Jump to content
  • 0

[Help] Removing HP bar from merchants


Question

Posted

I've made several new merchants with using l2monster textures and now i have a hp bar is still showing below npc name. can this be solved somehow? its obviously client side issue just tell me where to look? thanks

6 answers to this question

Recommended Posts

  • 0
Posted

I've made several new merchants with using l2monster textures and now i have a hp bar is still showing below npc name. can this be solved somehow? its obviously client side issue just tell me where to look? thanks

 

maybe you must change type:monster  something like that maybe..

  • 0
Posted

ive changed their type to L2Merchant. shops are fully functional but i wasnt able to more hp/mp bars

 

 

ah lissen this

 

Take normal npc and just change template id with monsters id and fix colisions and you are fine xd

  • 0
Posted

Such behavior is "normally" handled by auto attack possibility, if I don't say shits. Depending the info, it tweaks the sent packet.

 

Try your luck and make a search with isAutoAttackable(), you should find the uses in "network" folder.

  • 0
Posted

hm could't find anything i can relate to the problem. when i take templateid of a l2Npc instead of L2monster, created npc doesn't have a hp bar. twitching npcgrp didnt give any results atm..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock