Jump to content
  • 0

[Help ligo]LOL


Question

5 answers to this question

Recommended Posts

  • 0
Posted

An dn perases kanena patch kane post se parakalw edw to L2SiegeZone an kai tha eprepe na eblepa to error apo tin arxi...

Ine clean to l2j mu ke exw perasei milion things ke twra testaro ta sieges kai exei ta sigekrimena problems(den ginete na hitaroun o enas attacker ton allo + otan ekane restart enas participant crashare olos o server ke den ginotan na janalogarei ke evgale afta to GS:/
  • 0
Posted

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.type;

import javolution.util.FastList;

import com.l2jserver.Config;
import com.l2jserver.gameserver.datatables.MapRegionTable;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.FortSiege;
import com.l2jserver.gameserver.model.entity.Siegable;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

/**
* A  siege zone
*
* @author  durgus
*/
public class L2SiegeZone extends L2ZoneType
{
private int _siegableId = -1;
private Siegable _siege = null;
private boolean _isActiveSiege = false;
private static final int DIS-beep-T_DELAY = 5;

public L2SiegeZone(int id)
{
	super(id);
}

@Override
public void setParameter(String name, String value)
{
	if (name.equals("castleId"))
	{
		if (_siegableId != -1)
			throw new IllegalArgumentException("Siege object already defined!");
		_siegableId = Integer.parseInt(value);
	}
	else if (name.equals("fortId"))
	{
		if (_siegableId != -1)
			throw new IllegalArgumentException("Siege object already defined!");
		_siegableId = Integer.parseInt(value);
	}
	else if (name.equals("clanHallId"))
	{
		if (_siegableId != -1)
			throw new IllegalArgumentException("Siege object already defined!");
		_siegableId = Integer.parseInt(value);
		//TODO clan hall siege
	}
	else
		super.setParameter(name, value);
}

@Override
protected void onEnter(L2Character character)
{
	if (_isActiveSiege)
	{
		character.setInsideZone(L2Character.ZONE_PVP, true);
		character.setInsideZone(L2Character.ZONE_SIEGE, true);
		character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);

		if (character instanceof L2PcInstance)
		{

			if (((L2PcInstance) character).isRegisteredOnThisSiegeField(_siegableId))
			{
				((L2PcInstance) character).setIsInSiege(true); // in siege
				if (_siege.giveFame())
					((L2PcInstance) character).startFameTask(_siege.getFameFrequency() * 1000, _siege.getFameA-beep-t());
			}
			((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE));
			if (!Config.ALLOW_WYVERN_DURING_SIEGE && ((L2PcInstance) character).get-beep-tType() == 2)
			{
				character.sendPacket(new SystemMessage(SystemMessageId.AREA_CANNOT_BE_ENTERED_WHILE_-beep-TED_WYVERN));
				((L2PcInstance) character).enteredNoLanding(DIS-beep-T_DELAY);
			}
		}
	}
}

@Override
protected void onExit(L2Character character)
{
	character.setInsideZone(L2Character.ZONE_PVP, false);
	character.setInsideZone(L2Character.ZONE_SIEGE, false);
	character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
	if (_isActiveSiege)
	{
		if (character instanceof L2PcInstance)
		{
			((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
			if (((L2PcInstance) character).get-beep-tType() == 2)
			{
				((L2PcInstance) character).exitedNoLanding();
			}
			// Set pvp flag
			if (((L2PcInstance) character).getPvpFlag() == 0)
				((L2PcInstance) character).startPvPFlag();
		}
	}
	if (character instanceof L2PcInstance)
	{
		L2PcInstance activeChar = (L2PcInstance) character;
		activeChar.stopFameTask();
		activeChar.setIsInSiege(false);

		if (_siege instanceof FortSiege && activeChar.getInventory().getItemByItemId(9819) != null)
		{
			// drop combat flag
			Fort fort = FortManager.getInstance().getFortById(_siegableId);
			if (fort != null)
			{
				FortSiegeManager.getInstance().dropCombatFlag(activeChar, fort.getFortId());
			}
			else
			{
				int slot = activeChar.getInventory().getSlotFromItem(activeChar.getInventory().getItemByItemId(9819));
				activeChar.getInventory().unEquipItemInBodySlotAndRecord(slot);
				activeChar.destroyItem("CombatFlag", activeChar.getInventory().getItemByItemId(9819), null, true);
			}
		}
	}

	if (character instanceof L2SiegeSummonInstance)
	{
		((L2SiegeSummonInstance) character).unSummon(((L2SiegeSummonInstance) character).getOwner());
	}
}

@Override
public void onDieInside(L2Character character)
{
	if (_isActiveSiege)
	{
		// debuff participants only if they die inside siege zone
		if (character instanceof L2PcInstance && ((L2PcInstance) character).isRegisteredOnThisSiegeField(_siegableId))
		{
			int lvl = 1;
			final L2Effect e = character.getFirstEffect(5660);
			if (e != null)
				lvl = Math.min(lvl + e.getLevel(), 5);

			final L2Skill skill = SkillTable.getInstance().getInfo(5660, lvl);
			if (skill != null)
				skill.getEffects(character, character);
		}
	}
}

@Override
public void onReviveInside(L2Character character)
{
}

public void updateZoneStatusForCharactersInside()
{
	if (_isActiveSiege)
	{
		for (L2Character character : _characterList.values())
		{
			if (character != null)
				onEnter(character);
		}
	}
	else
	{
		for (L2Character character : _characterList.values())
		{
			if (character == null)
				continue;
			character.setInsideZone(L2Character.ZONE_PVP, false);
			character.setInsideZone(L2Character.ZONE_SIEGE, false);
			character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);

			if (character instanceof L2PcInstance)
			{
				((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
				((L2PcInstance) character).stopFameTask();
				if (((L2PcInstance) character).get-beep-tType() == 2)
				{
					((L2PcInstance) character).exitedNoLanding();
				}
			}
			if (character instanceof L2SiegeSummonInstance)
			{
				((L2SiegeSummonInstance) character).unSummon(((L2SiegeSummonInstance) character).getOwner());
			}

		}
	}
}


/**
 * Sends a message to all players in this zone
 * @param message
 */
public void announceToPlayers(String message)
{
	for (L2Character temp : _characterList.values())
	{
		if (temp instanceof L2PcInstance)
			((L2PcInstance) temp).sendMessage(message);
	}
}

/**
 * Returns all players within this zone
 * @return
 */
public FastList<L2PcInstance> getAllPlayers()
{
	FastList<L2PcInstance> players = new FastList<L2PcInstance>();

	for (L2Character temp : _characterList.values())
	{
		if (temp instanceof L2PcInstance)
			players.add((L2PcInstance) temp);
	}

	return players;
}

public int getSiegeObjectId()
{
	return _siegableId;
}

public boolean isActive()
{
	return _isActiveSiege;
}

public void setIsActive(boolean val)
{
	_isActiveSiege = val;
}

public void setSiegeInstance(Siegable siege)
{
	_siege = siege;
}

/**
 * Removes all foreigners from the zone
 * @param owningClan
 */
public void banishForeigners(L2Clan owningClan)
{
	for (L2Character temp : _characterList.values())
	{
		if (!(temp instanceof L2PcInstance))
			continue;
		if (((L2PcInstance) temp).getClan() == owningClan || ((L2PcInstance) temp).isGM())
			continue;

		((L2PcInstance) temp).teleToLocation(MapRegionTable.TeleportWhereType.Town);
	}
}
}

 

P.S. Boorinio thanks for all the help that days.

 

 

Olokliro to error:

 

2q0vrzo.png

  • 0
Posted

+1 karma for boorinio

 

Ine trela active kai asxolite me ola ta java side errors.

(Exei voithisei ke emena se polla errors+pollous allous.)

 

Some1 Lock it.

  • 0
Posted

+1 karma for boorinio

 

Ine trela active kai asxolite me ola ta java side errors.

(Exei voithisei ke emena se polla errors+pollous allous.)

 

Some1 Lock it.

 

Locked.

Guest
This topic is now closed to further replies.


  • Posts

    • in conclusion when somebody who has a project for 10+ years still on development writes an e-say to try until you succeed and then advertises his project, one of the reasons is he needs money, so l2j has once more become pure expensive hobby, you wont make money out of it.   You can still use L2jFrozen and get better results for this, i know some people that done it    keep in mind that C in aCis stands for Crappy, and after all these years its not a cool wordplay anymore, its a fact, prove me wrong.
    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
    • WTS: - AQ - Baium - Zaken  - Frintezza - Vesper Fighter Focus Fire Element   pm for detalis
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock