I try my players when add a new sub village master take from them 200 coin's...i manage to do that: when a player have 0 coins the master work just i want but when player have at least 1 coin village master print "message incorrect item count" and he add the sub class here is the code any help will be appreciate..
if (Config.SUBCLASS_WITH_ITEM_AND_NO_QUEST)
{
L2ItemInstance coinItem = player.getInventory().getItemByItemId(3481);
if (coinItem == null)
{
player.sendMessage("Sorry you must give me \"200 Coin's\" for each subclass and you dont have.");
player.setLocked(false);
return;
}
if (allowAddition)
{
player.destroyItemByItemId("Quest", 3481, 200, this, true);
}
}
Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
sakisd
Hi mates I need some help
I try my players when add a new sub village master take from them 200 coin's...i manage to do that: when a player have 0 coins the master work just i want but when player have at least 1 coin village master print "message incorrect item count" and he add the sub class here is the code any help will be appreciate..
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