~Rasmus~ Posted December 6, 2012 Share Posted December 6, 2012 hey give me link for dowloand buffer? Link to comment Share on other sites More sharing options...
0 SweeTs Posted December 6, 2012 Share Posted December 6, 2012 Here you go, my old one, Click meh. Supposed to work ;D And here you can find preview. Link to comment Share on other sites More sharing options...
0 ~Rasmus~ Posted December 6, 2012 Author Share Posted December 6, 2012 dont work :s can help me with teamviewer Link to comment Share on other sites More sharing options...
0 SweeTs Posted December 6, 2012 Share Posted December 6, 2012 Old .sql part, add it by hand or c/p other npc's structure :x Link to comment Share on other sites More sharing options...
0 Tryskell Posted December 6, 2012 Share Posted December 6, 2012 Use any Java buffer, fix imports and you made 90% of the work. Link to comment Share on other sites More sharing options...
0 ~Rasmus~ Posted December 6, 2012 Author Share Posted December 6, 2012 Tryskell where fix imports Link to comment Share on other sites More sharing options...
0 Tryskell Posted December 6, 2012 Share Posted December 6, 2012 Tryskell where fix imports ? ctrl+shift+o Link to comment Share on other sites More sharing options...
0 adrastos Posted January 10, 2013 Share Posted January 10, 2013 Wich import path should I put in it? Here is my original buffer's .py file: import sys from com.br.l2jgarvian.gameserver.model.quest import State from com.br.l2jgarvian.gameserver.model.quest import QuestState from com.br.l2jgarvian.gameserver.model.quest.jython import QuestJython as JQuest from com.br.l2jgarvian.gameserver.datatables import SkillTable from com.br.l2jgarvian import L2DatabaseFactory qn = "20701_NPCBuffer And here goes the modded one: import sys from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory qn = "20701_NPCBuffer" So i got got this on the error log: Traceback (innermost last): File "__init__.py", line 852, in ? TypeError: net.sf.l2j.gameserver.model.quest.State(): expected 0 args; got 2 Could someone help me? ;D Link to comment Share on other sites More sharing options...
0 Tryskell Posted January 11, 2013 Share Posted January 11, 2013 Use Java, for God of Flowers's sake. Link to comment Share on other sites More sharing options...
0 adrastos Posted January 11, 2013 Share Posted January 11, 2013 With Java I'll need to recompile right? Link to comment Share on other sites More sharing options...
0 Tryskell Posted January 11, 2013 Share Posted January 11, 2013 It's a script, move it on script folders even if your server is launched and type //reload quest blabla. Eventually restart your server if custom script can't be reload that way (to be honest, I don't rem). Link to comment Share on other sites More sharing options...
0 ower12 Posted May 7, 2013 Share Posted May 7, 2013 Use Eclipse Create L2BufferInstance.java and put in it the code: /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.model.actor.instance; import java.util.StringTokenizer; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate; import net.sf.l2j.util.StringUtil; import net.sf.l2j.util.Rnd; /** * * @author DarthVader * @version 1.3 */ public final class L2BufferInstance extends L2NpcInstance { public L2BufferInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); int buffid = 0; int bufflevel = 1; if (st.countTokens() == 2) { buffid = Integer.valueOf(st.nextToken()); bufflevel = Integer.valueOf(st.nextToken()); } else if (st.countTokens() == 1) buffid = Integer.valueOf(st.nextToken()); if (actualCommand.equalsIgnoreCase("getbuff")) { if (buffid != 0) { MagicSkillUse mgc = new MagicSkillUse(this, player, buffid, bufflevel, 5, 0); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); showMessageWindow(player); player.broadcastPacket(mgc); } } else if (actualCommand.equalsIgnoreCase("restore")) { player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp()); player.setCurrentCp(player.getMaxCp()); showMessageWindow(player); } else if (actualCommand.equalsIgnoreCase("cancel")) { player.stopAllEffects(); showMessageWindow(player); } else super.onBypassFeedback(player, command); } @Override public void onAction(L2PcInstance player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel())); player.sendPacket(new ValidateLocation(this)); } else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) { SocialAction sa = new SocialAction(this, Rnd.get(8)); broadcastPacket(sa); player.setCurrentFolkNPC(this); showMessageWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else { player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); player.sendPacket(ActionFailed.STATIC_PACKET); } } private void showMessageWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(1); final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>CLAW Magician</title><body><center>"); if (player.isSitting()) { player.sendMessage("You can't use buffer while you're sitting."); strBuffer.append("Stand up, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("How dare you to talk with me while you're sitting?!<br>"); } else if (player.isAlikeDead()) { player.sendMessage("You can't use buffer while you're dead or using fake death."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, you're dead.<br>"); strBuffer.append("I can't offer any support effect for dead people...<br>"); } else if (player.isInCombat()) { player.sendMessage("You can't use buffer while you're in combat."); strBuffer.append("Sadly, <font color=\"LEVEL\">%charname%</font>, I can't serve you.<br>"); strBuffer.append("Came back when you will not be in a combat.<br>"); } else { strBuffer.append("Welcome, <font color=\"LEVEL\">%charname%</font>!<br>"); strBuffer.append("Here is the list of all available effects:<br>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer.append("<table width=300>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1204 2\">Wind Walk</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1040 3\">Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1243 6\">Bless Shield</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1068 3\">Might</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1036 2\">Magic Barrier</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1259 4\">Resist Shock</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1035 4\">Mental Shield</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1045 6\">Blessed Body</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1304 3\">Advanced Block</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1048 6\">Blessed Soul</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1062 2\">Berserker Spirit</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1189 3\">Resist Wind</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1086 2\">Haste</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1240 3\">Guidance</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1393 3\">Unholy Resistance</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1242 3\">Death Whisper</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1077 3\">Focus</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1033 3\">Resist Poison</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1268 4\">Vampiric Rage</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1087 3\">Agility</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1191 3\">Resist Fire</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1085 3\">Acumen</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1059 3\">Empower</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1182 3\">Resist Aqua</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1303 2\">Wild Magic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 1078 6\">Concentration</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1352 1\">Elemental Protection</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1353 1\">Divine Protection</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1397 3\">Clarity</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1392 3\">Holy Resistance</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 1043 1\">Holy Weapon</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1032 3\">Invigor</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1044 3\">Regeneration</a></td></tr>"); strBuffer.append("<tr><td></td></tr>"); strBuffer.append("<tr><td><font color=\"ff9900\">Dances:</font></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 275 1\">Fury</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 273 1\">Mystic</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 365 1\">Siren's</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 274 1\">Fire</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 276 1\">Concentration</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 310 1\">Vampire</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 271 1\">Warrior</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 277 1\">Light</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 272 1\">Inspiration</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 311 1\">Protection</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 309 1\">Earth Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 307 1\">Aqua Guard</a></td></tr>"); strBuffer.append("<tr><td></td></tr>"); strBuffer.append("<tr><td><font color=\"ff9900\">Songs:</font></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 264 1\">Earth</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 269 1\">Hunter</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 270 1\">Invocation</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 266 1\">Water</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 267 1\">Warding</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 304 1\">Vitality</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 268 1\">Wind</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 364 1\">Champion</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 349 1\">Renewal</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 265 1\">Life</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 363 1\">Meditation</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 305 1\">Vengeance</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_getbuff 308 1\">Storm Guard</a></td> <td><a action=\"bypass -h npc_%objectId%_getbuff 306 1\">Flame Guard</a></td></tr>"); strBuffer.append("<tr><td></td></tr>"); strBuffer.append("<tr><td><font color=\"ff9900\">Other:</font></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_cancel\"><font color=\"ffffff\">Cancel</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1388 3\">Greater Might</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1389 3\">Greater Shield</a></td></tr>"); strBuffer.append("<tr><td><a action=\"bypass -h npc_%objectId%_restore\"><font color=\"ffffff\">Restore</font></a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1363 1\">Chant of Victory</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1356 1\">Prophecy of Fire</a></td></tr>"); strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1355 1\">Prophecy of Water</a></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1357 1\">Prophecy of Wind</a></td></tr>"); strBuffer.append("<tr><td></td><td><a action=\"bypass -h npc_%objectId%_getbuff 1413 1\">Magnus' Chant</a></td><td></td></tr>"); strBuffer.append("</table><img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); } strBuffer.append("</center></body></html>"); html.setHtml(strBuffer.toString()); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%charname%", player.getName()); player.sendPacket(html); } } Put L2BufferInstance.java file into java/net/sf/l2j/gameserver/model/actor/instance/ Now create new npc with id 99 or whatever you want and set type to L2Buffer. That's all. Now spawn your npc and enjoy. P.s I hate htmls, so I made buffer dialog inside L2BufferInstance. Link to comment Share on other sites More sharing options...
Question
~Rasmus~
hey give me link for dowloand buffer?
Link to comment
Share on other sites
11 answers to this question
Recommended Posts