Napster321 Posted January 12, 2013 Posted January 12, 2013 Is there in java a place that is sending the enchant level of weapon to env.int in client? What i want to do: add a different env* file for some weapons (different enchant colors)
0 Tryskell Posted January 12, 2013 Posted January 12, 2013 There is no direct layer between server and client, all is going by packets. Packets say to client "hey give me color for enchant level X" and client sends whatever he got. Until you edit client to handle differently the situation, I believe you can't do what you want. At least it got nothing to do with core, until you like "Castorama" (search on inet :p). A client modder probably can tell you more about client part.
0 Napster321 Posted January 12, 2013 Author Posted January 12, 2013 and it isn't possible to make the server take the enchant colors from dp?
0 Tryskell Posted January 13, 2013 Posted January 13, 2013 You can but your UserInfo and CharInfo will just be really, really, really weird. I would strongly suggest you to see with client modders rather than searching a core solution for this, at any cost.
0 Napster321 Posted January 13, 2013 Author Posted January 13, 2013 something else kinda same : is it possible to add a different shoulshot effect after an enchant a-beep-t something like armor effect after +++?
0 marwan Posted January 13, 2013 Posted January 13, 2013 something else kinda same : is it possible to add a different shoulshot effect after an enchant a-beep-t something like armor effect after +++? just add if stats for enchant level in doAttack() and doCast() method in L2PcInstance
Question
Napster321
Is there in java a place that is sending the enchant level of weapon to env.int in client?
What i want to do: add a different env* file for some weapons (different enchant colors)
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