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[Help] Removing HP bar from merchants


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I've made several new merchants with using l2monster textures and now i have a hp bar is still showing below npc name. can this be solved somehow? its obviously client side issue just tell me where to look? thanks

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Posted

I've made several new merchants with using l2monster textures and now i have a hp bar is still showing below npc name. can this be solved somehow? its obviously client side issue just tell me where to look? thanks

 

maybe you must change type:monster  something like that maybe..

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Posted

ive changed their type to L2Merchant. shops are fully functional but i wasnt able to more hp/mp bars

 

 

ah lissen this

 

Take normal npc and just change template id with monsters id and fix colisions and you are fine xd

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Posted

Such behavior is "normally" handled by auto attack possibility, if I don't say shits. Depending the info, it tweaks the sent packet.

 

Try your luck and make a search with isAutoAttackable(), you should find the uses in "network" folder.

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Posted

hm could't find anything i can relate to the problem. when i take templateid of a l2Npc instead of L2monster, created npc doesn't have a hp bar. twitching npcgrp didnt give any results atm..

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