dzumara Posted October 3, 2012 Posted October 3, 2012 I've made several new merchants with using l2monster textures and now i have a hp bar is still showing below npc name. can this be solved somehow? its obviously client side issue just tell me where to look? thanks
0 GsL Posted October 3, 2012 Posted October 3, 2012 I've made several new merchants with using l2monster textures and now i have a hp bar is still showing below npc name. can this be solved somehow? its obviously client side issue just tell me where to look? thanks maybe you must change type:monster something like that maybe..
0 dzumara Posted October 3, 2012 Author Posted October 3, 2012 ive changed their type to L2Merchant. shops are fully functional but i wasnt able to more hp/mp bars
0 GsL Posted October 3, 2012 Posted October 3, 2012 ive changed their type to L2Merchant. shops are fully functional but i wasnt able to more hp/mp bars ah lissen this Take normal npc and just change template id with monsters id and fix colisions and you are fine xd
0 Tryskell Posted October 4, 2012 Posted October 4, 2012 Such behavior is "normally" handled by auto attack possibility, if I don't say shits. Depending the info, it tweaks the sent packet. Try your luck and make a search with isAutoAttackable(), you should find the uses in "network" folder.
0 dzumara Posted October 4, 2012 Author Posted October 4, 2012 hm could't find anything i can relate to the problem. when i take templateid of a l2Npc instead of L2monster, created npc doesn't have a hp bar. twitching npcgrp didnt give any results atm..
Question
dzumara
I've made several new merchants with using l2monster textures and now i have a hp bar is still showing below npc name. can this be solved somehow? its obviously client side issue just tell me where to look? thanks
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