Tryskell Posted September 1, 2012 Posted September 1, 2012 broadcastUserInfo(); is pointless. sendPacket(new PlaySound(1, "d08_f.ogg", 0, 0, 0, 0, 0)); is only sent to the killer, not the victim. Be sure you send it to the good guy (in case you want to put it for victim also). Broadcasting the packet is pointless until you want anyone hear the sound, which gonna be fast annoying in a big pvp.
Tryskell Posted September 1, 2012 Posted September 1, 2012 broadcastUserInfo(); is pointless. sendPacket(new PlaySound(1, "d08_f.ogg", 0, 0, 0, 0, 0)); is only sent to the killer, not the victim. Be sure you send it to the good guy (in case you want to put it for victim also). Broadcasting the packet is pointless until you want anyone hear the sound, which gonna be fast annoying in a big pvp.
Fanky Posted September 1, 2012 Posted September 1, 2012 Broadcasting the packet is pointless until you want anyone hear the sound, which gonna be fast annoying in a big pvp. its what he wants.
Fanky Posted September 1, 2012 Posted September 1, 2012 Broadcasting the packet is pointless until you want anyone hear the sound, which gonna be fast annoying in a big pvp. its what he wants.
Fanky Posted September 1, 2012 Posted September 1, 2012 Broadcasting the packet is pointless until you want anyone hear the sound, which gonna be fast annoying in a big pvp. its what he wants.
Tryskell Posted September 1, 2012 Posted September 1, 2012 its what he wants. Well, was just my 50 cents to avoid his players mute the sound.
Tryskell Posted September 1, 2012 Posted September 1, 2012 its what he wants. Well, was just my 50 cents to avoid his players mute the sound.
Tryskell Posted September 1, 2012 Posted September 1, 2012 its what he wants. Well, was just my 50 cents to avoid his players mute the sound.
Fanky Posted September 1, 2012 Posted September 1, 2012 Well, was just my 50 cents to avoid his players mute the sound. ^.
Fanky Posted September 1, 2012 Posted September 1, 2012 Well, was just my 50 cents to avoid his players mute the sound. ^.
Fanky Posted September 1, 2012 Posted September 1, 2012 Well, was just my 50 cents to avoid his players mute the sound. ^.
CraZy*™* Posted September 1, 2012 Posted September 1, 2012 broadcastuserinfo; lol,why; it won't work like that. ### Eclipse Workspace Patch 1.0 #P L2_GameServer_It Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 5585) +++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -36,6 +36,7 @@ import net.sf.l2j.Config; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.GameTimeController; import net.sf.l2j.gameserver.GeoData; import net.sf.l2j.gameserver.GmListTable; @@ -159,6 +160,7 @@ import net.sf.l2j.gameserver.serverpackets.ObservationReturn; import net.sf.l2j.gameserver.serverpackets.PartySmallWindowUpdate; import net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate; +import net.sf.l2j.gameserver.serverpackets.PlaySound; import net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate; import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListDelete; import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListUpdate; @@ -5484,7 +5486,10 @@ { // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); - + + PlaySound _snd = new PlaySound(1, "d08_f.ogg", 0, 0, 0, 0, 0); + sendPacket(_snd); + broadcastPacket(_snd); // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } @@ -9985,6 +9990,35 @@ return _duelState; } try this. I delete the .ogg and now it works fine with enemy down from counter strike. PlaySound _snd = new PlaySound(1, "enemydown", 0, 0, 0, 0, 0); sendPacket(_snd); broadcastPacket(_snd);
CraZy*™* Posted September 1, 2012 Posted September 1, 2012 broadcastuserinfo; lol,why; it won't work like that. ### Eclipse Workspace Patch 1.0 #P L2_GameServer_It Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 5585) +++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -36,6 +36,7 @@ import net.sf.l2j.Config; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.GameTimeController; import net.sf.l2j.gameserver.GeoData; import net.sf.l2j.gameserver.GmListTable; @@ -159,6 +160,7 @@ import net.sf.l2j.gameserver.serverpackets.ObservationReturn; import net.sf.l2j.gameserver.serverpackets.PartySmallWindowUpdate; import net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate; +import net.sf.l2j.gameserver.serverpackets.PlaySound; import net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate; import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListDelete; import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListUpdate; @@ -5484,7 +5486,10 @@ { // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); - + + PlaySound _snd = new PlaySound(1, "d08_f.ogg", 0, 0, 0, 0, 0); + sendPacket(_snd); + broadcastPacket(_snd); // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } @@ -9985,6 +9990,35 @@ return _duelState; } try this. I delete the .ogg and now it works fine with enemy down from counter strike. PlaySound _snd = new PlaySound(1, "enemydown", 0, 0, 0, 0, 0); sendPacket(_snd); broadcastPacket(_snd);
CraZy*™* Posted September 1, 2012 Posted September 1, 2012 broadcastuserinfo; lol,why; it won't work like that. ### Eclipse Workspace Patch 1.0 #P L2_GameServer_It Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 5585) +++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -36,6 +36,7 @@ import net.sf.l2j.Config; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.GameTimeController; import net.sf.l2j.gameserver.GeoData; import net.sf.l2j.gameserver.GmListTable; @@ -159,6 +160,7 @@ import net.sf.l2j.gameserver.serverpackets.ObservationReturn; import net.sf.l2j.gameserver.serverpackets.PartySmallWindowUpdate; import net.sf.l2j.gameserver.serverpackets.PetInventoryUpdate; +import net.sf.l2j.gameserver.serverpackets.PlaySound; import net.sf.l2j.gameserver.serverpackets.PledgeShowInfoUpdate; import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListDelete; import net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListUpdate; @@ -5484,7 +5486,10 @@ { // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); - + + PlaySound _snd = new PlaySound(1, "d08_f.ogg", 0, 0, 0, 0, 0); + sendPacket(_snd); + broadcastPacket(_snd); // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); } @@ -9985,6 +9990,35 @@ return _duelState; } try this. I delete the .ogg and now it works fine with enemy down from counter strike. PlaySound _snd = new PlaySound(1, "enemydown", 0, 0, 0, 0, 0); sendPacket(_snd); broadcastPacket(_snd);
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