Jump to content

Lineage2 Official Bot L2Walker 10.98


geokavou

Recommended Posts

[move]POST UPDATE[/move] [move]POST UPDATE[/move] [move]POST UPDATE[/move]

Hi kai apo emena
Ksero oti polu apo esas mpori kai na to exete idi.
Ala me 1 anazitisi pou ekana den to brika mesa (se autin tin ekdosi tou  ;) )
kai eipa na to mirasto mazi sas, elpizo na helpari kapoious.
Ante kai kalo Boting  ;D ;D
Ston Official pantos douleuei telia oxi apla kala  ;D
[move]http://www.mediafire.com/?000xt2s0ozh[/move]

Ksekiname patontas ston fakelo opou kai dilounoume pou einai to L2.exe
pic1yz5.th.jpg

Sini8os briskete sto C:\program files\Linegae2\System\L2.exe
kai patame pano sto l2.exe kai stin sunexeia ANIGMA
pic2dz2.th.jpg

Afou kanoume ta parapano tote patame to kato deksia mple granazaki kai ksekina to l2 mono tou
pic3tr9.th.jpg

Tora mesa sto Game an patisoume to pliktro HOME apo to keyb mas 8a aniksi to Walker gia setarisma

Elpizo tora na Helpara ligo tin katastasi

Edited by Universe
Link to comment
Share on other sites

Paides sta xp douleui telia.

H ekdosi auti sta vista ontos kani kapia prob ala apo oti exw dei kai sto diko mou pc mono me ta gramata exw prob.

An kseris pou na patisis anigi kanonika.

H ali8ia omos einai oti ki egw se xp to douleuo edw kai kana 4 mino kai einai ok

Polu suntoma 8a exw kai tin new version na kano share ;)

Link to comment
Share on other sites

To arxeio pou trexis einai to L2Walker.exe

tou orizis pou einai to l2.exe px. C:\Program Files\Lineage2\System\l2.exe

kai apla patas to mple granazi kato deksia.

Auto apo mono tou anigi to l2.

me to pliktro HOME apo to keyb sou patas kai anigi in game to Walker.

APo ekei kai pera an 8es perisoteres odisies apla pesto na kano 1 post me autes ;)

Link to comment
Share on other sites

re file sou leo.dostou to folder sou pou einai to l2.kai meta trekse to granazi.kai 8a sou aniksi mono tou to l2

Ti l2.exe na sou doso egw.

8a prospa8iso na postaro pic na dis otan exw xrono.

Ala malon den nio8is kai toso apo autin tin ekdosi tou walker.soz man.

Wait for pic's

Link to comment
Share on other sites

  • 2 weeks later...

e ti na kanume exw sunh8isei sta etoima :( an mporeis na postareis pic na katalavw akrivws okz ;p

btw as to dokimasei k kapoios allos plx na mas pei an douleuei ..

 

To paidi dinei ksekathara ena guide pou einai eukolo kai gia kapoion pou den kserei polla apo pc,apla otan katevaseis to walker kaneis browse to L2.exe analoga to path tou folder tou lineage gia paradeigma to default otan kaneis install pou einai C:\program files\Lineage II\system\l2.exe.

Amesws meta ksekathara kaneis run apo to mple granazi pou dixnei k sto screenshot.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



  • Posts

    • Yes, something like that. More specifically, the running, attacking and attack wait animations for female human with a bow.
    • Do you mean do something like I did?
    • I tried searching, but couldn't find an answer to my question. That is why I created the topic.
    • Is it worth it listing on any of them? Or its better if i just buy ads on fb/forums/google etc.?
    • I'm looking to edit existing character animations for the L2 Interlude client. What I did successfully so far: Exported the files files from animations/Fighter.ukx (to get the .psk and .psa files) Imported a couple .psk + one .psa file to Blender and made my changes to the animations. Exported the resulting .psa file (which ended up being the same size as the original file, so everything should be fine). I downloaded multiple different UnrealED editors - the one from UT2004, L2Editor posted by lordofdes here, L2Editor posted by 911reg. From there on I had trouble with converting back to .ukx. Below are different methods I've tried and failed. Method 1: Made a new .ukx file inside UT2004's UnrealED, containing only my edited .psa file and 1 .psk file Converted my .ukx file with Gildor's tool Placed the resulting file in the animations folder Used L2FileEdit to change the LineageWarrior.int file in the systems folder in order to reroute to the animations I edited Started up the game, but the changed animations were replaced instead with a simple walking animation for some reason   Method 2: Tried the following workflow with both L2Editors (911reg's version and lordofdes's version) (using and not using Gildor's UnrealED patches) Trying to open the original Fighter.ukx file resulted in some of the L2Editor variants crashing. With the ones that didn't crash, I saved the .ukx file with another name (even tried adding my custom .psa file but the result was the same as below). There was file size difference between the .ukx I made and the original .ukx. I tried both substituting the .ukx file as is in the animations folder and after I encrypted it using 911reg's version's encdec.exe In both cases the game crashed when I was about to go to the character screen (made sense since the file size should have been the same). What am I missing here? Is it at all possible to edit the original character animations?
  • Topics

×
×
  • Create New...