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Touch of Death / Insane Crusher


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Someone can explain me how to reduce the chance of debuff on this skills??

	<skill id="762" levels="1" name="Insane Crusher">
	<!-- Confirmed CT2.5 -->
	<set name="baseCritRate" val="50" />
	<set name="coolTime" val="700" />
	<set name="hitTime" val="1300" />
	<set name="ignoreShld" val="true" />
	<set name="isDebuff" val="true" />
	<set name="lvlDepend" val="1" />
	<set name="magicLvl" val="81" />
	<set name="maxNegated" val="5" />
	<set name="mpConsume" val="80" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="overHit" val="true" />
	<set name="power" val="8409" />
	<set name="reuseDelay" val="10000" />
	<set name="saveVs" val="CON" />
	<set name="skillRadius" val="300" />
	<set name="skillType" val="PDAM" />
	<set name="SSBoost" val="2.0" />
	<set name="target" val="TARGET_AURA" />
	<set name="trait" val="DEATH" />
	<cond msgId="113" addName="1">
		<and>
			<using kind="Sword,Big Sword,Blunt,Big Blunt" />
			<player active_effect_id_lvl="5561,3" />
		</and>
	</cond>
	<for>
		<effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" effectType="DEBUFF">
			<mul order="0x30" stat="maxCp" val="0.1" />
			<add order="0x40" stat="debuffVuln" val="30" />
			<mul order="0x30" stat="gainHp" val="0.7" />
		</effect>
		<effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" />
	</for>
</skill>

and

	<skill id="342" levels="1" name="Touch of Death" enchantGroup1="6" enchantGroup2="6">
	<!-- Confirmed CT2.5 -->


	<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
	<table name="#ench1hpConsume"> 647 625 603 581 559 537 515 492 470 448 426 404 382 360 338 </table>
	<table name="#ench2effectPower"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
	<set name="castRange" val="40" />
	<set name="effectRange" val="400" />
	<set name="hitTime" val="1800" />
	<set name="hpConsume" val="669" />
	<set name="isDebuff" val="true" />
	<set name="lvlDepend" val="1" />
	<set name="magicLvl" val="78" />
	<set name="maxNegated" val="5" />
	<set name="nextActionAttack" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="reuseDelay" val="150000" />
	<set name="saveVs" val="CON" />
	<set name="skillType" val="DUMMY" />
	<set name="target" val="TARGET_ONE" />
	<set name="trait" val="DEATH" />
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant1 name="hpConsume" val="#ench1hpConsume" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<for>
		<effect name="Debuff" abnormalTime="120" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death">
			<mul order="0x30" stat="maxCp" val="0.1" />
			<add order="0x40" stat="debuffVuln" val="30" />
			<mul order="0x30" stat="gainHp" val="0.7" />
		</effect>
		<effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" />
		<effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" />
	</for>
	<enchant2for>
		<effect name="Debuff" abnormalTime="120" val="0" effectPower="#ench2effectPower" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death">
			<mul order="0x30" stat="maxCp" val="0.1" />
			<add order="0x40" stat="debuffVuln" val="30" />
			<mul order="0x30" stat="gainHp" val="0.7" />
		</effect>
		<effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" />
		<effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" />
	</enchant2for>
</skill>

Thanks.

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Posted

Someone can explain me how to reduce the chance of debuff on this skills??

	<skill id="762" levels="1" name="Insane Crusher">
	<!-- Confirmed CT2.5 -->
	<set name="baseCritRate" val="50" />
	<set name="coolTime" val="700" />
	<set name="hitTime" val="1300" />
	<set name="ignoreShld" val="true" />
	<set name="isDebuff" val="true" />
	<set name="lvlDepend" val="1" />
	<set name="magicLvl" val="81" />
	<set name="maxNegated" val="5" />
	<set name="mpConsume" val="80" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="overHit" val="true" />
	<set name="power" val="8409" />
	<set name="reuseDelay" val="10000" />
	<set name="saveVs" val="CON" />
	<set name="skillRadius" val="300" />
	<set name="skillType" val="PDAM" />
	<set name="SSBoost" val="2.0" />
	<set name="target" val="TARGET_AURA" />
	<set name="trait" val="DEATH" />
	<cond msgId="113" addName="1">
		<and>
			<using kind="Sword,Big Sword,Blunt,Big Blunt" />
			<player active_effect_id_lvl="5561,3" />
		</and>
	</cond>
	<for>
		<effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" effectType="DEBUFF">
			<mul order="0x30" stat="maxCp" val="0.1" />
			<add order="0x40" stat="debuffVuln" val="30" />
			<mul order="0x30" stat="gainHp" val="0.7" />
		</effect>
		<effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" />
	</for>
</skill>

and

	<skill id="342" levels="1" name="Touch of Death" enchantGroup1="6" enchantGroup2="6">
	<!-- Confirmed CT2.5 -->


	<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
	<table name="#ench1hpConsume"> 647 625 603 581 559 537 515 492 470 448 426 404 382 360 338 </table>
	<table name="#ench2effectPower"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table>
	<set name="castRange" val="40" />
	<set name="effectRange" val="400" />
	<set name="hitTime" val="1800" />
	<set name="hpConsume" val="669" />
	<set name="isDebuff" val="true" />
	<set name="lvlDepend" val="1" />
	<set name="magicLvl" val="78" />
	<set name="maxNegated" val="5" />
	<set name="nextActionAttack" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="reuseDelay" val="150000" />
	<set name="saveVs" val="CON" />
	<set name="skillType" val="DUMMY" />
	<set name="target" val="TARGET_ONE" />
	<set name="trait" val="DEATH" />
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant1 name="hpConsume" val="#ench1hpConsume" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<for>
		<effect name="Debuff" abnormalTime="120" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death">
			<mul order="0x30" stat="maxCp" val="0.1" />
			<add order="0x40" stat="debuffVuln" val="30" />
			<mul order="0x30" stat="gainHp" val="0.7" />
		</effect>
		<effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" />
		<effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" />
	</for>
	<enchant2for>
		<effect name="Debuff" abnormalTime="120" val="0" effectPower="#ench2effectPower" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death">
			<mul order="0x30" stat="maxCp" val="0.1" />
			<add order="0x40" stat="debuffVuln" val="30" />
			<mul order="0x30" stat="gainHp" val="0.7" />
		</effect>
		<effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" />
		<effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" />
	</enchant2for>
</skill>

Thanks.

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