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Auto Announce Online Players.


Dεbian

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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.entity;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;



/**
* 
* @author Debian
*
*/

public class AnnounceOnlinePlayers
{
    public static void getInstance()
    {
        ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable()
        {
            @Override
            public void run()
            {
                Announce();
            }
        }, 0,Config.ANNOUNCE_ONLINE_PLAYERS_DELAY * 1000);
     }
    
    public static void Announce()
    {
        int NumberofPlayers = L2World.getInstance().getAllPlayers().size();

        if (NumberofPlayers == 1)
            Announcements.getInstance().announceToAll(NumberofPlayers + " player is online.");
        else
            Announcements.getInstance().announceToAll(NumberofPlayers + " players are online.");
    }
}

Code Fixed For L2JFrozen

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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jfrozen.gameserver.model.entity;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;



/**
* 
* @author Debian
*
*/

public class AnnounceOnlinePlayers
{
    public static void getInstance()
    {
        ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable()
        {
            @Override
            public void run()
            {
                Announce();
            }
        }, 0,Config.ANNOUNCE_ONLINE_PLAYERS_DELAY * 1000);
     }
    
    public static void Announce()
    {
        int NumberofPlayers = L2World.getInstance().getAllPlayers().size();

        if (NumberofPlayers == 1)
            Announcements.getInstance().announceToAll(NumberofPlayers + " player is online.");
        else
            Announcements.getInstance().announceToAll(NumberofPlayers + " players are online.");
    }
}

Code Fixed For L2JFrozen

 

Thanks !!!  :gusta:  :gusta:  :gusta:

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  • 3 years later...

AnnounceOnlinePlayers.java

package net.sf.l2j.gameserver.model.entity;

import net.sf.l2j.commons.concurrent.ThreadPool;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.World;
import net.sf.l2j.gameserver.util.Broadcast;

public class AnnounceOnlinePlayers
{
	public static void getInstance()
	{
		ThreadPool.scheduleAtFixedRate(new Runnable()
		{
			@Override
			public void run()
			{
				Announce();
			}
		}, 0, Config.ANNOUNCE_ONLINE_PLAYERS_DELAY * 1000);
	}

	protected static void Announce()
	{
		int NumberofPlayers = World.getInstance().getPlayers().size();
		
		if (NumberofPlayers == 1)
			Broadcast.announceToOnlinePlayers(NumberofPlayers + " player is online.");
		else
			Broadcast.announceToOnlinePlayers(NumberofPlayers + " player are online.");
	}
}
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  • 2 months later...

Can be shortcuted to:

ThreadPool.scheduleAtFixedRate(() -> Broadcast.announceToOnlinePlayers(World.getInstance().getPlayers().size() + " online player(s)."), 0, Config.ANNOUNCE_ONLINE_PLAYERS_DELAY * 1000);
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