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interlude [L2OFF] L2Fantastic is going to relaunch!


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Posted

L2 OFF mid-rate Interlude PVP-focused server

 

 

We will bring you an Lineage II Interlude server based on official server files. We do not intend to launch another two week server but an server which will offer you long-term fun and plenty of PVPs. Our features are based on opinions from different players with different backgrounds. If you still think there are features which should be reconsidered start a topic in the suggestions section on our forums and discuss it with the community.

 

There ain't an ETA yet but we're close to beeing done with developing the server features. During the time we'll host events which can reward you with adventages once the server launches or win exclusive access to the closed beta.

 

Stay tuned!

 

 

 

General

Exp. Rate. 55x

Adena Rate 75x 100% drop

SP Rate 55x

Material drops removed from all monsters (sold in shop)

Auto learn skills

Retail noblesse

Retail subclass (Red Pipette Knife in shop and boosted pouches drop)

Olympiad 1 week ( New heroes at Monday )

Top 3 PVPers per 2 weeks get rewarded

Top 3 Clans per 2 weeks get rewarded

Siege stats published after siege

Automatic donations system

No equipment donations

Innovative events guaranteed

Rewards for joining clans

 

Custom zones

Valley of Saints [solo 74+]

+ First section 74+

+ Second section 80+

+ 2 custom raidbosses

Invaded Rune Township [Party 78+]

+ Township (weak party mobs + 1 Custom raid)

+ Temple (strong party mobs + 2 Custom raids)

- PVP Zone Citadel second floor

 

Custom NPCs

NPC Buffer

Classchanger

Armor/Weapon/Jewels up to B grade

Misc items

Clan items

A Grade Shop

S Grade Shop

Luxury Shop

 

Custom currency

S grade Coins

A grade Coins

Fantastic Coins

Ancient Adena

 

Raidbosses

+ Epic raidbosses retail-like spawntimes / All lvl 80 chaotic area and customized drops

+ Customized raidbosses 78+

+ Party zone got 3 custom raidbosses

- Smeagol (Small and crazy)

- Nazgul (Dark creature)

- Azog the Fediler (Orc leader)

 

 

http://www.l2fantastic.com

http://www.l2fantastic.com/forum

http://www.facebook.com/L2Fantastic

http://www.twitter.com/L2Fantastic

Posted

The Master of Fails talks again. Hmmm, looks like your server.

1 - No web.

2 - Same language.

3 - FFFFAIL !

1 - LOL

2 - English universal language derp.

3 - LOL

 

Etc : This guy :))))) Fat slob.

Posted

The Master of Fails talks again. Hmmm, looks like your server.

1 - No web.

2 - Same language.

3 - FFFFAIL !

 

+1 :)) Complexe Gaming Outlaw strikes again now with a wanna be l2extreme this time.

 

+2for ghey songs in videos.

Posted

This ain't Outlaws server

 

Jeukens.. get real :) i mean you register the l2fantastic.com, Outlaw has the server box :) and you both hosting a server.. ^^ and you say "This ain't Outlaws server"... well funny... ESTAKZ IS FUNNY DAWG...

 

Anyways go get some real job, better make a living from your PHP skillz :) then waste time with Outlawz ;)

 

 

 

 

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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