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[Help]Enchant System Acis


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Posted

I get this code : http://www.maxcheaters.com/forum/index.php?topic=125525.0

but i cant add on acis because its different

 

Index: /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java
===================================================================
--- /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 2)
+++ /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 10)
@@ -41,6 +41,9 @@
     protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
     private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
-    private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
-
+	private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 };
+	private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
+	private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 };
+
+    
     private int _objectId;

@@ -57,4 +60,12 @@
         if (activeChar == null || _objectId == 0) return;

+        		if (activeChar.isProcessingTransaction())
+        			{
+        				activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
+        				activeChar.setActiveEnchantItem(null);
+        				return;
+        			}
+
+        
         L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
         L2ItemInstance scroll = activeChar.getActiveEnchantItem();
@@ -179,27 +190,93 @@
         }

-        // SystemMessage sm = new SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
-        // activeChar.sendPacket(sm);
-
-        SystemMessage sm;
-
-        int chance = 0;
-        int maxEnchantLevel = 0;
-
-        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
-        {
-	        chance = Config.ENCHANT_CHANCE_WEAPON;
-	        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
-        {
-	        chance = Config.ENCHANT_CHANCE_ARMOR;
-	        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
-        {
-        	chance = Config.ENCHANT_CHANCE_JEWELRY;
-        	maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
-        }
+		// SystemMessage sm = new
+		// SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
+		// activeChar.sendPacket(sm);
+		SystemMessage sm;
+		int chance = 0;
+		int maxEnchantLevel = 0;
+		if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON_CRYSTAL;
+					;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED;
+					break;
+				}
+			}
+		} else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR_CRYSTAL;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED;
+					break;
+				}
+			}
+		} else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY_CRYSTAL;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED;
+					break;
+				}
+			}
+		}

         if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX

15 answers to this question

Recommended Posts

  • 0
Posted

i cannot add the request enchant item.java because its different :/ and i got complicated

 

Use standard code and make it the same way, just if(isBlessed) or so. It's not hard :)

 

Edit: Bah, it's for each enchant, so it's goin to be a bit different. Anyway, on aCis custom section it's already shared :)

  • 0
Posted

Use standard code and make it the same way, just if(isBlessed) or so. It's not hard :)

 

Edit: Bah, it's for each enchant, so it's goin to be a bit different. Anyway, on aCis custom section it's already shared :)

i am newbie and i dont understand so well what u tell me.

 

  • 0
Posted

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.EnchantResult;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.util.Util;
import net.sf.l2j.util.Rnd;

public final class RequestEnchantItem extends AbstractEnchantPacket
{
private int _objectId = 0;

@Override
protected void readImpl()
{
	_objectId = readD();
}

@Override
protected void runImpl()
{
	final L2PcInstance activeChar = getClient().getActiveChar();
	if (activeChar == null || _objectId == 0)
		return;

	if (!activeChar.isOnline() || getClient().isDetached())
	{
		activeChar.setActiveEnchantItem(null);
		return;
	}

	if (activeChar.isProcessingTransaction() || activeChar.isInStoreMode())
	{
		activeChar.sendPacket(SystemMessageId.CANNOT_ENCHANT_WHILE_STORE);
		activeChar.setActiveEnchantItem(null);
		activeChar.sendPacket(EnchantResult.CANCELLED);
		return;
	}

	L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
	L2ItemInstance scroll = activeChar.getActiveEnchantItem();

	if (item == null || scroll == null)
	{
		activeChar.setActiveEnchantItem(null);
		activeChar.sendPacket(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
		activeChar.sendPacket(EnchantResult.CANCELLED);
		return;
	}

	// template for scroll
	EnchantScroll scrollTemplate = getEnchantScroll(scroll);
	if (scrollTemplate == null)
		return;

	// first validation check
	if (!scrollTemplate.isValid(item) || !isEnchantable(item))
	{
		activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
		activeChar.setActiveEnchantItem(null);
		activeChar.sendPacket(EnchantResult.CANCELLED);
		return;
	}

	// attempting to destroy scroll
	scroll = activeChar.getInventory().destroyItem("Enchant", scroll.getObjectId(), 1, activeChar, item);
	if (scroll == null)
	{
		activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
		Util.handleIllegalPlayerAction(activeChar, activeChar.getName() + " tried to enchant without scroll.", Config.DEFAULT_PUNISH);
		activeChar.setActiveEnchantItem(null);
		activeChar.sendPacket(EnchantResult.CANCELLED);
		return;
	}

	if (activeChar.getActiveTradeList() != null)
	{
		activeChar.cancelActiveTrade();
		activeChar.sendPacket(SystemMessageId.TRADE_ATTEMPT_FAILED);
		return;
	}

	synchronized (item)
	{
		double chance = scrollTemplate.getChance(item);

		// last validation check
		if (item.getOwnerId() != activeChar.getObjectId() || !isEnchantable(item) || chance < 0)
		{
			activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(EnchantResult.CANCELLED);
			return;
		}

		// success
		if (Rnd.get() < chance)
		{
			// announce the success
			SystemMessage sm;

			if (item.getEnchantLevel() == 0)
			{
				sm = SystemMessage.getSystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED);
				sm.addItemName(item.getItemId());
				activeChar.sendPacket(sm);
			}
			else
			{
				sm = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED);
				sm.addNumber(item.getEnchantLevel());
				sm.addItemName(item.getItemId());
				activeChar.sendPacket(sm);
			}

			item.setEnchantLevel(item.getEnchantLevel() + 1);
			item.updateDatabase();
			activeChar.sendPacket(EnchantResult.SUCCESS);
		}
		else
		{
			// unequip item on enchant failure to avoid item skills stack
			if (item.isEquipped())
			{
				if (item.getEnchantLevel() > 0)
				{
					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
					sm.addNumber(item.getEnchantLevel());
					sm.addItemName(item.getItemId());
					activeChar.sendPacket(sm);
				}
				else
				{
					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
					sm.addItemName(item.getItemId());
					activeChar.sendPacket(sm);
				}

				L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getLocationSlot());
				InventoryUpdate iu = new InventoryUpdate();
				for (L2ItemInstance itm : unequiped)
					iu.addModifiedItem(itm);

				activeChar.sendPacket(iu);
				activeChar.broadcastUserInfo();
			}

			if (scrollTemplate.isBlessed())
			{
				// blessed enchant - clear enchant value
				activeChar.sendPacket(SystemMessageId.BLESSED_ENCHANT_FAILED);

				item.setEnchantLevel(0);
				item.updateDatabase();
				activeChar.sendPacket(EnchantResult.UNSUCCESS);
			}
			else
			{
				// enchant failed, destroy item
				int crystalId = item.getItem().getCrystalItemId();
				int count = item.getCrystalCount() - (item.getItem().getCrystalCount() + 1) / 2;
				if (count < 1)
					count = 1;

				L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
				if (destroyItem == null)
				{
					// unable to destroy item, cheater ?
					Util.handleIllegalPlayerAction(activeChar, "Unable to delete item on enchant failure from player " + activeChar.getName() + ", possible cheater !", Config.DEFAULT_PUNISH);
					activeChar.setActiveEnchantItem(null);
					activeChar.sendPacket(EnchantResult.CANCELLED);
					return;
				}

				L2ItemInstance crystals = null;
				if (crystalId != 0)
				{
					crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);

					SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
					sm.addItemName(crystals.getItemId());
					sm.addItemNumber(count);
					activeChar.sendPacket(sm);
				}

				if (!Config.FORCE_INVENTORY_UPDATE)
				{
					InventoryUpdate iu = new InventoryUpdate();
					if (destroyItem.getCount() == 0)
						iu.addRemovedItem(destroyItem);
					else
						iu.addModifiedItem(destroyItem);

					if (crystals != null)
						iu.addItem(crystals);

					activeChar.sendPacket(iu);
				}
				else
					activeChar.sendPacket(new ItemList(activeChar, true));

				L2World world = L2World.getInstance();
				world.removeObject(destroyItem);
				if (crystalId == 0)
					activeChar.sendPacket(EnchantResult.UNK_RESULT_4);
				else
					activeChar.sendPacket(EnchantResult.UNK_RESULT_1);
			}
		}

		StatusUpdate su = new StatusUpdate(activeChar);
		su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
		activeChar.sendPacket(su);

		activeChar.sendPacket(new ItemList(activeChar, false));
		activeChar.broadcastUserInfo();
		activeChar.setActiveEnchantItem(null);
	}
}
}

here is the original

  • 0
Posted

try to read some guides dude,do you rly think that in every request someone will be there to help you while you 'll watching?!

  • 0
Posted

my friend i am asking for help if i could do this myself i will . thats the reason i am asking help here

if u want somebody to do it for u, make topic in marketplace and if u dont have money for such things just read guides and tell us in which part u are stuck, what errors u have got.

  • 0
Posted

if u want somebody to do it for u, make topic in marketplace and if u dont have money for such things just read guides and tell us in which part u are stuck, what errors u have got.

i dont understand how to do it cause its differnt. example :

+	private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 };
+	private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
+	private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 };
+
+   

where i have to add this there isnt anywhere this line : private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";

  • 0
Posted

add it at the start of the class

for example your class can look like this:

package blablabla;
import blablabla

public class RequestEnchantItem
{//class starts here
//Its Place where class starts, so its the best place to add variables like ENCHANT_SCROLLS etc. Those variables will be visible in whole class.

public void getEnchant(int bla)
{//Method starts here
//Its the method, if u add variable here, it will be visible only inside this method
}//Method ends here
}//class ends here

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