euosuy

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About euosuy

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  1. Someone can explain me how to reduce the chance of debuff on this skills?? <skill id="762" levels="1" name="Insane Crusher"> <!-- Confirmed CT2.5 --> <set name="baseCritRate" val="50" /> <set name="coolTime" val="700" /> <set name="hitTime" val="1300" /> <set name="ignoreShld" val="true" /> <set name="isDebuff" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="81" /> <set name="maxNegated" val="5" /> <set name="mpConsume" val="80" /> <set name="operateType" val="OP_ACTIVE" /> <set name="overHit" val="true" /> <set name="power" val="8409" /> <set name="reuseDelay" val="10000" /> <set name="saveVs" val="CON" /> <set name="skillRadius" val="300" /> <set name="skillType" val="PDAM" /> <set name="SSBoost" val="2.0" /> <set name="target" val="TARGET_AURA" /> <set name="trait" val="DEATH" /> <cond msgId="113" addName="1"> <and> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> <player active_effect_id_lvl="5561,3" /> </and> </cond> <for> <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" effectType="DEBUFF"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> </for> </skill> and <skill id="342" levels="1" name="Touch of Death" enchantGroup1="6" enchantGroup2="6"> <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1hpConsume"> 647 625 603 581 559 537 515 492 470 448 426 404 382 360 338 </table> <table name="#ench2effectPower"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1800" /> <set name="hpConsume" val="669" /> <set name="isDebuff" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="78" /> <set name="maxNegated" val="5" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="150000" /> <set name="saveVs" val="CON" /> <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_ONE" /> <set name="trait" val="DEATH" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="hpConsume" val="#ench1hpConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" /> </for> <enchant2for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="#ench2effectPower" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" /> </enchant2for> </skill> Thanks.
  2. Someone can explain me how to reduce the chance of debuff on this skills?? <skill id="762" levels="1" name="Insane Crusher"> <!-- Confirmed CT2.5 --> <set name="baseCritRate" val="50" /> <set name="coolTime" val="700" /> <set name="hitTime" val="1300" /> <set name="ignoreShld" val="true" /> <set name="isDebuff" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="81" /> <set name="maxNegated" val="5" /> <set name="mpConsume" val="80" /> <set name="operateType" val="OP_ACTIVE" /> <set name="overHit" val="true" /> <set name="power" val="8409" /> <set name="reuseDelay" val="10000" /> <set name="saveVs" val="CON" /> <set name="skillRadius" val="300" /> <set name="skillType" val="PDAM" /> <set name="SSBoost" val="2.0" /> <set name="target" val="TARGET_AURA" /> <set name="trait" val="DEATH" /> <cond msgId="113" addName="1"> <and> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> <player active_effect_id_lvl="5561,3" /> </and> </cond> <for> <effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="touch_of_death" effectPower="60" effectType="DEBUFF"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> </for> </skill> and <skill id="342" levels="1" name="Touch of Death" enchantGroup1="6" enchantGroup2="6"> <!-- Confirmed CT2.5 --> <table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#ench1hpConsume"> 647 625 603 581 559 537 515 492 470 448 426 404 382 360 338 </table> <table name="#ench2effectPower"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 </table> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <set name="hitTime" val="1800" /> <set name="hpConsume" val="669" /> <set name="isDebuff" val="true" /> <set name="lvlDepend" val="1" /> <set name="magicLvl" val="78" /> <set name="maxNegated" val="5" /> <set name="nextActionAttack" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="150000" /> <set name="saveVs" val="CON" /> <set name="skillType" val="DUMMY" /> <set name="target" val="TARGET_ONE" /> <set name="trait" val="DEATH" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="hpConsume" val="#ench1hpConsume" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="80" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" /> </for> <enchant2for> <effect name="Debuff" abnormalTime="120" val="0" effectPower="#ench2effectPower" effectType="DEBUFF" abnormalLvl="1" abnormalType="touch_of_death"> <mul order="0x30" stat="maxCp" val="0.1" /> <add order="0x40" stat="debuffVuln" val="30" /> <mul order="0x30" stat="gainHp" val="0.7" /> </effect> <effect name="Cancel" noicon="1" val="0" effectPower="25" effectType="CANCEL" /> <effect name="CpDamPercent" noicon="1" val="0" effectPower="90" effectType="CPDAMPERCENT" /> </enchant2for> </skill> Thanks.
  3. In the last Revs of l2jserver i have this error: L2jServer BETA 8617 Error: Could not find or load main class com.l2jserver.loginserver.L2LoginServer Server terminated abnormaly server terminated Press any key to continue . . . The older revs it's okay. Anyone can help me