Jump to content

[Share]Announcement online players every X seconds(configurable)


Recommended Posts

Posted

So,crystalia pm'ed me today and asked me if I could do that,and i did it.

 

so,here you're

 

 

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/PlayersOnlineAnnouncement.java
===================================================================
--- java/net/sf/l2j/gameserver/PlayersOnlineAnnouncement.java	(revision 0)
+++ java/net/sf/l2j/gameserver/PlayersOnlineAnnouncement.java	(revision 0)
@@ -0,0 +1,44 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.model.L2World;
+
+/**
+ * @author fanky
+ *
+ */
+public class PlayersOnlineAnnouncement implements Runnable
+{
+
+	@Override
+	public void run()
+	{
+		Announcements.getInstance().announceToAll("There are "+L2World.getInstance().getAllPlayersCount()+" players online");
+		ThreadPoolManager.getInstance().scheduleGeneral(new PlayersOnlineAnnouncement(), Config.ANNOUNCE_ONLINE_PLAYER_EVERY * 1000);
+		
+	}
+	public static PlayersOnlineAnnouncement getInstance()
+	 {
+	      return SingletonHolder._instance;
+	  }
+	
+	  @SuppressWarnings("synthetic-access")
+	  private static class SingletonHolder
+	  {
+	      protected static final PlayersOnlineAnnouncement _instance = new PlayersOnlineAnnouncement();
+	  }
+}
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 5585)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -350,6 +350,9 @@
		CharTemplateTable.getInstance();
		NobleSkillTable.getInstance();
		HeroSkillTable.getInstance();
+		
+		if (Config.ALLOW_ANNOUNCE_ONLINE_PLAYERS)
+		PlayersOnlineAnnouncement.getInstance();

         //Call to load caches
         HtmCache.getInstance();
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 5585)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -882,6 +882,10 @@
     public static boolean L2JMOD_WEDDING_SAMESEX;
     public static boolean L2JMOD_WEDDING_FORMALWEAR;
     public static int L2JMOD_WEDDING_DIVORCE_COSTS;
+    
+    // auto announcement online players
+    public static int ANNOUNCE_ONLINE_PLAYER_EVERY;
+    public static boolean ALLOW_ANNOUNCE_ONLINE_PLAYERS;

     // Packet information
     /** Count the a-beep-t of packets per minute ? */
@@ -1859,7 +1863,8 @@
                 L2JMOD_WEDDING_SAMESEX                  = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingAllowSameSex", "False"));
                 L2JMOD_WEDDING_FORMALWEAR               = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingFormalWear", "True"));
                 L2JMOD_WEDDING_DIVORCE_COSTS            = Integer.parseInt(L2JModSettings.getProperty("WeddingDivorceCosts", "20"));
-
+                ANNOUNCE_ONLINE_PLAYER_EVERY               = Integer.parseInt(L2JModSettings.getProperty("AnnounceOnlinePlayerEvery","60"));
+                ALLOW_ANNOUNCE_ONLINE_PLAYERS           = Boolean.parseBoolean(L2JModSettings.getProperty("AllowAnnounceOnlinePlayers","True"));
                 if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)
                 {
                     TVT_EVENT_ENABLED = false;
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties	(revision 5585)
+++ java/config/l2jmods.properties	(working copy)
@@ -132,3 +132,12 @@
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
+
+#---------------------------------------------------------------
+# Auto Announcement Engine by fanky                    -
+#---------------------------------------------------------------
+# It 'll announce every x(seconds) online players
+# Enable this engine?
+AllowAnnounceOnlinePlayers = True
+# Announcement every ?(Seconds)
+AnnounceOnlinePlayerEvery = 60

 

I didn't actually test it,but it normally it should work.

if someone could test it and feedback me I would be pleased.

Guest Elfocrash
Posted

You wrong here : scheduleGeneral it should be ->scheduleGeneralAtFixedRate

read the code and then raise your hand and say i said the most stupid thing ever

Posted

read the code and then raise your hand and say i said the most stupid thing ever

read what i wrote: You wrong here : scheduleGeneral it should be ->scheduleGeneralAtFixedRate because scheduleGeneral execute tasks once and scheduleGeneralAtFixedRate execute tasks periodicaly

 

whos the stupid now?

Guest Elfocrash
Posted

read what i wrote: You wrong here : scheduleGeneral it should be ->scheduleGeneralAtFixedRate because scheduleGeneral execute tasks once and scheduleGeneralAtFixedRate execute tasks periodicaly

read the code and then raise your hand and say i said the most stupid thing ever

Posted

Elfocrash read the share [share]Announcement online players every X seconds(configurable) its a code that runs periodicaly... the scheduleGeneral its wrong. it should be scheduleGeneralAtFixedRate(periodicaly)

Guest Elfocrash
Posted

Elfocrash read the share [share]Announcement online players every X seconds(configurable) its a code that runs periodicaly... the scheduleGeneral its wrong. it should be scheduleGeneralAtFixedRate(periodicaly)

read the code and then raise your hand and say i said the most stupid thing ever

Posted

read what i wrote: You wrong here : scheduleGeneral it should be ->scheduleGeneralAtFixedRate because scheduleGeneral execute tasks once and scheduleGeneralAtFixedRate execute tasks periodicaly

 

whos the stupid now?

lolololo.

 

back to your cave dude,pls.

Posted

read what i wrote: You wrong here : scheduleGeneral it should be ->scheduleGeneralAtFixedRate because scheduleGeneral execute tasks once and scheduleGeneralAtFixedRate execute tasks periodicaly

 

whos the stupid now?

lolololo.

 

back to your cave dude,pls.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • That's exactly how it’s designed — everything important is handled on the API server side, for example, processing requests to the game server. Each website has its own token/key for authentication; without it, there will be no interaction with the game server. Some data can be stored both on my side and on the server side to avoid making frequent requests to the server, which is logical.   Yes, there’s a lot of old, unused code that just needs to be cleaned up. It was used before, but after major rewrites it was left lying around. It doesn’t interfere with anything — it’s just there and doesn’t affect the system's operation.   Beaver meme kurwa is my favorite. Unfortunately, you don't know Russian — otherwise, you would’ve spotted even more Easter eggs. 😂   I said it’s been installed over 250 times on different domains. You can join my Telegram, there are almost 200 people there — and those are just the ones who entered the chat — and we’ll have a good laugh together at your doubts! 😂😂😂
    • Discord : utchiha_market Telegram : https://t.me/utchiha_market Auto Buy Store : https://utchihamkt.mysellauth.com/ Join our server for more products : https://discord.gg/qtkJASMbKV https://campsite.bio/utchihaamkt  
    • Discord : utchiha_market Telegram : https://t.me/utchiha_market Auto Buy Store : https://utchihamkt.mysellauth.com/ Join our server for more products : https://discord.gg/qtkJASMbKV https://campsite.bio/utchihaamkt  
    • i saw somewhere that: $var = (int) $_POST['some_id'] ?? string::error_class('text'); it was when i gave up and deleted the sources let him, he does not even understand what cross site or mitm means   still waiting for any client of yours so i can play with them     DUDE IM GONNA CALL YOU BoberKurwa FROM NOW ON!! rename your account aswell! BoberKurwa!   Note: what happend to your chatgpt answers boberkurwa did your subscription of $12.5/$20 ended?   it is PSR12 standard
    • if i was you i would check first argentinian developer team to learn and contribute then start my own project privatly and then practice in free coding for my self, then you would be ready to learn standards and code out of nothing, and if you fail means you are in good path, if you win you are in for higher level, whatever you do be persistent and focused, thats what i did when i had time.
  • Topics

×
×
  • Create New...