Jump to content
  • 0

[Request] L2Item slot values


LinkinParK

Question

Where were the slot values found?

 

Example:

 

public static final int SLOT_LR_HAND = 0x4000;
public static final int SLOT_FULL_ARMOR = 0x8000;
public static final int SLOT_FACE = 0x010000;
public static final int SLOT_ALLDRESS = 0x020000;
public static final int SLOT_HAIR = 0x040000;
public static final int SLOT_HAIRALL = 0x080000;

Link to comment
Share on other sites

Recommended Posts

  • 0

Crashes, FPS, Unstable, Heavy, only these? not //much more

Deprecated technology (Unreal 2 engine ?) and they all gambled on the hyperthreading technology. Nowadays, if you take CPU by CPU, CPUs are even worst than Pentium 3, that's why nowadays client still suck, no matter the computer you have. A 2004 computer probably got better FPS on that game than 2013 one, lol.

 

Anyway avoid unrelated discussion, if you don't want to dev on L2, that's your problem :P. No matter engine sucks, they made what they could with what they had.

 

Got nothing to do with server performance aswell... We speak about server performance and you speak about client.

 

:not bad:

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now


×
×
  • Create New...