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Custom Bonus Enchant on Armor { Hi5 }

Hello MxC this is my first Share here at java code's so dont flame and etc !

 

The Normal Enchant Bonus on armor's when the armor goes to +6 plus u can do at +12 or +16 or both

 

This is for the Last rev on L2JServer H5

 

Here's the Code :

 

### Eclipse Workspace Patch 1.0
#P L2J_Server
Index: java/com/l2jserver/gameserver/datatables/ArmorSetsData.java
===================================================================
--- java/com/l2jserver/gameserver/datatables/ArmorSetsData.java	(revision 5685)
+++ java/com/l2jserver/gameserver/datatables/ArmorSetsData.java	(working copy)
@@ -119,6 +119,20 @@
									set.addEnchant6Skill(new SkillHolder(skillId, skillLevel));
									break;
								}
+								case "enchant12skill":
+								{
+									int skillId = parseInt(attrs, "id");
+									int skillLevel = parseInt(attrs, "level");
+									set.addEnchant12Skill(new SkillHolder(skillId, skillLevel));
+									break;
+								}
+								case "enchant16skill":
+								{
+									int skillId = parseInt(attrs, "id");
+									int skillLevel = parseInt(attrs, "level");
+									set.addEnchant12Skill(new SkillHolder(skillId, skillLevel));
+									break;
+								}
								case "con":
								{
									set.addCon(parseInt(attrs, "val"));
Index: java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java
===================================================================
--- java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java	(revision 5685)
+++ java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java	(working copy)
@@ -570,6 +570,34 @@
								_log.warning("Inventory.ArmorSetListener: Incorrect skill: " + holder + ".");
						}
					}
+					
+					if (armorSet.isEnchanted12(player)) // has all parts of set enchanted to 12 or more
+					{
+						for (SkillHolder holder : armorSet.getEnchant12skillId())
+						{
+							if (holder.getSkill() != null)
+							{
+								player.addSkill(holder.getSkill(), false);
+								update = true;
+							}
+							else
+								_log.warning("Inventory.ArmorSetListener: Incorrect skill: " + holder + ".");
+						}
+					}
+					
+					if (armorSet.isEnchanted16(player)) // has all parts of set enchanted to 6 or more
+					{
+						for (SkillHolder holder : armorSet.getEnchant16skillId())
+						{
+							if (holder.getSkill() != null)
+							{
+								player.addSkill(holder.getSkill(), false);
+								update = true;
+							}
+							else
+								_log.warning("Inventory.ArmorSetListener: Incorrect skill: " + holder + ".");
+						}
+					}
				}
			}
			else if (armorSet.containShield(item.getItemId()))
@@ -608,6 +636,8 @@
			List<SkillHolder> skills = null;
			List<SkillHolder> shieldSkill = null; // shield skill
			List<SkillHolder> skillId6 = null; // enchant +6 skill
+			List<SkillHolder> skillId12 = null; // enchant +12 skill
+			List<SkillHolder> skillId16 = null; // enchant +16 skill

			if (slot == PAPERDOLL_CHEST)
			{
@@ -620,6 +650,8 @@
				skills = armorSet.getSkills();
				shieldSkill = armorSet.getShieldSkillId();
				skillId6 = armorSet.getEnchant6skillId();
+				skillId12 = armorSet.getEnchant12skillId();
+				skillId16 = armorSet.getEnchant16skillId();
			}
			else
			{
@@ -637,6 +669,8 @@
					skills = armorSet.getSkills();
					shieldSkill = armorSet.getShieldSkillId();
					skillId6 = armorSet.getEnchant6skillId();
+					skillId12 = armorSet.getEnchant12skillId();
+					skillId16 = armorSet.getEnchant16skillId();
				}
				else if (armorSet.containShield(item.getItemId())) // removed shield
				{
@@ -683,6 +717,30 @@
					}
				}

+				if (skillId12 != null)
+				{
+					for (SkillHolder holder : skillId12)
+					{
+						itemSkill = holder.getSkill();
+						if (itemSkill != null)
+							player.removeSkill(itemSkill, false, itemSkill.isPassive());
+						else
+							_log.warning("Inventory.ArmorSetListener: Incorrect skill: " + holder + ".");
+					}
+				}
+				
+				if (skillId16 != null)
+				{
+					for (SkillHolder holder : skillId16)
+					{
+						itemSkill = holder.getSkill();
+						if (itemSkill != null)
+							player.removeSkill(itemSkill, false, itemSkill.isPassive());
+						else
+							_log.warning("Inventory.ArmorSetListener: Incorrect skill: " + holder + ".");
+					}
+				}
+				
				player.checkItemRestriction();
				player.sendSkillList();
			}
Index: java/com/l2jserver/gameserver/model/L2ArmorSet.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2ArmorSet.java	(revision 5685)
+++ java/com/l2jserver/gameserver/model/L2ArmorSet.java	(working copy)
@@ -37,6 +37,8 @@
	private final List<SkillHolder> _skills;
	private final List<SkillHolder> _shieldSkills;
	private final List<SkillHolder> _enchant6Skill;
+	private final List<SkillHolder> _enchant12Skill;
+	private final List<SkillHolder> _enchant16Skill;

	private int _con;
	private int _dex;
@@ -56,6 +58,8 @@
		_skills = new ArrayList<>();
		_shieldSkills = new ArrayList<>();
		_enchant6Skill = new ArrayList<>();
+		_enchant12Skill = new ArrayList<>();
+		_enchant16Skill = new ArrayList<>();
	}

	public void addChest(int id)
@@ -102,6 +106,16 @@
	{
		_enchant6Skill.add(holder);
	}
+
+	public void addEnchant12Skill(SkillHolder holder)
+	{
+		_enchant12Skill.add(holder);
+	}
+
+	public void addEnchant16Skill(SkillHolder holder)
+	{
+		_enchant16Skill.add(holder);
+	}

	public void addCon(int val)
	{
@@ -237,6 +251,16 @@
		return _enchant6Skill;
	}

+	public List<SkillHolder> getEnchant12skillId()
+	{
+		return _enchant12Skill;
+	}
+	
+	public List<SkillHolder> getEnchant16skillId()
+	{
+		return _enchant16Skill;
+	}
+	
	/**
	 * @param player
	 * @return true if all parts of set are enchanted to +6 or more
@@ -269,6 +293,60 @@
		return true;
	}

+		public boolean isEnchanted12(L2PcInstance player)
+		{
+			// Player don't have full set
+			if (!containAll(player))
+				return false;
+			
+			Inventory inv = player.getInventory();
+			
+			L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
+			L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
+			L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
+			L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
+			L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
+			
+			if (chestItem == null || chestItem.getEnchantLevel() < 12)
+				return false;
+			if (!_legs.isEmpty() && (legsItem == null || legsItem.getEnchantLevel() < 12))
+				return false;
+			if (!_gloves.isEmpty() && (glovesItem == null || glovesItem.getEnchantLevel() < 12))
+				return false;
+			if (!_head.isEmpty() && (headItem == null || headItem.getEnchantLevel() < 12))
+				return false;
+			if (!_feet.isEmpty() && (feetItem == null || feetItem.getEnchantLevel() < 12))
+				return false;
+			
+			return true;
+		}
+		public boolean isEnchanted16(L2PcInstance player)
+		{
+			// Player don't have full set
+			if (!containAll(player))
+				return false;
+			
+			Inventory inv = player.getInventory();
+			
+			L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
+			L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
+			L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
+			L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
+			L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
+			
+			if (chestItem == null || chestItem.getEnchantLevel() < 16)
+				return false;
+			if (!_legs.isEmpty() && (legsItem == null || legsItem.getEnchantLevel() < 16))
+				return false;
+			if (!_gloves.isEmpty() && (glovesItem == null || glovesItem.getEnchantLevel() < 16))
+				return false;
+			if (!_head.isEmpty() && (headItem == null || headItem.getEnchantLevel() < 16))
+				return false;
+			if (!_feet.isEmpty() && (feetItem == null || feetItem.getEnchantLevel() < 16))
+				return false;
+			
+			return true;
+		}
	public int getCON()
	{
		return _con;

 

 

Also U need to Add this Line's On armorSets.xsd

 

							<xs:element name="enchant6skill" maxOccurs="1" minOccurs="0">
							<xs:complexType>
								<xs:attribute name="id" type="xs:positiveInteger" use="required" />
								<xs:attribute name="level" type="xs:positiveInteger" use="required" />
							</xs:complexType>
						</xs:element>
						+         <xs:element name="enchant12skill" maxOccurs="1" minOccurs="0">
						+	   <xs:complexType>
						+		<xs:attribute name="id" type="xs:positiveInteger" use="required" />
						+		<xs:attribute name="level" type="xs:positiveInteger" use="required" />
						+	    </xs:complexType>
						+         </xs:element>
						+         <xs:element name="enchant16skill" maxOccurs="1" minOccurs="0">
						+	   <xs:complexType>
						+		<xs:attribute name="id" type="xs:positiveInteger" use="required" />
						+		<xs:attribute name="level" type="xs:positiveInteger" use="required" />
						+	    </xs:complexType>
						+         </xs:element>

 

It's easy to add a skill

 

Just found the Armorset folder open your armor file ( like s84_elegia.xml )

 

and then add ur skill like

 

		<enchant12skill id="8461" level="1" /> <!-- Enchant Heavy Armor (S Grade) -->

For Armor Set's at +12

 

		<enchant16skill id="8461" level="1" /> <!-- Enchant Heavy Armor (S Grade) -->

For Armor Set's at +16

 

 

Like :

 

<!-- S84 Elegia Armor Sets -->

<set id="188">

<chest id="15575" /> <!-- Elegia Breastplate -->

<legs id="15578" /> <!-- Elegia Gaiter -->

<head id="15572" /> <!-- Elegia Helmet -->

<gloves id="15581" /> <!-- Elegia Gauntlet -->

<feet id="15584" /> <!-- Elegia Boots -->

<shield id="15587" /> <!-- Elegia Shield -->

<skill id="3006" level="1" /> <!-- Equip Set Items -->

<skill id="8403" level="1" /> <!-- Elegia Heavy Armor Set -->

<shield_skill id="8496" level="1" /> <!-- Elegia Shield -->

<enchant6skill id="8461" level="1" /> <!-- Enchant Heavy Armor (S Grade) -->

<enchant12skill id="8461" level="1" /> <!-- Enchant Heavy Armor (S Grade) -->

<str val="3" />

<con val="-2" />

</set>

  • 2 weeks later...
Posted

i don't understand what is that make ?

 

What is that ?

 

If your armor it's +6 as set u gain one bonus at Passive Skill's with that u can change that at +12 or +16

  • 3 weeks later...
  • 2 weeks later...
Posted

I think now this thing can be done from XML side...

 

without this code is not possible :/

 

 

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