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[Share/Guide] Tony Hawk's Pro Skater HD + Key Config instructions


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Posted

thpshd_1.jpg

 

Download

 

[Direct Download]Extrabit-by RG Origami

[Direct Download]Uploaded- by RG Origami

[Torrent]Piratebay - Skidrow

 

Keyboard configuration

 

First you should search DefaultInput.ini (it can be in *\game root dir\THHDGame\Config or *\game root dir\Engine\Config)

 

open it with notepad, and you can change the keys.

i put the meaning to the place of the key, so you must change it to that.

For example:

change grind to "V"

this is what i wrote

.Bindings=(Name="Grind", Command="PAD_RUp__Press | onrelease PAD_RUp__Release")

 

this is when its changed to "V"

 

.Bindings=(Name="V", Command="PAD_RUp__Press | onrelease PAD_RUp__Release")

 

[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini

[Engine.PlayerInput]
.Bindings=(Name="Move forward", Command="PAD_Up__Press | onrelease PAD_Up__Release")
.Bindings=(Name="Move backward", Command="PAD_Down__Press | onrelease PAD_Down__Release")
.Bindings=(Name="Move Left", Command="PAD_Left__Press | onrelease PAD_Left__Release")
.Bindings=(Name="Move Right", Command="PAD_Right__Press | onrelease PAD_Right__Release")
.Bindings=(Name="Camera up", Command="PAD_Up__Press | onrelease PAD_Up__Release")
.Bindings=(Name="Camera down", Command="PAD_Down__Press | onrelease PAD_Down__Release")
.Bindings=(Name="Camera left", Command="PAD_Left__Press | onrelease PAD_Left__Release")
.Bindings=(Name="Camera right", Command="PAD_Right__Press | onrelease PAD_Right__Release")
.Bindings=(Name="Grind", Command="PAD_RUp__Press | onrelease PAD_RUp__Release")
.Bindings=(Name="Flip", Command="PAD_RLeft__Press | onrelease PAD_RLeft__Release")
.Bindings=(Name="Grab", Command="PAD_RRight__Press | onrelease PAD_RRight__Release")
.Bindings=(Name="Jump", Command="PAD_RDown__Press | onrelease PAD_RDown__Release")
.Bindings=(Name="1", Command="PAD_L1__Press | onrelease PAD_L1__Release")
.Bindings=(Name="2", Command="PAD_R1__Press | onrelease PAD_R1__Release")
.Bindings=(Name="Switch", Command="PAD_L2__Press | onrelease PAD_L2__Release")
.Bindings=(Name="Revert", Command="PAD_R2__Press | onrelease PAD_R2__Release")
.Bindings=(Name="q", Command="PAD_Start__Press | onrelease PAD_Start__Release")
.Bindings=(Name="Fast Restart", Command="PAD_Select__Press | onrelease PAD_Select__Release")

.Bindings=(Name="XboxTypeS_DPad_Up", Command="PAD_Up__Press | onrelease PAD_Up__Release")
.Bindings=(Name="XboxTypeS_DPad_Down", Command="PAD_Down__Press | onrelease PAD_Down__Release")
.Bindings=(Name="XboxTypeS_DPad_Left", Command="PAD_Left__Press | onrelease PAD_Left__Release")
.Bindings=(Name="XboxTypeS_DPad_Right", Command="PAD_Right__Press | onrelease PAD_Right__Release")
.Bindings=(Name="XboxTypeS_Y", Command="PAD_RUp__Press | onrelease PAD_RUp__Release")
.Bindings=(Name="XboxTypeS_A", Command="PAD_RDown__Press | onrelease PAD_RDown__Release")
.Bindings=(Name="XboxTypeS_X", Command="PAD_RLeft__Press | onrelease PAD_RLeft__Release")
.Bindings=(Name="XboxTypeS_B", Command="PAD_RRight__Press | onrelease PAD_RRight__Release")
.Bindings=(Name="XboxTypeS_LeftShoulder", Command="PAD_L1__Press | onrelease PAD_L1__Release")
.Bindings=(Name="XboxTypeS_RightShoulder", Command="PAD_R1__Press | onrelease PAD_R1__Release")
.Bindings=(Name="XboxTypeS_LeftTrigger", Command="PAD_L2__Press | onrelease PAD_L2__Release")
.Bindings=(Name="XboxTypeS_RightTrigger", Command="PAD_R2__Press | onrelease PAD_R2__Release")
.Bindings=(Name="XboxTypeS_Start", Command="PAD_Start__Press | onrelease PAD_Start__Release")
.Bindings=(Name="XboxTypeS_Back", Command="PAD_Select__Press | onrelease PAD_Select__Release")
.Bindings=(Name="XboxTypeS_LeftX", Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
.Bindings=(Name="XboxTypeS_LeftY", Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
.Bindings=(Name="XboxTypeS_RightX", Command="Axis aTurn Speed=1.0 DeadZone=0.2")
.Bindings=(Name="XboxTypeS_RightY", Command="Axis aLookUp Speed=1.0 DeadZone=0.2")

[Engine.UIDataStore_InputAlias]
-InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT"))
-InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL"))

 

i hope this was understandable, and helpful, and i hope my bad english don't bothers you.

Posted
" post="2328937" timestamp="1348349723"]

you can't change keys ingame.

i have an error:

the program can't start because xinput1_3.dll is missing from your computer

edit: i downloaded the file from PirateBay

Posted

idk. i downloaded it from piratebay too, and it works great, and i didn't get error anytime. perhaps try to redownload and reinstall.

Posted
" post="2328948" timestamp="1348350250"]

idk. i downloaded it from piratebay too, and it works great, and i didn't get error anytime. perhaps try to redownload and reinstall.

k,i will try again
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