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[HELP]With Addapt
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By paladin1099 · Posted
so whitch plan is it? because in here is one price and in ur websit is another... -
Ты настолько смешон, что создал специально для этого левый аккаунт?))) ты не стоишь даже капли с моего члена что бы я ради тебя писал что-то на анг) Человек видимо облажался с запуском, слил бабки в помойку теперь с горящей жопой бегает по форуму и не знает кого обвинить))))) перечитай что я тебе написал, мне насрать на тебя на твой сервер и на то что ты там выложил) это все дерьмо неактуально уже давно, скажу тебе если твоя тупая голова это не поняла, АКТУАЛЬНОЕ НИКТО НЕ ПРОДАЕТ, потому что любая продажа это = шара, все что продается ЭТО ОТЪЕЗЖЕННОЕ ГОВНО которое не нужно хозяину, старое как твои обвисшие от гнева сиськи
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L2 HARMONY - BANNERS & ICONS L2 COLD - NPC ANIMATED BANNER
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By ADMEinhasad · Posted
LA ERA DE EINHASAD - Lineage 2 en Castellano Lineage II Crónica 4: Vástagos del Destino x5 - Main Class - Full Craft ───────────────────────────── La diosa Einhasad ha despertado... Una nueva era comienza para los verdaderos aventureros. Un mundo completamente traducido al español, fiel al Lineage II original, creado para una comunidad hispanohablante unida por la nostalgia y la pasión. ───────────────────────────── APERTURA OFICIAL: 14 de NOVIEMBRE - 20:00hs (GMT-3) ───────────────────────────── INFORMACIÓN PRINCIPAL Rates: x5 Tipo: Main Class Sistema: Full Craft Idioma: 100% Español (traducción completa del juego) Comunidad hispanohablante Balance original con mínimas modificaciones Buffer Offline, los jugadores pueden crear sus tiendas de buffs Progresión de crónicas cada 4 meses aprox. Economía estable - Sin Pay to Win - No venta de items/adena por donación Comunidad de 1.000 personas Anterior versión x1 duro casi 3 años con 952 IPs distintas de pico ───────────────────────────── CARACTERÍSTICAS DESTACADAS Experiencia fiel al Lineage II clásico, sin alteraciones invasivas Interfaz, diálogos y objetos completamente en español Ventana de comunidad con servicios personalizados y comercio por Monedas de Oro Olimpiadas, Épicos y Asedios originales Recompensas por votación, Eventos TVT con 3 arenas diferentes. Participan todos sin importar el nivel, pero dentro de la arena solo se atacan por rango cercano Soporte activo y presencia constante del administrador Tickets de soporte con atención rápida en Discord ante cualquier problema ───────────────────────────── ENLACES OFICIALES Website: La Era de Einhasad Discord: https://discord.com/invite/A6PtCCN2SF ───────────────────────────── Una comunidad unida por el idioma, la pasión y la nostalgia. Redescubrí Aden… en tu propio idioma. Bienvenido a La Era de Einhasad.
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Question
Zoubis®™
Hi cheaters!
im trying to adapt this code :http://maxcheaters.com/forum/index.php?topic=105180.0
on interlude.Its an aio item for freya.
Since im not a good developer,i will ask for your help!
I have aplied the code (only core-side) but i have a problem.I got many errors on ItemBypass.java
I cant find some imports since its different chronicle,so i will post the code bellow and w8 for sb to help me.
package com.l2jfrozen.gameserver.model; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.sql.SQLException; import java.util.Map; import javolution.text.TextBuilder; import javolution.util.FastList; import javolution.util.FastMap; import com.l2jfrozen.Config; import com.l2jfrozen.L2DatabaseFactory; import com.l2jfrozen.gameserver.TradeController; import com.l2jfrozen.gameserver.datatables.SkillTable; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.entity.TvTEvent; import com.l2jfrozen.gameserver.model.itemcontainer.PcFreight; import com.l2jfrozen.gameserver.network.SystemMessageId; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.BuyList; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.PackageToList; import com.l2jfrozen.gameserver.network.serverpackets.SortedWareHouseWithdrawalList; import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage; import com.l2jfrozen.gameserver.network.serverpackets.WareHouseDepositList; import com.l2jfrozen.gameserver.network.serverpackets.WareHouseWithdrawalList; import com.l2jfrozen.gameserver.network.serverpackets.SortedWareHouseWithdrawalList.WarehouseListType; /** * * @author BiggBoss * */ public class ItemBypass { /* Constants */ private static final String _headHtml = "<html><title>AIO Item</title><body><center><br>"; private static final String _endHtml = "</center></body></html>"; /* Maps, Lists and Arrays to hold the data */ private static Map<String, FastMap<String, Integer[]>> _teleports = new FastMap<String, FastMap<String, Integer[]>>(); private static Map<String, FastMap<String, Integer[]>> _buffs = new FastMap<String, FastMap<String, Integer[]>>(); private static int _pagesPerTp; private static int _pagesPerBuffs; private static final int _coinpertp = Config.AIO_TPCOIN; private static final int _coinperbuff = Config.AIO_BUFFCOIN; /* Pice for teleport */ private static final int _tpprice = Config.AIO_PRICE_PERTP; /* Price per buff */ private static final int _buffprice = Config.AIO_PRICE_PERBUFF; public static void loadData() { int counter = 0; System.out.println("----------------------------------------------"); System.out.println("Loading AIO Item data. Info:"); System.out.println("----------------------------------------------"); try { Connection con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT category FROM aio_teleports"); ResultSet rset = statement.executeQuery(); while(rset.next()) { String tpcategory = rset.getString("category"); Connection con2 = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement2 = con2.prepareStatement("SELECT tpname, x, y, z FROM aio_teleports WHERE category = ?"); statement2.setString(1, tpcategory); ResultSet rset2 = statement2.executeQuery(); FastMap <String, Integer[]> temptp = new FastMap<String, Integer[]>(); while(rset2.next()) { String tpname = rset2.getString("tpname"); Integer[] coords = new Integer[3]; coords[0] = rset2.getInt("x"); coords[1] = rset2.getInt("y"); coords[2] = rset2.getInt("z"); temptp.put(tpname, coords); } con2.close(); statement2.close(); rset2.close(); _teleports.put(tpcategory, temptp); } con.close(); statement.close(); rset.close(); } catch(SQLException e) { counter += 1; e.printStackTrace(); } int c = 0; System.out.println("Loaded " + _teleports.keySet().size() + " teleport categories for the AIO Item"); for(String st : _teleports.keySet()) { c += _teleports.get(st).keySet().size(); } System.out.println("Loaded " + c + " teleport spawnpoints for the AIO Item"); try { Connection con3 = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement3 = con3.prepareStatement("SELECT category FROM aio_buffs"); ResultSet rset3 = statement3.executeQuery(); while(rset3.next()) { String bcategory = rset3.getString("category"); Connection con4 = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement4 = con4.prepareStatement("SELECT buff_name, buff_id, buff_lvl FROM aio_buffs WHERE category = ?"); statement4.setString(1, bcategory); ResultSet rset4 = statement4.executeQuery(); FastMap<String, Integer[]> tempbuff = new FastMap<String, Integer[]>(); while(rset4.next()) { String bname = rset4.getString("buff_name"); Integer[] ar = new Integer[2]; ar[0] = rset4.getInt("buff_id"); ar[1] = rset4.getInt("buff_lvl"); tempbuff.put(bname, ar); } con4.close(); statement4.close(); rset4.close(); _buffs.put(bcategory, tempbuff); } con3.close(); statement3.close(); rset3.close(); } catch(SQLException e) { counter += 2; e.printStackTrace(); } int i = 0; System.out.println("Loaded " + _buffs.keySet().size() + " buffs categories for the AIO Item"); for(String st : _buffs.keySet()) { i += _buffs.get(st).keySet().size(); } System.out.println("Loaded " + i + " buffs for the AIO Item"); if(counter == 0) System.out.println("AIO Item loaded sucesfully!"); else switch(counter) { case 1: System.out.println("There was a problem loading Teleports. Check what did you enter on aio_teleports."); break; case 2: System.out.println("There was a problem loading Buffs. Check what did you enter on aio_buffs."); break; default: System.out.println("Something was wrong during AIO item load. Check the console."); } System.out.println("----------------------------------------------"); } public static void onBypassFeedback(L2PcInstance player, String command) { //No null pointers or npc interaction if(player == null) return; if(player.getTarget() != null) { player.sendMessage("Remove your current target before use the AIO Item"); return; } if(player.isInOlympiadMode() || TvTEvent.isPlayerParticipant(player.getObjectId()) || player.getKarma() > 0) { player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_TRY_ON_NOW)); return; } long pAdena = player.getAdena(); String[] subCommand = command.split("_"); WarehouseListType itemtype = null; if(command.startsWith("warehouse")) showWarehouseWindow(player); else if(command.startsWith("nwidraw")) { player.sendPacket(ActionFailed.STATIC_PACKET); player.setActiveWarehouse(player.getWarehouse()); if(pAdena == 0 || player.getInventory().getItemByItemId(57) == null) { player.sendMessage("You dont have adena to afford the transaction"); return; } if(player.getWarehouse().getSize() == 0) { player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH)); return; } else { if (itemtype != null) player.sendPacket(new SortedWareHouseWithdrawalList(player, WareHouseWithdrawalList.PRIVATE, itemtype, (byte) 0)); else player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.PRIVATE)); } } else if(command.startsWith("ndeposit")) { player.sendPacket(ActionFailed.STATIC_PACKET); player.setActiveWarehouse(player.getWarehouse()); if(player.getWarehouse().getSize() == player.getWareHouseLimit()) { player.sendMessage("The warehouse is full"); return; } else { player.tempInventoryDisable(); player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.PRIVATE)); } } else if(command.startsWith("clanwidraw")) { player.sendPacket(ActionFailed.STATIC_PACKET); player.setActiveWarehouse(player.getClan().getWarehouse()); if(!player.isClanLeader() || player.getClan() == null ) { player.sendMessage("You are not the clan leader"); return; } else if(player.getClan().getWarehouse().getSize() == 0) { player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH)); return; } else if ((player.getClanPrivileges() & L2Clan.CP_CL_VIEW_WAREHOUSE) != L2Clan.CP_CL_VIEW_WAREHOUSE) { player.sendPacket(new SystemMessage(SystemMessageId.YOU_DO_NOT_HAVE_THE_RIGHT_TO_USE_CLAN_WAREHOUSE)); return; } else if(player.getClan().getLevel() == 0) { player.sendMessage("Only clan with lvl 1 or avobe can use clan warehouse"); return; } else { player.setActiveWarehouse(player.getClan().getWarehouse()); if (itemtype != null) player.sendPacket(new SortedWareHouseWithdrawalList(player, WareHouseWithdrawalList.CLAN, itemtype, (byte) 0)); else player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.CLAN)); } } else if(command.startsWith("clandeposit")) { player.sendPacket(ActionFailed.STATIC_PACKET); player.setActiveWarehouse(player.getClan().getWarehouse()); if(!player.isClanLeader() || player.getClan() == null ) { player.sendMessage("You are not the clan leader"); return; } else { player.setActiveWarehouse(player.getClan().getWarehouse()); player.tempInventoryDisable(); player.sendPacket(new WareHouseDepositList(player, WareHouseDepositList.CLAN)); } } else if(command.startsWith("freightwidraw")) { player.sendPacket(ActionFailed.STATIC_PACKET); PcFreight freight = player.getFreight(); if (freight != null) { if (freight.getSize() > 0) { if (Config.ALT_GAME_FREIGHTS) freight.setActiveLocation(0); else freight.setActiveLocation(player.getWorldRegion().hashCode()); player.setActiveWarehouse(freight); if (itemtype != null) player.sendPacket(new SortedWareHouseWithdrawalList(player, WareHouseWithdrawalList.FREIGHT, itemtype, (byte)0)); else player.sendPacket(new WareHouseWithdrawalList(player, WareHouseWithdrawalList.FREIGHT)); } else player.sendPacket(new SystemMessage(SystemMessageId.NO_ITEM_DEPOSITED_IN_WH)); } } else if(command.startsWith("freightdeposit")) { if (player.getAccountChars().isEmpty()) player.sendPacket(new SystemMessage(SystemMessageId.CHARACTER_DOES_NOT_EXIST)); else { Map<Integer, String> chars = player.getAccountChars(); if (chars.isEmpty()) { player.sendPacket(ActionFailed.STATIC_PACKET); return; } player.sendPacket(new PackageToList(chars)); } } else if(command.startsWith("showTeleportWindow")) { if(player.getPvpFlag() > 0) { player.sendMessage("Cannot teleport while in pvp"); return; } else showTeleportWindow(player); } else if(command.startsWith("tpcategory")) showTeleportCategoryWindow(player, subCommand[1], 1); else if(command.startsWith("teleportTo")) { if(player.getInventory().getItemByItemId(_coinpertp) == null) { player.sendMessage("You dont have the necessary items"); return; } else if(player.getInventory().getItemByItemId(_coinpertp).getCount() < _tpprice) { player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS)); return; } int x = Integer.valueOf(subCommand[1]); int y = Integer.valueOf(subCommand[2]); int z = Integer.valueOf(subCommand[3]); player.destroyItemByItemId("AIO Teleport", _coinpertp, _tpprice, player, true); player.teleToLocation(x, y, z); } // For multiples pages on Gm Shop else if(command.startsWith("Chat")) { if(subCommand[1].isEmpty() || subCommand[1] == null) return; String file = "data/html/AIOItem/"+subCommand[1]; NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setFile(file); player.sendPacket(msg); } else if(command.startsWith("showShopWindow")) { if(player.getPvpFlag() > 0 || pAdena == 0) return; String buyHtml = "data/html/AIOItem/GMShop.htm"; NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setFile(buyHtml); player.sendPacket(msg); } else if(command.startsWith("showBuyWindow")){ int val = Integer.valueOf(subCommand[1]); showBuyWindow(player, val); } else if(command.startsWith("ShowBuffWindow")) showBuffsPage(player); else if(command.startsWith("showBuffCategory")){ showBuffsPage(player, subCommand[1], Integer.valueOf(subCommand[2])); } else if(command.startsWith("buffMe")) { if(player.getInventory().getItemByItemId(_coinperbuff).getCount() < _buffprice) { player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_REQUIRED_ITEMS)); return; } else { player.destroyItemByItemId("AIO Buffer", _coinperbuff, _buffprice, player, true); SkillTable.getInstance().getInfo(_buffs.get(subCommand[1]).get(subCommand[2])[0], _buffs.get(subCommand[1]).get(subCommand[2])[1]).getEffects(player, player); showBuffsPage(player, subCommand[1], 1); } } else if(command.startsWith("tvtinfo")) { showTvTInfoPage(player); } else if(command.startsWith("tvtjoin")) { if(subCommand[1].equals("reg")) TvTEvent.onBypass("tvt_event_participation", player); else if(subCommand[1].equals("unreg")) TvTEvent.onBypass("tvt_event_remove_participation", player); else return; } } private static void showTvTInfoPage(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append(_headHtml); if(TvTEvent.isParticipating()) { tb.append("TvT did not start yet!.<br1>"); if(!TvTEvent.isPlayerParticipant(player.getObjectId())) { tb.append("Do you want to participate? Click <font color=LEVEL>Ok!</font> to<br1>"); tb.append("join the event!"); tb.append("<button value=\"Ok!\" action=\"bypass -h Aioitem_tvtjoin_reg\" width=120 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); } else { tb.append("You are alredy participating. Do you<br1>"); tb.append("want to unregister? Click the below button<br>"); tb.append("<button value=\"Unregister\" action=\"bypass -h Aioitem_tvtjoin_unreg\" width=120 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); } } else if(TvTEvent.isStarted()) { tb.append("TvT alredy started. You can not join<br1>"); tb.append("join at this momment. But you can see the<br1>"); tb.append("stats:<br>"); for(String st : TvTEvent.getTeamNames()) { tb.append("<font color=LEVEL>" + st + ":</font><br1>"); tb.append("- Participants: <font color=\"0000FF\">" + TvTEvent.getTeamsPlayerCounts()[0] +"</font><br1>"); tb.append("- Kills: <font color=\"0000FF\">" + TvTEvent.getTeamsPoints()[0] +"</font><br1>"); tb.append("- Deads: <font color=\"0000FF\">" + TvTEvent.getTeamsPoints()[1] +"</font><br>"); } } else { tb.append("TvT is not avaliable at this momment<br1>"); tb.append("Wait till it starts"); } tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showBuffsPage(L2PcInstance player, String string, int val) { FastMap<String, Integer[]> temp = _buffs.get(string); FastList<String> buff = new FastList<String>(); buff.addAll(_buffs.get(string).keySet()); _pagesPerBuffs = Math.round((buff.size() / 15)); TextBuilder tb = new TextBuilder(); tb.append(_headHtml); tb.append("Choose betwen the below buffs:<br>"); tb.append("<table width = 240 height = 32>"); for(String st : buff.subList((val * 15) - 15, getMaxRange(buff, ((val * 15) * 2) - 15))) { tb.append("<tr>"); if(temp.get(st)[0] < 1000) tb.append("<td><img src=\"icon.skill0" + temp.get(st)[0] + "\" width=32 height=32></td>"); else tb.append("<td><img src=\"icon.skill" +temp.get(st)[0] + "\" width=32 height=32></td>"); tb.append("<td><button value=\"" + st + "\" action=\"bypass -h Aioitem_buffMe_" + string + "_" + st + "\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></td>"); if(temp.get(st)[0] < 1000) tb.append("<td><img src=\"icon.skill0" + temp.get(st)[0] + "\" width=32 height=32></td>"); else tb.append("<td><img src=\"icon.skill" +temp.get(st)[0] + "\" width=32 height=32></td>"); tb.append("</tr>"); } tb.append("</table>"); for(int i = 1; i<_pagesPerBuffs; i++) { tb.append("<a action=\"bypass -h Aioitem_showBuffCategory_" + string + "_" + i +"\">" + i + "</a>"); } tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showBuffsPage(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append(_headHtml); tb.append("Chose betwen the below categories:<br>"); for(String st : _buffs.keySet()) { tb.append("<button value=\"" + st + "\" action=\"bypass -h Aioitem_showBuffCategory_" + st + "_1\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); } tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showTeleportCategoryWindow(L2PcInstance player, String string, int val) { FastMap<String, Integer[]> temp = _teleports.get(string); FastList<String> keys = new FastList<String>(); keys.addAll(_teleports.get(string).keySet()); _pagesPerTp = Math.round(keys.size() / 15); TextBuilder tb = new TextBuilder(); tb.append(_headHtml); tb.append("Choose a teleport:<br>"); for(String st : keys.subList((val * 15) - 15, getMaxRange(keys, ((val * 15) * 2) - 15)) ) { tb.append("<button value=\"" + st + "\" action=\"bypass -h Aioitem_teleportTo_" +temp.get(st)[0] + "_" + temp.get(st)[1] + "_" + temp.get(st)[2] + "\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" " + "fore=\"L2UI_ct1.button_df\">"); } for(int i = 1; i<_pagesPerTp; i++) { tb.append("<a action=\"bypass -h Aioitem_tpcategory_" + string + "_" + i +"\">" + i + "</a>"); } tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showTeleportWindow(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append(_headHtml); tb.append("Choose one of the below categories:<br>"); for(String st : _teleports.keySet()) { tb.append("<button value=\"" + st + "\" action=\"bypass -h Aioitem_tpcategory_" + st + "_1\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); } tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showWarehouseWindow(L2PcInstance player) { TextBuilder tb = new TextBuilder(); tb.append(_headHtml); tb.append("Choose betwen the avobe options:<br>"); tb.append("<button value=\"Withdraw\" action=\"bypass -h Aioitem_nwidraw\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Deposit\" action=\"bypass -h Aioitem_ndeposit\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Clan Withdraw\" action=\"bypass -h Aioitem_clanwidraw\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Clan Deposit\" action=\"bypass -h Aioitem_clandeposit\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Freight Withdraw\" action=\"bypass -h Aioitem_freightwidraw\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append("<button value=\"Freight Deposit\" action=\"bypass -h Aioitem_freightdeposit\" width=176 height=32 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\">"); tb.append(_endHtml); NpcHtmlMessage msg = new NpcHtmlMessage(5); msg.setHtml(tb.toString()); player.sendPacket(msg); } private static void showBuyWindow(L2PcInstance player, int val) { player.tempInventoryDisable(); L2TradeList list = TradeController.getInstance().getBuyList(val); if (list != null) { player.sendPacket(new BuyList(list, player.getAdena(), 0)); } player.sendPacket(ActionFailed.STATIC_PACKET); } //Give the max range each 15 units private static int getMaxRange(FastList<String> list, int lastindex) { if(list.size() - lastindex > 0) return lastindex; else return list.size(); } }So check the imports and tell me the rights.
Also if sb could make a full adaption (couse many ppl ask for this) would be great! :)
P.S
Im here couse i need some help(if i had the skills i could help some ppl too,also i could fix the code by myself).And as long this section is HELP section,i dont want to see ryplies like "read guides,learn java,you have to pay for this"
If you cant help or dont want to just get the f*** out of here!!
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