+# example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
+SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
+
+# Random respawn radius
+RespawnRadius = 500
+
+# If set to true, players will take noblesse blessing when entering
+GiveNoblesse = True
+
+# Remove buffs when entering to the zone
+RemoveBuffs = False
+
+# Remove pets when entering to the zone
+RemovePets = False
+
+# Special rewards when hunting inside this zone
+# example: 57,100000;14720,1
+Rewards = 57,100000;14720,1
+
+# List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
+# (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
+Items = 728,7575,6383,1538
+
+# List of Grades that won't be usable inside this area and also will be unequiped when entering
+# example: D,C,B,A,S,S80,S84
+Grades = C,B,A
+
+# Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
+# 0 to disable
+Enchant = 0
+
+# Players with one of that classes won't be able to enter to the zone
+# example: 93,85,12
+Classes = 92
\ No newline at end of file
Index: java/com/l2jserver/gameserver/network/clientpackets/UseItem.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/UseItem.java    (revision 5631)
+++ java/com/l2jserver/gameserver/network/clientpackets/UseItem.java    (working copy)
@@ -23,9 +23,11 @@
import com.l2jserver.gameserver.handler.ItemHandler;
import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.base.Race;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
@@ -113,6 +115,12 @@
                if (item == null)
                        return;
               
+               if(getClient().getActiveChar().isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.checkItem(item))
+               {
+                       getClient().getActiveChar().sendMessage("You cannot use "+item.getName()+" inside this zone.");
+                       return;
+               }
+              
                if (item.getItem().getType2() == L2Item.TYPE2_QUEST)
                {
                        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CANNOT_USE_QUEST_ITEMS);
Index: java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java     (revision 5631)
+++ java/com/l2jserver/gameserver/network/clientpackets/RequestRestart.java     (working copy)
@@ -17,12 +17,13 @@
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;
-
import com.l2jserver.Config;
import com.l2jserver.gameserver.SevenSignsFestival;
import com.l2jserver.gameserver.instancemanager.AntiFeedManager;
import com.l2jserver.gameserver.model.L2Party;
+import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.L2GameClient;
import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
import com.l2jserver.gameserver.network.SystemMessageId;
@@ -87,6 +88,13 @@
                        return;
                }
               
+               if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.restart_zone)
+               {
+                       player.sendMessage("You cannot restart while inside a Multifunction zone.");
+                       sendPacket(RestartResponse.valueOf(false));
+                       return;
+               }
+              
                // Prevent player from restarting if they are a festival participant
                // and it is in progress, otherwise notify party members that the player
                // is not longer a participant.
Index: java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java
===================================================================
--- java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java        (revision 5631)
+++ java/com/l2jserver/gameserver/model/itemcontainer/ItemContainer.java        (working copy)
@@ -43,7 +43,7 @@
{
        protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName());
       
-       protected final List<L2ItemInstance> _items;
+       public final List<L2ItemInstance> _items;
       
        protected ItemContainer()
        {
Index: java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java
===================================================================
--- java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java      (revision 0)
+++ java/com/l2jserver/gameserver/model/zone/type/L2MultiFunctionZone.java      (revision 0)
@@ -0,0 +1,345 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.model.zone.type;
+
+import java.io.File;
+import java.io.FileInputStream;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Properties;
+import javolution.util.FastList;
+import com.l2jserver.gameserver.ThreadPoolManager;
+import com.l2jserver.gameserver.datatables.SkillTable;
+import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.L2Skill;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.L2Summon;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
+import com.l2jserver.gameserver.model.zone.L2SpawnZone;
+import com.l2jserver.util.Rnd;
+
+/**
+ *
+ * @author Wyatt
+ * @version 1.3
+ *
+ */
+
+public class L2MultiFunctionZone extends L2SpawnZone
+{
+      
+       public L2MultiFunctionZone(int id)
+       {
+               super(id);
+               loadConfigs();
+       }
+      
+       public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
+       static int radius, enchant, revive_delay;
+       static int[][] spawn_loc;
+       L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
+       private static List<String> items = new FastList<String>();
+       private static List<String> grades = new FastList<String>(), classes = new FastList<String>();
+       public static List<int[]> rewards;
+       static String[] gradeNames = {"","D","C","B","A","S","S80","S84"};
+      
+       @Override
+       protected void onEnter(L2Character character)
+       {
+               character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
+               character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);
+               if(!store_zone)
+                       character.setInsideZone(L2Character.ZONE_NOSTORE, true);
+              
+               if (character instanceof L2PcInstance)
+               {
+                       L2PcInstance activeChar = ((L2PcInstance) character);
+                       if(classes != null && classes.contains(""+activeChar.getClassId().getId()))
+                       {
+                               activeChar.teleToLocation(83597,147888,-3405);
+                               activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");
+                               return;
+                       }
+                      
+                       for(L2ItemInstance o : activeChar.getInventory()._items)
+                       {
+                               if(o.isEquipable() && o.isEquipped() && !checkItem(o))
+                               {
+                                       int slot = activeChar.getInventory().getSlotFromItem(o);
+                                       activeChar.getInventory().unEquipItemInBodySlot(slot); 
+                                       activeChar.sendMessage(o.getName()+" unequiped because is not allowed inside this zone.");
+                               }
+                       }
+                       activeChar.sendMessage("You entered in a MultiFunction zone.");
+                       clear(activeChar);
+                       if(give_noblesse)
+                       noblesse.getEffects(activeChar, activeChar);  
+                       if(pvp_enabled && activeChar.getPvpFlag() == 0)
+                               activeChar.updatePvPFlag(1);                   
+               }
+       }
+      
+       @Override
+       protected void onExit(L2Character character)
+       {
+               character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
+               character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);
+               if(!store_zone)
+                       character.setInsideZone(L2Character.ZONE_NOSTORE, false);
+              
+               if (character instanceof L2PcInstance)
+               {
+                       L2PcInstance activeChar = ((L2PcInstance) character);
+                       activeChar.sendMessage("You left from a MultiFunction zone.");
+                      
+                       if(pvp_enabled)
+                               activeChar.stopPvPFlag();  
+               }
+       }
+      
+       @Override
+       public void onDieInside(final L2Character character)
+       {
+               if (character instanceof L2PcInstance)
+           {
+                       final L2PcInstance activeChar = ((L2PcInstance) character);
+                       if(revive)
+                       {
+                               ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
+                               {
+                               @Override
+                                       public void run()
+                                       {
+                                       activeChar.doRevive();
+                                       heal(activeChar);
+                                       int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];
+                                       activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]);
+                                       }
+                               },revive_delay*1000);  
+                       }
+           }
+       }
+
+       @Override
+       public void onReviveInside(L2Character character)
+       {      
+               if (character instanceof L2PcInstance)
+           {
+                       L2PcInstance activeChar = ((L2PcInstance) character);
+                       if(revive_noblesse)
+                               noblesse.getEffects(activeChar, activeChar);  
+                       if(revive_heal)
+                               heal(activeChar);
+           }
+       }
+      
+       private void clear (L2PcInstance player)
+       {
+               if(remove_buffs)
+               {
+                       player.stopAllEffectsExceptThoseThatLastThroughDeath();
+                       if(remove_pets)
+                       {
+                               L2Summon pet = player.getPet();
+                               if(pet!= null)
+                               {
+                                       pet.stopAllEffectsExceptThoseThatLastThroughDeath();
+                                       pet.unSummon(player);  
+                               }      
+                       }
+               }
+               else
+               {
+                       if(remove_pets)
+                       {
+                               L2Summon pet = player.getPet();
+                               if(pet!= null)
+                               {
+                                       pet.unSummon(player);  
+                               }      
+                       }
+               }
+       }
+      
+       static void heal(L2PcInstance activeChar)
+       {
+               activeChar.setCurrentHp(activeChar.getMaxHp());
+               activeChar.setCurrentCp(activeChar.getMaxCp());
+               activeChar.setCurrentMp(activeChar.getMaxMp());
+       }
+      
+       public static void givereward(L2PcInstance player)
+       {
+               if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
+               {
+                       for (int[] reward : rewards)
+                       {
+                               PcInventory inv = player.getInventory();
+                               inv.addItem("Custom Reward", reward[0], reward[1], player,  player);   
+                       }
+               }
+       }
+      
+       public static boolean checkItem (L2ItemInstance item)
+       {
+               int o = item.getItem().getCrystalType();
+               int e = item.getEnchantLevel();
+              
+               if(enchant != 0 && e >= enchant)
+               {
+                       return false;
+               }
+              
+               if(grades.contains(gradeNames[o]))
+                       return false;
+
+               if(items != null && items.contains(""+item.getItemId()))
+                       return false;
+               return true;
+       }
+      
+       private static void loadConfigs()
+       {
+               try
+               {
+                       Properties prop = new Properties();
+                       prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));
+                       pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));
+                       spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));
+                       revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));
+                       if(revive_delay != 0)
+                       {
+                               revive = true;
+                       }
+                       give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));
+                       String[] propertySplit = prop.getProperty("Items", "").split(",");
+                       if (propertySplit.length != 0)
+                       {
+                               for(String i : propertySplit)
+                               {
+                                       items.add(i);
+                               }
+                       }
+                       propertySplit = prop.getProperty("Grades", "").split(",");
+                       if (propertySplit.length != 0)
+                       {
+                               for(String i : propertySplit)
+                               {
+                                       if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84"))
+                                               grades.add(i);
+                               }
+                       }
+                       propertySplit = prop.getProperty("Classes", "").split(",");
+                       if (propertySplit.length != 0)
+                       {
+                               for(String i : propertySplit)
+                               {
+                                       classes.add(i);
+                               }
+                       }
+                       radius =  Integer.parseInt(prop.getProperty("RespawnRadius", "500"));
+                       enchant =  Integer.parseInt(prop.getProperty("Enchant", "0"));
+                       remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));
+                       remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));
+                       restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));
+                       store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));
+                       logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));
+                       revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));
+                       revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));
+                       rewards = new ArrayList<int[]>();
+                       propertySplit = prop.getProperty("Rewards", "57,100000").split(";");
+                       for (String reward : propertySplit)
+                       {
+                               String[] rewardSplit = reward.split(",");
+                               if (rewardSplit.length == 2)
+                               {
+                                       try
+                                       {
+                                               rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])});
+                                       }
+                                       catch (NumberFormatException nfe)
+                                       {
+                                       }
+                               }
+                       }
+               }
+               catch(Exception e)
+               {
+                       e.printStackTrace();
+               }
+       }      
+      
+       private static int[][] parseItemsList(String line)
+       {
+               final String[] propertySplit = line.split(";");
+               if (propertySplit.length == 0)
+                       return null;
+
+               int i = 0;
+               String[] valueSplit;
+               final int[][] result = new int[propertySplit.length][];
+               for (String value : propertySplit)
+               {
+                       valueSplit = value.split(",");
+                       if (valueSplit.length != 3)
+                       {
+                               return null;
+                       }
+
+                       result[i] = new int[3];
+                       try
+                       {
+                               result[i][0] = Integer.parseInt(valueSplit[0]);
+                       }
+                       catch (NumberFormatException e)
+                       {
+                               return null;
+                       }
+                       try
+                       {
+                               result[i][1] = Integer.parseInt(valueSplit[1]);
+                       }
+                       catch (NumberFormatException e)
+                       {
+                               return null;
+                       }
+                       try
+                       {
+                               result[i][2] = Integer.parseInt(valueSplit[2]);
+                       }
+                       catch (NumberFormatException e)
+                       {
+                               return null;
+                       }
+                       i++;
+               }
+               return result;
+       }
+}
\ No newline at end of file
Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/Die.java        (revision 5631)
+++ java/com/l2jserver/gameserver/network/serverpackets/Die.java        (working copy)
@@ -27,6 +27,7 @@
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.TvTEvent;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
 
/**
 * sample
@@ -62,7 +63,7 @@
                       
                }
                _charObjId = cha.getObjectId();
-               _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());
+               _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive() || (cha.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && L2MultiFunctionZone.revive));
                if (cha instanceof L2Attackable)
                        _sweepable = ((L2Attackable)cha).isSweepActive();
               
Index: java/com/l2jserver/gameserver/network/clientpackets/Logout.java
===================================================================
--- java/com/l2jserver/gameserver/network/clientpackets/Logout.java     (revision 5631)
+++ java/com/l2jserver/gameserver/network/clientpackets/Logout.java     (working copy)
@@ -21,7 +21,9 @@
import com.l2jserver.Config;
import com.l2jserver.gameserver.SevenSignsFestival;
import com.l2jserver.gameserver.model.L2Party;
+import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
@@ -83,6 +85,13 @@
                        return;
                }
               
+               if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && !L2MultiFunctionZone.logout_zone)
+               {
+                       player.sendMessage("You cannot logout while inside a Multifunction zone.");
+                       player.sendPacket(ActionFailed.STATIC_PACKET);
+                       return;
+               }
+              
                // Prevent player from logging out if they are a festival participant
                // and it is in progress, otherwise notify party members that the player
                // is not longer a participant.
 
### Eclipse Workspace Patch 1.0
#P L2J_DataPack
Index: dist/game/data/zones/peace_zones.xml
===================================================================
--- dist/game/data/zones/peace_zones.xml        (revision 9174)
+++ dist/game/data/zones/peace_zones.xml        (working copy)
@@ -978,4 +978,10 @@
                <node X="-113768" Y="-150965" />
                <node X="-115424" Y="-150965" />
        </zone>
+       <zone name="Custom" type="MultiFunctionZone" shape="NPoly" minZ="-15000" maxZ="-10000">
+               <node X="130000" Y="160000" />
+               <node X="130000" Y="130000" />
+               <node X="160000" Y="130000" />
+               <node X="160000" Y="160000" />
+       </zone>
</list>
\ No newline at end of file
How to add JAVA codes in eclipse part 2 (code by WYATT) MultiFunctionZone shared


 

How to add customs and make server online (Using DUC) (4 parts)

 

 

 

Soon: Edit textures with Unreal and photoshop

          Create - Edit 3D's max models and import to lineage 2

          How to adopt buffers between packs

          How to Connect website with server (create account) via php

 

Created by WolfGiaS3na

www.youtube.com/WolfGiaS3na

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

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