Jump to content

Recommended Posts

Posted

onExit()

if (give_noblesse)
     removeBuff(activeChar, activeChar, noblesse);

IF the pack you are using has method removeBuff, else search for it.

Sorry don't no what you mean were i need to look to put this

can you tell me where i need to put this please

thanks

Posted (edited)

I already told you, onExit() , use godamn search mode, there is ONLY ONE such method. Find the method, you will find out where to put it.

Edited by SweeTs
Posted (edited)

I already told you, onExit() , use godamn search mode, there is ONLY ONE such method. Find the method, you will find out where to put it.

omg

Thanks because you want to help me I'm just a noob that asks something because he does not understand what you try to tell me.
Hi5

Multifuntionzone.java code: http://pastebin.com/x7HDMjc4

 

So where do I look-

do i need to look at code that I used

or i need to look at Eclipse com.l2jserver ?

so please tell me in noob language and sorry that I upset you :-\

 

Edited by Attila
Posted

Ctrl + F -> " onExit "

thanks

 

but i try to put this there i got errror at eclipse

 

if (give_noblesse)

     removeBuff(activeChar, activeChar, noblesse);

 

can you tell me where i need to put it

	protected void onExit(L2Character character)
	{
		character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false);
		character.setInsideZone(ZoneId.MULTI_FUNCTION, false);
		if (!store_zone)
		{
			character.setInsideZone(ZoneId.NO_STORE, false);
		}
		
		if (character instanceof L2PcInstance)
		{
			L2PcInstance activeChar = ((L2PcInstance) character);
			activeChar.sendMessage("You left from a MultiFunction zone.");
			
			if (pvp_enabled)
			{
				activeChar.stopPvPFlag();
			}
		}
	}
	
	@Override
	public void onDieInside(final L2Character character)
Posted

Put it under place where activeChar is oparating. You have similar check there, about pvp flag. Add it after it. And the correct line would be.

 

 

activeChar.stopSkillEffects(true, 1323);
Posted
 

 

 

Put it under place where activeChar is oparating. You have similar check there, about pvp flag. Add it after it. And the correct line would be.

activeChar.stopSkillEffects(true, 1323);

Yes thanks man it works now

and thanks for the patience with me ^-^

 

  • 4 weeks later...
Posted (edited)

Sweets or some1 else.. I need help with these 2 errors:

 
[javac] C:\Users\TiG\Desktop\workspacecorrect\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2PcInstance.java:8119: error: cannot find symbol
    [javac] L2MultiFunctionZone.givereward(this);
    [javac]                             ^
    [javac]   symbol:   method givereward(L2PcInstance)
    [javac]   location: class L2MultiFunctionZone

 

 

=====================================================

 

[javac] C:\Users\TiG\Desktop\workspacecorrect\L2jFrozen_GameServer\head-src\com\l2jfrozen\gameserver\network\serverpackets\Die.java:63: error: cannot find symbol
    [javac] _canTeleport = !((TvT.is_started() && player._inEventTvT) || (DM.is_started() && player._inEventDM) || (CTF.is_started() && player._inEventCTF) || player.isInFunEvent() || player.isPendingRevive() || (player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) &&                    L2MultiFunctionZone.revive));
                                                                                                                                            ^
    [javac]   symbol:   variable L2MultiFunctionZone
    [javac]   location: class Die
 
 
Thanks in advance!!
Edited by tiguz
  • 2 months later...
Posted (edited)

Why 

-       protected final List<L2ItemInstance> _items;
+       public final List<L2ItemInstance> _items;

Instead of using getter getItems() ?

Edited by dzumara
Posted (edited)

Why would you discuss about how is it coded if it's an old code, l2 dev is kinda dead, and I do not update this for ages...

Simply, it was done in a bad way and there are a lot of things that could've been done way better, but they weren't.

 

 

P.S: Sweets if you read it gimme your skype in a PM you nerd :D

 

Best Regards,

Edited by ^Wyatt
  • 3 weeks later...
  • 1 month later...
Posted (edited)

Hey, i got problem on gameserver console. "ZoneData: No such zone type: MultiFunctionZone in file: peace_zones.xml" Any know how fix it?

l2jserver Freya.

@Edit

Problem Fixed

Edited by martinpll
  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Used to have the same issue managing all my masked files from different edits. What really helped me stay organized was this list: https://www.blueberry-ai.com/blog/12-best-digital-asset-management-software-for-photographers. Found a couple of tools there that make sorting, tagging, and finding assets way easier, especially when working on multiple projects or sharing with clients. Took a massive load off my workflow and saved me a lot of time digging through folders.
    • IBServer for L2OFF GF-H5-GD-Classic I’m excited to share IBServer, a fully standalone authentication and billing server designed for Lineage II Official (L2OFF) Generations Supporting Gracia Final (GF), High Five (H5), Glory Days (GD), and Classic Year(2018-2020).   Key features: 🔌 Real IB Communication: Integrates directly with the L2OFF client protocol for in‑band packet handling. ⚙️ Zero Client/Server Modification: No changes required to L2Server.exe, no extenders, no hooks — plug and play. 🛠️ ODBC SQL Server Support: Built‑in DBManager C++ class for handling premium points, purchases, and account data via stored procedures. 📦 Complete Packet API: Full implementation of RequestCheckVersion, GetPremiumItems, GetGamePoint, AddGamePoint, BuyItem, DeleteItem, etc. 🚀 Ready to Deploy: Simple config.txt for port and connection string, runs as a native Windows service or console app.   Price: $150 USD (one‑time payment, no licensing restrictions — use on as many PCs as you want)   How to purchase & support: Please reply here or send me a private message on MaxCheaters. I’ll provide a compiled binary along with installation instructions.
    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
  • Topics

×
×
  • Create New...