'Baggos' Posted August 29, 2012 Posted August 29, 2012 Commands: .lvl20 / .lvl40 / .lvl60 / .lvl75 config: # Specified reward item rnd qty ChampionRewardItemQty = 1 + +# ---------------------------------------------- +# Level Up Areas +# ---------------------------------------------- +# Custom Level Zones. (.lvl20) +Lvl20CommandAllow = True +# Enter your spawn Location. +lvl20_X = x +lvl20_Y = y +lvl20_Z = z +Level20Messenge = You are in 20 Level Area. + +# Custom Level Zones. (.lvl40) +Lvl40CommandAllow = True # Enter your spawn Location. +lvl40_X = x +lvl40_Y = y +lvl40_Z = z +Level20Messenge = You are in 40 Level Area. + +# Custom Level Zones. (.lvl60) +Lvl60CommandAllow = True # Enter your spawn Location. +lvl60_X = x +lvl60_Y = y +lvl60_Z = z ++Level20Messenge = You are in 60 Level Area. + +# Custom Level Zones. (.lvl75) +Lvl75CommandAllow = True # Enter your spawn Location. +lvl75_X = x +lvl75_Y = y +lvl75_Z = z +Level20Messenge = You are in 75 Level Area. + ===== Index: sf/l2j/config.java public static int L2JMOD_CHAMPION_REWARD_QTY; + public static String LVL20_MESSAGE; + public static String LVL40_MESSAGE; + public static String LVL60_MESSAGE; + public static String LVL75_MESSAGE; + public static boolean LVL20_COMMAND_ALLOW; + public static boolean LVL40_COMMAND_ALLOW; + public static boolean LVL60_COMMAND_ALLOW; + public static boolean LVL75_COMMAND_ALLOW; + public static int LVL20_X; + public static int LVL20_Y; + public static int LVL20_Z; + public static int LVL40_X; + public static int LVL40_Y; + public static int LVL40_Z; + public static int LVL60_X; + public static int LVL60_Y; + public static int LVL60_Z; + public static int LVL75_X; + public static int LVL75_Y; + public static int LVL75_Z; L2JMOD_CHAMPION_REWARD_QTY = Integer.parseInt(L2JModSettings.getProperty("ChampionRewardItemQty", "1")); + LVL20_COMMAND_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("Lvl20CommandAllow", "false")); + LVL40_COMMAND_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("Lvl40CommandAllow", "false")); + LVL60_COMMAND_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("Lvl60CommandAllow", "false")); + LVL75_COMMAND_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("Lvl75CommandAllow", "false")); + LVL20_X = Integer.parseInt(L2JModSettings.getProperty("lvl20_X", "x)); + LVL20_Y = Integer.parseInt(L2JModSettings.getProperty("lvl20_Y", "y")); + LVL20_Z = Integer.parseInt(L2JModSettings.getProperty("lvl20_Z", "z")); + LVL40_X = Integer.parseInt(L2JModSettings.getProperty("lvl40_X", "x)); + LVL40_Y = Integer.parseInt(L2JModSettings.getProperty("lvl40_Y", "y")); + LVL40_Z = Integer.parseInt(L2JModSettings.getProperty("lvl40_Z", "z")); + LVL60_X = Integer.parseInt(L2JModSettings.getProperty("lvl60_X", "x")); + LVL60_Y = Integer.parseInt(L2JModSettings.getProperty("lvl60_Y", "y")); + LVL60_Z = Integer.parseInt(L2JModSettings.getProperty("lvl60_Z", "z")); + LVL75_X = Integer.parseInt(L2JModSettings.getProperty("lvl75_X", "x")); + LVL75_Y = Integer.parseInt(L2JModSettings.getProperty("lvl75_Y", "y")); + LVL75_Z = Integer.parseInt(L2JModSettings.getProperty("lvl75_Z", "z")); + LVL20_MESSAGE = L2JModSettings.getProperty("Level20Messenge", "You have been teleported to Farm Zone 1!"); + LVL40_MESSAGE = L2JModSettings.getProperty("Level40Messenge", "You have been teleported to Farm Zone 2!"); + LVL60_MESSAGE = L2JModSettings.getProperty("Level60Messenge", "You have been teleported to PvP Zone 1!"); + LVL75_MESSAGE = L2JModSettings.getProperty("Level75Messenge", "You have been teleported to PvP Zone 2!"); ===== Index: net.sf.l2j.gameserver.handler.VoicedCommandHandler.java import java.util.logging.Logger; +import net.sf.l2j.gameserver.handler.voicedcommandhandlers.LevelZones; import javolution.util.FastMap; private VoicedCommandHandler() { _datatable = new FastMap<String, IVoicedCommandHandler>(); + if(Config.LVL20_COMMAND_ALLOW || Config.LVL40_COMMAND_ALLOW || Config.LVL60_COMMAND_ALLOW || Config.LVL75_COMMAND_ALLOW) + { + registerVoicedCommandHandler(new LevelZones()); + } } public void registerVoicedCommandHandler(IVoicedCommandHandler handler) Create a New Class LevelZone.java ===== Index: net.sf.l2j.gameserver.handler.voicedcommandhandlers.LevelZones.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.serverpackets.SetupGauge; import net.sf.l2j.gameserver.ThreadPoolManager; @SuppressWarnings("unused") public class LevelZones implements net.sf.l2j.gameserver.handler.IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "lvl20", "lvl40", "lvl60", "lvl75" }; @Override public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { int placex; int placey; int placez; String message; if(command.equalsIgnoreCase("lvl20") && Config.LVL20_COMMAND_ALLOW) { placex = Config.LVL20_X; placey = Config.LVL20_Y; placez = Config.LVL20_Z; message = Config.LVL20_MESSAGE; } else if(command.equalsIgnoreCase("lvl40") && Config.LVL40_COMMAND_ALLOW) { placex = Config.LVL40_X; placey = Config.LVL40_Y; placez = Config.LVL40_Z; message = Config.LVL40_MESSAGE; } else if(command.equalsIgnoreCase("lvl60") && Config.LVL60_COMMAND_ALLOW) { placex = Config.LVL60_X; placey = Config.LVL60_Y; placez = Config.LVL60_Z; message = Config.LVL60_MESSAGE; } else if(command.equalsIgnoreCase("lvl75") && Config.LVL75_COMMAND_ALLOW) { placex = Config.LVL75_X; placey = Config.LVL75_Y; placez = Config.LVL75_Z; message = Config.LVL75_MESSAGE; } else return false; if(activeChar.isInJail()) { activeChar.sendMessage("Sorry,you are in Jail!"); return false; } else if(activeChar.isInOlympiadMode()) { activeChar.sendMessage("Sorry,you are in the Olympiad now."); return false; } else if(activeChar.isInDuel()) { activeChar.sendMessage("Sorry,you are in a duel!"); return false; } else if(activeChar.inObserverMode()) { activeChar.sendMessage("Sorry,you are in the observation mode."); return false; } else if(activeChar.isFestivalParticipant()) { activeChar.sendMessage("Sorry,you are in a festival."); return false; } else if(!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && activeChar.getKarma() > 0) { activeChar.sendMessage("Sorry,PK player can't use this."); return false; } else if(activeChar.isDead()) { activeChar.sendMessage("Sorry,Dead player can't teleport."); return false; } else if(activeChar.isFakeDeath()) { activeChar.sendMessage("Sorry,on fake death mode can't use this."); return false; } else if(activeChar.atEvent) { activeChar.sendMessage("Sorry,you are on event now."); return false; } SetupGauge sg = new SetupGauge(SetupGauge.BLUE, 15000); activeChar.sendPacket(sg); sg = null; activeChar.setIsImobilised(true); ThreadPoolManager.getInstance().scheduleGeneral(new teleportTask(activeChar, placex, placey, placez, message), 15000); return true; } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } class teleportTask implements Runnable { private final L2PcInstance _activeChar; private final int _x; private final int _y; private final int _z; private final String _message; teleportTask(L2PcInstance activeChar, int x, int y, int z, String message) { _activeChar = activeChar; _x = x; _y = y; _z = z; _message = message; } @Override public void run() { if(_activeChar == null) return; _activeChar.teleToLocation(_x, _y, _z); _activeChar.sendMessage(_message); _activeChar.setIsImobilised(false); } } } Quote
Medisept Posted August 29, 2012 Posted August 29, 2012 quite good share +1. One more time excellent job Baggos Quote
`KnipeX Posted August 29, 2012 Posted August 29, 2012 It sounds awesome! Keep up the good work! Quote
^Wyatt Posted August 29, 2012 Posted August 29, 2012 activeChar.setIsImobilised(true); _activeChar.setIsImobilised(false); I think that's useless since it takes no time to do: _activeChar.teleToLocation(_x, _y, _z); not? Quote
'Baggos' Posted August 29, 2012 Author Posted August 29, 2012 activeChar.setIsImobilised(true); _activeChar.setIsImobilised(false); I think that's useless since it takes no time to do: _activeChar.teleToLocation(_x, _y, _z); not? And of course takes time. Quote
^Wyatt Posted August 29, 2012 Posted August 29, 2012 Ah sorry so. It's common to immobilize the player before teleport on IL? Never saw it, sorry if I'm wrong. good share :) Quote
'Baggos' Posted August 29, 2012 Author Posted August 29, 2012 Ah sorry so. It's common to immobilize the player before teleport on IL? Never saw it, sorry if I'm wrong. good share :) Yes there is, but the problem? not stopping nor with esc. When player is on this mode, can't stop the teleport. And Thank you dude. Quote
Vkouk Posted August 29, 2012 Posted August 29, 2012 implements net.sf.l2j.gameserver.handler.IVoicedCommandHandler Delete the net.sf.l2j.gameserver.handler Sorry but as i can see code is a mess.It can be done in less lines.. GoodLuck Quote
lowrider88 Posted August 30, 2012 Posted August 30, 2012 Hello, i could really use this for my server, i think i know how to apply this patch the only thing i am not sure about is where i put the config i know what to do with everything under that thanks. L2J High Five config: # Specified reward item rnd qty ChampionRewardItemQty = 1 + +# ---------------------------------------------- +# Level Up Areas +# ---------------------------------------------- +# Custom Level Zones. (.lvl20) +Lvl20CommandAllow = True +# Enter your spawn Location. +lvl20_X = x +lvl20_Y = y +lvl20_Z = z +Level20Messenge = You are in 20 Level Area. + +# Custom Level Zones. (.lvl40) +Lvl40CommandAllow = True # Enter your spawn Location. +lvl40_X = x +lvl40_Y = y +lvl40_Z = z +Level20Messenge = You are in 40 Level Area. + +# Custom Level Zones. (.lvl60) +Lvl60CommandAllow = True # Enter your spawn Location. +lvl60_X = x +lvl60_Y = y +lvl60_Z = z ++Level20Messenge = You are in 60 Level Area. + +# Custom Level Zones. (.lvl75) +Lvl75CommandAllow = True # Enter your spawn Location. +lvl75_X = x +lvl75_Y = y +lvl75_Z = z +Level20Messenge = You are in 75 Level Area. + Quote
Fanky Posted August 30, 2012 Posted August 30, 2012 Hello, i could really use this for my server, i think i know how to apply this patch the only thing i am not sure about is where i put the config i know what to do with everything under that thanks. L2J High Five config: # Specified reward item rnd qty ChampionRewardItemQty = 1 + +# ---------------------------------------------- +# Level Up Areas +# ---------------------------------------------- +# Custom Level Zones. (.lvl20) +Lvl20CommandAllow = True +# Enter your spawn Location. +lvl20_X = x +lvl20_Y = y +lvl20_Z = z +Level20Messenge = You are in 20 Level Area. + +# Custom Level Zones. (.lvl40) +Lvl40CommandAllow = True # Enter your spawn Location. +lvl40_X = x +lvl40_Y = y +lvl40_Z = z +Level20Messenge = You are in 40 Level Area. + +# Custom Level Zones. (.lvl60) +Lvl60CommandAllow = True # Enter your spawn Location. +lvl60_X = x +lvl60_Y = y +lvl60_Z = z ++Level20Messenge = You are in 60 Level Area. + +# Custom Level Zones. (.lvl75) +Lvl75CommandAllow = True # Enter your spawn Location. +lvl75_X = x +lvl75_Y = y +lvl75_Z = z +Level20Messenge = You are in 75 Level Area. + put it whenever you want,just be sure you'll make the proper changes in config.java Quote
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