Jump to content

Recommended Posts

Posted

Config.java

 

First Paste These

+public static boolean STARTING_ITEMS = false;
+public static int STARTING_ITEMS_ID;
+public static long STARTING_ITEMS_COUNT;

Half Paste These

+STARTING_ITEMS = Boolean.parseBoolean(Nova.getProperty("StartingItems", "False"));
		+STARTING_ITEMS_ID = Integer.parseInt(Nova.getProperty("StartingItemId", "3470"));
		+STARTING_ITEMS_COUNT = Long.parseLong(Nova.getProperty("StartingItemCount", "0"));

 

CharacterCreate.java

+if (Config.STARTING_ITEMS)
	+{
	+	newChar.addItem("Init", Config.STARTING_ITEMS_ID, (int) Config.STARTING_ITEMS_COUNT, null, false);
	+}

 

Config Properties

+#Every New Character Starting Items
+#Enable or Disable Starting Items
+#ID - for the item
+#Count - how much items
+#Author Rayleigh
+StartingItems = false
+StartingItemId = 3470
+StartingItemCount = 0

 

Credits: Rayleigh

Posted

Its easyer and better to edit the file on game/data/stats/initialEquipment.xml than adding a java code.

Thanx for sharing it anyway.

Posted

its more easy with this method for newbies :)

 

For newbies is easyer to modify a file who's alredy created than modify the core and compile :P

Posted

Thanks for Share Great Work and also it's So Easy to edit this !!

 

Also if u want to add the code try this !!!

 

It's easier

 

Server\game\data\stats\initialEquipment.xml

 

Find this File and then Open It !

 

Then u will see something Like that !

 

<!-- Human Fighter -->

<equipment classId="0">

<item id="2369" count="1" equipped="true" /> <!-- Squire's Sword -->

<item id="10" count="1" /> <!-- Dagger -->

<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->

<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->

<item id="5588" count="1" /> <!-- Tutorial Guide -->

<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->

<item id="12753" count="10" /> <!-- Kamael Village Teleportation Scroll -->

</equipment>

 

And how add an Item ? Easy!

 

<!-- Human Fighter -->

<equipment classId="0">

<item id="2369" count="1" equipped="true" /> <!-- Squire's Sword -->

<item id="10" count="1" /> <!-- Dagger -->

<item id="1146" count="1" equipped="true" /> <!-- Squire's Shirt -->

<item id="1147" count="1" equipped="true" /> <!-- Squire's Pants -->

<item id="5588" count="1" /> <!-- Tutorial Guide -->

<item id="10650" count="5" /> <!-- Adventurer's Scroll of Escape -->

<item id="12753" count="10" /> <!-- Kamael Village Teleportation Scroll -->

      <item id="3470" count="10" /> <!-- Custom Starting Item's -->

</equipment>

  • 3 months later...
Posted

useless and dumb share... it was useful in the age of hardcoded starting items.. and with proper LISTED ITEMS support. The thing what I can say only.. is to bring out again skeletons from the gardrobe...

 

http://subversion.assembla.com/svn/L2Emu/trunk/L2EmuProject-Game/src/main/java/net/l2emuproject/gameserver/network/clientpackets/CharacterCreate.java

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock