JoyLennOn Posted December 3, 2012 Posted December 3, 2012 Psaxnw ena code na perasw se l2jfrozen pou to opoio na poulaei kapoio weapon h armor pou 8a to exw ka8orisei egw to poso enchant 8a einai kai na dinei ena allo weapon h armor sto idio enchant. An mporei na me help kapios 8a to ektimousa para polu.
0 `Rοmeο Posted December 3, 2012 Posted December 3, 2012 Moved sto sosto section file mou vale [Help] Tag.
0 Dεbian Posted December 3, 2012 Posted December 3, 2012 Ένας φίλος μου είχε βοηθήσει κάποιον με το ίδιο request. Index: /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/network/serverpackets/MultiSellList.java =================================================================== --- /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/network/serverpackets/MultiSellList.java (revision 24) +++ /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/network/serverpackets/MultiSellList.java (revision 71) @@ -119,5 +119,5 @@ else { - writeH(0x00); // enchant level + writeH(ing.getEnchantLevel()); // enchant level writeD(0x00); // augment id writeD(0x00); // mana @@ -154,5 +154,5 @@ else { - writeH(0x00); // enchant level + writeH(ing.getEnchantLevel()); // enchant level writeD(0x00); // augment id writeD(0x00); // mana Index: /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/model/multisell/PreparedEntry.java =================================================================== --- /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/model/multisell/PreparedEntry.java (revision 24) +++ /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/model/multisell/PreparedEntry.java (revision 71) @@ -72,5 +72,5 @@ adenaA-beep-t += _taxA-beep-t; // do not forget tax if (adenaA-beep-t > 0) - _ingredients.add(new Ingredient(ADENA_ID, adenaA-beep-t, false, false)); + _ingredients.add(new Ingredient(ADENA_ID, adenaA-beep-t,0, false, false)); // now copy products Index: /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/model/multisell/Ingredient.java =================================================================== --- /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/model/multisell/Ingredient.java (revision 24) +++ /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/model/multisell/Ingredient.java (revision 71) @@ -30,4 +30,5 @@ private int _itemId; private long _itemCount; + private int _EnchantmentLevel; private boolean _isTaxIngredient, _maintainIngredient; @@ -35,8 +36,9 @@ private ItemInfo _itemInfo = null; - public Ingredient(int itemId, long itemCount, boolean isTaxIngredient, boolean maintainIngredient) + public Ingredient(int itemId, long itemCount,int EnchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient) { _itemId = itemId; _itemCount = itemCount; + _EnchantmentLevel = EnchantmentLevel; _isTaxIngredient = isTaxIngredient; _maintainIngredient = maintainIngredient; @@ -80,5 +82,5 @@ public final int getEnchantLevel() { - return _itemInfo != null ? _itemInfo.getEnchantLevel() : 0; + return _itemInfo == null?_EnchantmentLevel:_itemInfo.getEnchantLevel(); } Index: /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/datatables/MultiSell.java =================================================================== --- /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/datatables/MultiSell.java (revision 52) +++ /trunk/L2J_Gameserver/java/com/l2jserver/gameserver/datatables/MultiSell.java (revision 71) @@ -270,4 +270,8 @@ if ("ingredient".equalsIgnoreCase(n.getNodeName())) { + int enchantmentLevel = 0; + if (n.getAttributes().getNamedItem("enchantmentLevel") != null) + enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue()); + int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue()); long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue()); @@ -286,12 +290,16 @@ mantainIngredient = false; - entry.addIngredient(new Ingredient(id, count, isTaxIngredient, mantainIngredient)); + entry.addIngredient(new Ingredient(id, count, enchantmentLevel, isTaxIngredient, mantainIngredient)); } else if ("production".equalsIgnoreCase(n.getNodeName())) { + int enchantmentLevel = 0; + if (n.getAttributes().getNamedItem("enchantmentLevel") != null) + enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue()); + int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue()); long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue()); - entry.addProduct(new Ingredient(id, count, false, false)); + entry.addProduct(new Ingredient(id, count, enchantmentLevel, false, false)); } } Βάλε αυτόν τον κώδικα στον πηγαίο κώδικα και στο multisell βάλε αυτήν την γραμμή : <production id="15572" count="1" enchantmentLevel="25"/> Εκεί που είναι 25 είναι το πόσο + θέλεις να δώσει το item. Ελπίζω να σε βοήθησα! Edit : υπάρχει περίπτωση να χρειαστεί να κάνεις μερικές αλλαγές στον κώδικα γιατί είναι για άλλο client όπως μπορείς να δεις.
0 L2KingWorld Posted December 23, 2012 Posted December 23, 2012 mpa den m teria3e giati den sou teriakse ??? epidi einai /java/com/l2jserver ???
0 Dεbian Posted December 23, 2012 Posted December 23, 2012 mpa den m teria3e χειροκίνητα πρέπει να το κάνεις.
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JoyLennOn
Psaxnw ena code na perasw se l2jfrozen pou to opoio na poulaei kapoio weapon h armor pou 8a to exw ka8orisei egw to poso enchant 8a einai kai na dinei ena allo weapon h armor sto idio enchant.
An mporei na me help kapios 8a to ektimousa para polu.
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