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Posted

Forum and Site is OPEN

 

 

Site:  www.l2exiles.com

Forum:  http://www.l2exiles.com/forum/index.php

 

 

 

L2Exiles  Server!

 

We are glad to announce the beggining of our project that its gonna be live at 28 November...!!

Lineage 2 High Five Mid-rate Server.

 

 

Rates:

 

Exp : 20x

SP : 20x

Adena : 25x

Party Xp/sp: 1.6

Drop rate : 15x

Spoil rate : 15x

Quest Drop: 5

Quest Reward: 5

Quest Exp/SP: 10

Quest Adena: x20

RaidBoss Drop: x3

GrandBoss Drop: x1

Manor Drop: x7

Quest Rewards Recipes: x2

 

Enchants Info:

 

-Safe Enchant: +4

-Maximum Enchant: +16

-Scroll Enchant Normal: 65%

 

Gameplay:

 

Max Buffs amou nt : 28 (+4 Divine Inspiration)

Dances & Songs: 20

Auto Loot: Enabled

Player Spawn Protection: 30 Seconds

Weight Limit: x5

Max Subclasses: 3

Max Subclass Level: 85

Subclass Without Quest: Enabled

Nobless Quest: Enabled

Auto Learn Skills: Enabled

Blue Mobs Spoil: Enabled

 

 

Voice Command:

 

.changepassword

.expon/.expoff

.event

 

Full High Five Server - Retail files:

 

Full working  skills

Balance Class System

Full retail like skills

Full working clan system

Full working Territory war system

Full working instances system

Offline shopping system

 

Npc:

 

Misc Shop

AIO Buffer

Gatekeeper

Vote System reward (Auto)

Delevel

Siege-informer [All  castle Register]

NPC Enchant

Augment Shop

Top PvP/Pk

 

 

Auto Event:

 

HideAndSeek

Leaderboards

TownWar

TvT round

AngelCat

AprilFools

CharacterBirthday

ChristmasIsHere

FreyaCelebration

GiftOfVitality

HallowedYou

HeavyMedal

HollyCow

L2Day

L2Marks

LastHero

MasterOfEnchanting

NevitsHerald

NewEra

NinjaAdventures

SavingSanta

SchoolDays

SquashEvent

SuperStar

TheValentineEvent

TrickorTransmutation

 

Custom:

 

Vote System

freya boss

PC Bang

Clan Leader Color

Announce Castle Lords

Pk Guard Protection

premium_account

Reward by level

AccountBox Protection

Clan rep points

PrimeShop

 

 

Quest:

 

Quest Full High Five.

Freya Boss Full Quest and instances

SevenSigns Full Fix and retail.

Antharas' Lair and Dragon Valley Full High Five.

 

Security System:

 

Spawn Protection System

Enchant protection

Anti-hack protections

DDOs Protection

 

 

 

Olympiad Informations :

 

Olympiad Full High Five.

The olympiad period is 1 Month.

Olympiad is from 18:00 to 24:00  everyday

 

Buffs Informations :

 

2 hour buffs (Full buffs,Shceme System).

 

 

Geodata:

 

Full 95% Working Geodata+pathnode.

 

Site:  http://www.l2exiles.com

Forum:  http://www.l2exiles.com/forum/index.php

Posted

Doll ty ses s prominutim uplnej blbounek :) co pomlouva kazdej server

 

Zkus nekdy udelat nejaky server sam...(a hlavne nepis ze si mel server na kterym hralo 2k lidi blablabla) 

Nejvice me zaujalo jak se mohl nekdo jako ty snazit o post moderatora :DDDDD

 

A ted tu napis jak jsou cesi retardi atd. jak pises vsude :-)   

 

PS: pokud mas problem s nejakym serverem, coz ty mas s kazdym, tak to vyjadrim slusne a ne jak nejaky zakomplexovany decko. :)))))

Posted

Doll ty ses s prominutim uplnej blbounek :) co pomlouva kazdej server

 

Zkus nekdy udelat nejaky server sam...(a hlavne nepis ze si mel server na kterym hralo 2k lidi blablabla) 

Nejvice me zaujalo jak se mohl nekdo jako ty snazit o post moderatora :DDDDD

 

A ted tu napis jak jsou cesi retardi atd. jak pises vsude :-)   

 

PS: pokud mas problem s nejakym serverem, coz ty mas s kazdym, tak to vyjadrim slusne a ne jak nejaky zakomplexovany decko. :)))))

 

 

emorage :D:D neplač tarde, ste retardi :D aj vaše tard servery .. stfu a gtfo nikto sa ta na nič nepytal

Server got maxim 400+Online without dualbox,2nd day of server,I don't know what to do to play or to find another server.. :S

 

hahaha hahah :D without dualbox?? and this 100 minimum offline traders in jail what ?:D you have count system wich counting every character in game..

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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