Jump to content
  • 0

Flag Zone


Question

Posted

 Index: java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java
    ===================================================================
    --- java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java   (revision 0)
    +++ java/com/l2jserver/gameserver/model/zone/type/L2FlagZone.java   (revision 0)
    @@ -0,0 +1,62 @@
    +/*
    + * This program is free software: you can redistribute it and/or modify it under
    + * the terms of the GNU General Public License as published by the Free Software
    + * Foundation, either version 3 of the License, or (at your option) any later
    + * version.
    + *
    + * This program is distributed in the hope that it will be useful, but WITHOUT
    + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
    + * details.
    + *
    + * You should have received a copy of the GNU General Public License along with
    + * this program. If not, see <http://www.gnu.org/licenses/>.
    + */
    +package com.l2jserver.gameserver.model.zone.type;
    +
    +import com.l2jserver.gameserver.model.actor.L2Character;
    +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    +import com.l2jserver.gameserver.model.zone.L2ZoneType;
    +
    +/**
    + * @author UnAfraid
    + */
    +public class L2FlagZone extends L2ZoneType
    +{
    +   public L2FlagZone(int id)
    +   {
    +       super(id);
    +   }
    +   
    +   @Override
    +   protected void onEnter(L2Character character)
    +   {
    +       if (character instanceof L2PcInstance)
    +       {
    +           ((L2PcInstance) character).startPvPFlag();
    +           ((L2PcInstance) character).broadcastUserInfo();
    +       }
    +   }
    +   
    +   @Override
    +   protected void onExit(L2Character character)
    +   {
    +       if (character instanceof L2PcInstance)
    +       {
    +           ((L2PcInstance) character).stopPvPFlag();
    +           ((L2PcInstance) character).broadcastUserInfo(); 
    +       }
    +   }
    +   
    +   @Override
    +   public void onDieInside(L2Character character)
    +   {
    +       onExit(character);
    +   }
    +   
    +   @Override
    +   public void onReviveInside(L2Character character)
    +   {
    +       onEnter(character);
    +   }
    +}

 

I have this code work on l2jserver H5 , please help me to organize import and rework on high five and work 100%.

 

change

Code:

((L2PcInstance) character).startPvPFlag();

To

Code:

((L2PcInstance) character).updatePvPFlag(1);

and

Code:

((L2PcInstance) character).stopPvPFlag();

to

Code:

((L2PcInstance) character).updatePvPFlag(0);

4 answers to this question

Recommended Posts

  • 0
Posted

did you ever try http://maxcheaters.com/forum/index.php?topic=250759.0;topicseen ?

it seems much better than the one you trying to adapt ;) I suggest you this share because its ready for h5 ...

  • 0
Posted

did you ever try http://maxcheaters.com/forum/index.php?topic=250759.0;topicseen ?

it seems much better than the one you trying to adapt ;) I suggest you this share because its ready for h5 ...

 

[Hidden post: He need 396 posts to see it. He have currently have 70.]

If its allowed dear moderator ill send him link in PM?

  • 0
Posted

[Hidden post: He need 396 posts to see it. He have currently have 70.]

If its allowed dear moderator ill send him link in PM?

:D no dont do it :P

yeah you are right he cant check the topic i suggest him unless he donate :P

 

 

BTW

 

code seems ok for H5 ! You can always check mine  to take an idea ;)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
    • GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..