Jump to content
  • 0

[HELP]I need support with Game server console error.


Question

10 answers to this question

Recommended Posts

  • 0
Posted

null exception not handled, just add a "!= null" somewhere (no code no candies), or avoid getVotes sends null (good use is an empty array/map, depending what is getVotes() : it will avoid to care about NPE).

 

And yes, it comes from the fact the author of the code thought the connection to the system was 100% ok. Which isn't. If you can't connect, getVotes is null and so you make actions on null stuff.

  • 0
Posted

null exception not handled, just add a "!= null" somewhere (no code no candies), or avoid getVotes sends null (good use is an empty array/map, depending what is getVotes() : it will avoid to care about NPE).

 

And yes, it comes from the fact the author of the code thought the connection to the system was 100% ok. Which isn't. If you can't connect, getVotes is null and so you make actions on null stuff.

 

Mxm, so what i wanna ask is, is this error fatal or simple it doesn't make's any lag... becouse i would simple ignore it if it's not important...

  • 0
Posted

Depends where/when that method is called, if it's on an individual base, it will make an error everyone logs on, making the logs system unreadable for true errors and impacting performances. If it's only at server startup then you got the error once and that's all.

  • 0
Posted

Depends where/when that method is called, if it's on an individual base, it will make an error everyone logs on, making the logs system unreadable for true errors and impacting performances. If it's only at server startup then you got the error once and that's all.

 

Well the errors show-up not everything it check for vote's... also vote reward is working as it should be...

The error didn't show up today ... just sometime's i get it... no idia why...

Also it's not when Vote Reward System loads... at startup

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Migrating a legacy Interlude server to PostgreSQL while adding real observability is basically forcing 2006 MMO engineering to attend a 2026 infrastructure conference at gunpoint. PS: which revision of aCis? PS: 🧻what was broken during this whatever you call it.    AAC Guard beign asked to adapt to this be like: - Creating bugs since early 2018
    • OH MY LORDDDDDDDDDDDDDDDDDDDDD   FINALLY
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..