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[HELP] Me Passive Skill


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Kaluspera paidia exw ena passive skill to opio einai anti heavy  kai thelw n t kanw add sta dagger class px ston adventurer pou paw gia na t kanw auto mporei na m t thumisei kapios?

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Posted

Βρες το ID του passive skill που θες και ανεβασε το code ... Στο φακελο skill βρισκεται αν νομιζω καλα (σε μορφη .xml)

και αν το δω θα σου πω

  • 0
Posted

Koita to passive skill to vreika edw sto mxc einai auto edw :

 

<skill id="51003" levels="1" name="Dagger antiheavy">

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

<for>

<mul val="0.1" order="0x30" stat="pDef">

            <using kind="Heavy"/>

</mul>

</for>

</skill>

 

Auto to skill egw thelw n t valw sta dagger classes kai sta archer classes ti prepei na kanw? ayto dn uphrxe to eftiaksa egw etc opote tsekare re file an mporeis kai tn sudaksh tou an einai swsth.. thx

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Posted

                         <and>
			<player class_id_restriction="91" /> <--Εδω βαλε το id του class που θελεις να το προστεσεις...
                               <player level="83" /> Και αυτο εδω για ποσα Lv 
		        </and>

 

Δεν ειμαι σιγουρος  αλλα νομιζω καπως ετσι....Δοκιμασε και πες μου..... Βαλτο κατω απο το  <set name="effectRange" val="-1"/>

  • 0
Posted

                         <and>
			<player class_id_restriction="91" /> <--Εδω βαλε το id του class που θελεις να το προστεσεις...
                               <player level="83" /> Και αυτο εδω για ποσα Lv 
		        </and>

 

Δεν ειμαι σιγουρος  αλλα νομιζω καπως ετσι....Δοκιμασε και πες μου..... Βαλτο κατω απο το  <set name="effectRange" val="-1"/>

 

Στο εξηγησα εδω , δοκιμασε αυτο ...Βαλε και το Level που θεσ να βγαινει το Skill ..... και το Class Id px. Sto 2class tou daggera i sto 3 class tou dagera...

katalabes ti ennow?

  • 0
Posted

(sry gia double post)

 

<skill id="51003" levels="1" name="Dagger antiheavy">

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <and>

<player class_id_restriction="91" /> <--Εδω βαλε το id του class που θελεις να το προστεσεις...

                              <player level="83" /> Και αυτο εδω για ποσα Lv

        </and>

<for>

<mul val="0.1" order="0x30" stat="pDef">

            <using kind="Heavy"/>

</mul>

</for>

</skill>

 

 

  • 0
Posted

Και γιατί να κάνεις anti-heavy penalty και να μην περάσεις ένα απλό κώδικα στο useitem;

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