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Posted

So here it is, I'm done with l2mega (It was yet another server that was going to destroy itself with the custom trash)

 

The idea is extremely simple, I think everybody will agree.

 

Securities that only change the login process, such as bakeice, are completely useless. You can bypass them all the same way... so here it is

Concept

"official" represents the bakeice client

"walker" represents any other client you want to connect to your server with

 

The method~

Official login: real login, then at GameServer send ProtocolPacket, recieve KeyInit, send RequestAuthLogin, kick official client

Walker login: fake local login, at GS-> ignore ProtocolPacket, recieve official KeyInit, ignore RequestAuthLogin, and then it's ready, stream the server connection to the walker connection

 

The official client has to do the RequestAuthLogin because it requires keys that were sent at loginserver

 

Proof of concept:

This requires 2 computers, physical or not (L2 works now in vmware 6.5b :D ).

For this simple demo I made to show the idea, walker connects to 127.0.0.1:2106 (direct), and official is on the other comp. The official client is proxied to the walker computer (SOCKSv5, port 1999)

 

First login with the right username on the walker client, select the only server and enter, the console will display Local connection waiting. Now, login with the official client and enter the real server you want

 

Your walker client should now be at char selection screen, done~

 

Note: the reason you have to login with the same username for the fake local login is that if your usernames don't have the same length, the XOR key will be corrupted, as there is no encryption handling in this application.

 

This executable requires the .net framework 2.0

 

http://www.mediafire.com/?mlchm2pzmxw

 

The source is included, and in source/resources/ there are the C4 and IL loginserver packets for the fake local connections

 

My app also supports OOG connections on port 2107 but you need an IL-C5 interface and I did that as a module of my own packet editor, and it's not ready for release

 

 

Back to retail ~ !

Posted

yar, you can do that through l2.net as well :)

 

didn't know walker had a feature like this though.

Posted

indeed sound hard but thank you for your ideea... maybe some1 will make this concept to work with walkers on important servers.

 

what? It does work already

 

and for the russians out there, I saw sauron posted the same idea before me here http://allcheats.ru/t24258/, but I don't browse russian boards~

 

I only saw the thread because of this http://allcheats.ru/t76384/

Posted

hmm , but f.e. Iam not able to get on "server choose" screen on DN (with walker client)

And you wrote you need be there , and then log with normal client ...

 

I do smth wrong then :)

Posted

Here are the simplified steps:

 

The computer with walker has IP xxx.xxx.xxx.xxx

The IG walker client connects to 127.0.0.1:2106 (change l2.ini)

 

l2fork.exe is on the walker computer

 

The computer with bakeice proxies gameguard.des to xxx.xxx.xxx.xxx:1999 (SOCKSv5)

 

Login on the walker client with the same user name, enter server

Login on the bakeice client with the real info, enter the server you want

 

that is all you need to do

Posted

it's normal, that proxy is an outgoing proxy

 

if you want to proxy the gameserver connection, type proxy true

proxy_port <your port>

proxy_ip <your ip>

Posted

how to install a virtual machine plz?

sry for this newby question but I've tryed to install one before but I didn't know how to install it.

 

And btw what is l2fork.exe?

Posted

how to install a virtual machine plz?

sry for this newby question but I've tryed to install one before but I didn't know how to install it.

 

you install a virtual machine OS the same way you install a regular OS. That won't be covered here

 

And btw what is l2fork.exe?

the download

 

I won't be answering further bad/unrelated questions

 

 

questions on topic are welcome

 

 

And video coming

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