Jump to content

hellbound [russian-platformL2J] L2BFP 15x opening on 22 March!


Recommended Posts

Posted

bump

 

 

maybe you can switch to real profile dear lord

 

 

:alone: :alone: :alone: :alone: :alone: :alone: :alone:

 

 

and the number on beta online x10? :D

 

bcs on forum past 600 min 370ppl, so for sure  :dat: :dat: :dat:

Posted

same server same npc, same locations of teleports everything same like battle for redemption

Even website similar, and forum absolut the same, just cosmetic change, still u cant stay online, and see guests online all is absolut the same like on old Battle for redemption forum, why u dont admit it STALONE ?

Noone care is u or no, every1 will give it a try anyway .... just say its u like did befor

Posted

same server same npc, same locations of teleports everything same like battle for redemption

Even website similar, and forum absolut the same, just cosmetic change, still u cant stay online, and see guests online all is absolut the same like on old Battle for redemption forum, why u dont admit it STALONE ?

Noone care is u or no, every1 will give it a try anyway .... just say its u like did befor

Just to mention.

It was  ''War for Redemption'' and not Battle.

On topic, i have to agree about some similar things.

Posted

I really wonder how desperate and stupid is that stalone aka basilis aka ***** !!

 

Kala re kolozwo akoma dn exeis katalavei oti dn prokeite na paiksei kaneis sovaros anthrwpos sto server sou??ante parata to mas exeis zalisei me ta fail server sou!

Posted

i dont rly get this flames.

every admin/gm/owner of every kind of fail servers flaming each other in different nicks and thinkin how to get more money with the next fail project.

instead of team up with 2-3-4 failed server owner and build the perfect server (its impossible cause there will be ppl who gonna cry like always).

i also know with this team up u cannot reach $$$$$$$$$$$$$$ from "not op" donation but just think a bit. u can reach money cause if ppl see server is stable, it gives reason to play they will donate (yea u must split it to 2-3-4 part but still). Also ur spent money will be less since 2-3-4 failed server owner gonna pay it. Also less chance to get DDOS cause 2-3-4 guy can get much better ddosprotection cause u need to pay less then u did/do it alone.

 

but thats why humans increadibles cause of -beep-in selfish/tricky/also logicless brain.

Posted

Ok now he are the facts : This is wfr.wfr was stalone's server.therefor...this is Stalone's server.Stalone's servers always faild hard.This one will fail hard too.

Proofs?His nerd friends start log in silver and spam web-site of l2bfp..

He did that for two weeks on Age/World before he opened wfr.And what happened?The server didn't manage to stay online for more than 1 hour  :lied: :lied: :lied: :lied: HAHAHAHAHHAHA :happyforever: :happyforever: :happyforever:

Whoever thinks this will be the next best mid rate server IS OUT OF HIS FREAKIN MIND beacuse there is no way that Stalone can make a decent server EVER.I don't understand how this guy always manages to fail so hard that he opened god knows how many servers and after they failed no one even remmember them.Servers like L2Atlantis/L2World have been using the same name for all theese years..They failed too , but at least they had the balls to go ahead , fix things , and re-launch every time.

So Stalone , my dear brainless f4gg0t , why don't u REALLY work on your own server instead of buying those AWFULL server packs from russians , brazilians and who knows who else.But since you got 0 skills as a l2 admin/dev and you do this just for money , u can start searching a job cus u will never make a succesfull l2 server.

I want to see how many ''grand openings'' this server will have , wfr had 7.WTB NEW RECORD!!

FAIL STALONE SERVER :-beep- yeah:

Posted

no no here is something wrong or i dont know so this server its on other Ninja fail admin MOUSE but possible him to have friendship with stalone  cuz they have one target money money money ziro devaloper team and again failed server like even well server cant stay more online with zero experience in developing but they dont care about it even will have someone newbie play who they will invite with think to be gm and pay next  domain and next domain and like this 100 years later :D

Posted

more qq :)) we dont have any greeks gms admins :) we`re all from romania so dunno why u keep saying we`re stalone :))), stalone can suck my ballz..

Guest
This topic is now closed to further replies.



  • Posts

    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
  • Topics

×
×
  • Create New...