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Already exists this code, but wants some changes on acis.

I know he does not want much, but a convenience for beginners.

 

net.sf.l2j.Config.java

+       public static int BLOW_FRONT_RATE;
+       public static int BLOW_SIDE_RATE;
+       public static int BLOW_BACK_RATE;



+                       BLOW_FRONT_RATE = Integer.parseInt(baggos.getProperty("BlowRateFront", "40"));
+                       BLOW_SIDE_RATE = Integer.parseInt(baggos.getProperty("BlowRateSide", "50"));
+                       BLOW_BACK_RATE = Integer.parseInt(baggos.getProperty("BlowRateBEHIND", "70"));


config:
+   # Blow Rate From BackStab.
+   BlowRateFront = 40
+   BlowRateSide = 50
+   BlowRateBehind = 70


net.sf.l2j.gameserver.handler.skillhandlers.Blow.java

+ import net.sf.l2j.Config;
  import net.sf.l2j.gameserver.handler.ISkillHandler;


-       public final static int FRONT = 50;
-       public final static int SIDE = 60;
-       public final static int BEHIND = 70;
+	public final static byte FRONT = 50;
+	public final static byte SIDE = 60;
+	public final static byte BEHIND = 70;
+	public static int FRONTBACKSTAB = Config.BLOW_FRONT_RATE;
+	public static int SIDEBACKSTAB = Config.BLOW_SIDE_RATE;
+	public static int BEHINDBACKSTAB = Config.BLOW_BACK_RATE;
       
        @Override
        public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
    {
+            if(skill.getId() == 30)
+           {
+                    FRONTBACKSTAB = Config.BLOW_BACK_RATE;
+                    SIDEBACKSTAB = Config.BLOW_BACK_RATE;
+                    BEHINDBACKSTAB = Config.BLOW_BACK_RATE;
+            }


net.sf.l2j.gameserver.handler.skillhandlers.Pdam.java


-               target.reduceCurrentHp(damage, activeChar, skill);
-
+                       }
+ 
+                // Backstab Modify
+                 if(skill.getId() == 30)
+             {
+                     double Hpdam = 0;
+
+                     if (damage >= target.getCurrentHp())
+                     {
+                             target.setCurrentHp(0);
+                             target.doDie(activeChar);
+                     }
+                     else
+                     {
+                             Hpdam = (target.getCurrentHp() - damage);
+                             target.setCurrentHp(Hpdam);
+                     }

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