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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
ScRaB4ever
kalhspera!
h8ela na afksisw ta adena drops stons server moy kai etsi phga sta config t server kai apo 2500 to phga 6000 (sth gramh p afora ta adena)
parathrhsa loipwn oti enw egw eixa ayksisei ta drops ta adena p epeftan emeinan to idio
etsi phga ston test server kai ebala se ena mob na rixnei 1 adena
1 adena to mob x 6000 to config eprepe na m riksei 6000
anti gi ayto erikse 2147
bazo meta sto config t server adena drop x1000
anoigw ton server
1 adena to mob x1000 to config kai m rixnei kanonika 1000 adena
me alla logia to megisto p mporei na riksei se adena einai ta adena drop toy mob x 2147
parathrhsh:
to 2147 einai ypopolaplasio toy megistoy posoy p mporei na exei enas char se adena sto inventory
2,147 kkk
mporei kapoios na me boh8hsei oste na rixnei kanonika ta adena symfwna me ta congif?
eyxarhstw!
ps: o server einai l2j interlude
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